Z-ToXiN Posted January 8, 2013 Share Posted January 8, 2013 Today's patch notes: * Players defending a pylon their team controls now gain defensive credit over time. As an assassin node guard: FINALLY! Its about time, this should have been in from the start. Link to comment Share on other sites More sharing options...
itsmymillertime Posted January 8, 2013 Share Posted January 8, 2013 Today's patch notes: As an assassin node guard: FINALLY! Its about time, this should have been in from the start. it was supposed to be there from the start, it was just bugged. Link to comment Share on other sites More sharing options...
Banderal Posted January 8, 2013 Share Posted January 8, 2013 Still didn't encourage anyone to guard with me, so that when 3 showed up to take our pylon we lost it (no one came for the "inc" call either). Link to comment Share on other sites More sharing options...
Kerensk Posted January 8, 2013 Share Posted January 8, 2013 Still didn't encourage anyone to guard with me, so that when 3 showed up to take our pylon we lost it (no one came for the "inc" call either). Tell me about it. Worst thing is that everybody said "call out incoming" and I did, once when I saw them, once fighting, and once from respawn. The problem is calling out Inc is worthless if NOBODY COMES! Link to comment Share on other sites More sharing options...
Chlomamf Posted January 8, 2013 Share Posted January 8, 2013 **** you Bioware, you've just made ninja capping 50x harder because now people have a reason to guard. On a side note, glad that I'm finally being rewarded for guarding the node. People don't realise how freakin' boring it is just sitting there for the entire match, the only reason you ever go to mid is when it is about to explode. Plus I've become 70% more paranoid due to Ninja Cappers. So it's good to get rewarded. Link to comment Share on other sites More sharing options...
Banderal Posted January 8, 2013 Share Posted January 8, 2013 Plus I've become 70% more paranoid due to Ninja Cappers. So it's good to get rewarded. Oh man, I am *so* paranoid about ninja cappers. I turn on blackout as soon as we get down to about 25 seconds, just so they (hopefully) can't mezz me. Link to comment Share on other sites More sharing options...
Washingtoon Posted January 8, 2013 Share Posted January 8, 2013 (edited) Still didn't encourage anyone to guard with me, so that when 3 showed up to take our pylon we lost it (no one came for the "inc" call either). I don't know if it's because I've played other games on a competitive level or if people just lack common sense but most of the "incs" shouldnt even be needed, IMO. People should be able to think ahead and move before it becomes urgent. But it fails in every game, you have south and natural on Novare, enemies are attacking your natural, your team mates, who should have been there before the inc came seeing that south was empty, come to help and then just linger there when it's clear. Isnt it pretty much a given that the one guy they left at south now is fighting 7 or so enemies? Happens every time. Are people not able to count in this game, is that it? One would think that someone every now and then would go "hmmm, there are 7 of us here...doesnt that mean that....." Edited January 8, 2013 by Washingtoon Link to comment Share on other sites More sharing options...
Chlomamf Posted January 8, 2013 Share Posted January 8, 2013 I don't know if it's because I've played other games on a competitive level or if people just lack common sense but most of the "incs" shouldnt even be needed, IMO. People should be able to think ahead and move before it becomes urgent. But it fails in every game, you have south and natural on Novare, enemies are attacking your natural, your team mates, who should have been there before the inc came seeing that south was empty, come to help and then just linger there when it's clear. Isnt it pretty much a given that the one guy they left at south now is fighting 7 or so enemies? Happens every time. Are people not able to count in this game, is that it? One would think that someone every now and then would go "hmmm, there are 7 of us here...doesnt that mean that....." The problem being that most PvPers are too stupid or ignorant to think like that. They're either "Durrr, me see no enemies here, but big guard no call Inc at South yet so they must be safe", or "pfft, why should *I* have to go back to South, my other teammates will obviously do it for me and win us the match". Link to comment Share on other sites More sharing options...
Darka Posted January 9, 2013 Share Posted January 9, 2013 Still didn't encourage anyone to guard with me, so that when 3 showed up to take our pylon we lost it (no one came for the "inc" call either). People just hate guarding Link to comment Share on other sites More sharing options...
vimm Posted January 9, 2013 Share Posted January 9, 2013 Cool thread. Link to comment Share on other sites More sharing options...
Darth-Rammstein Posted January 9, 2013 Share Posted January 9, 2013 People just hate guarding Guarding is a thankless job. As a person guarding the nodes and being vigilant calling incs ect. you play a key role in your teams success but at the end of the game your dps or healing score will likely take a giant loss because you weren't where all the actions at. Others will just see you as a leech on the team because your at the bottom of the scoreboard but without you the team wouldn't have won. Link to comment Share on other sites More sharing options...
vimm Posted January 9, 2013 Share Posted January 9, 2013 Guarding is a thankless job. As a person guarding the nodes and being vigilant calling incs ect. you play a key role in your teams success but at the end of the game your dps or healing score will likely take a giant loss because you weren't where all the actions at. Others will just see you as a leech on the team because your at the bottom of the scoreboard but without you the team wouldn't have won. Objective points are cuddly. Link to comment Share on other sites More sharing options...
Banderal Posted January 9, 2013 Share Posted January 9, 2013 The problem being that most PvPers are too stupid or ignorant to think like that. They're either "Durrr, me see no enemies here, but big guard no call Inc at South yet so they must be safe", or "pfft, why should *I* have to go back to South, my other teammates will obviously do it for me and win us the match". I think also there's a type of tunnel vision. They get focused on killing that last enemy, and don't bother to notice it's the *last* enemy. I try to watch numbers and adjust auto-magically, but I notice myself doing that once in a while. Then I say to myself, "oh crap, you are stupid", and try to get to the "other" node and hope it's in time. Link to comment Share on other sites More sharing options...
Banderal Posted January 9, 2013 Share Posted January 9, 2013 Guarding is a thankless job. As a person guarding the nodes and being vigilant calling incs ect. you play a key role in your teams success but at the end of the game your dps or healing score will likely take a giant loss because you weren't where all the actions at. Others will just see you as a leech on the team because your at the bottom of the scoreboard but without you the team wouldn't have won. I've had 1 (ONE!) time where I spent the entire CW match solo guarding our side node, was attacked several times, called out incs, delayed, got help in a timely fashion, and we won... and the leader actually gave a shout out to me at the end and I got a ton of MVP votes. One of those rare moments were you swear you queued for a PUG, but you somehow ended up with a TEAM instead. Link to comment Share on other sites More sharing options...
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