Gelious Posted November 24, 2012 Share Posted November 24, 2012 (edited) You know, I have never complained about PvP on forums before. But this... this is just outrageous! So, its Civil War again and I with another player (I think it was PT) are running to the "snow" turret to take it. Near it I got stunned, though no one seems to be here. (I don't know how this stun ability is called, since I never played SI, but it makes your character to grab his head with his hands) Assassin appears and attacks PT. I break out my stun... only to get stunned in exact same manner. While I am stunned Assassin kills PT. I attack him and got stunned again! Only this time I just lying on the ground, and stun lasts just the right amount of time for Assassun to get the turret, The rest is easy to guess. This is just wrong. They should at least make Assassins stuns CD a bit longer. Edited November 24, 2012 by Gelious Link to comment Share on other sites More sharing options...
PowerReaper Posted November 24, 2012 Share Posted November 24, 2012 I laughed. Link to comment Share on other sites More sharing options...
AllanGand Posted November 24, 2012 Share Posted November 24, 2012 lies lies and then more lies. The first stun you experienced is an out of combat stun. It cannot be done on targets that are in combat, and you have to use it from stealth. If you broke out of the stun while he was fighting the pt and got stunned the same way, there was likely another assassin around. Also the stun that lays you on the ground lasts for only 4 seconds (half the time it takes to take a turret). If you're gonna complain, at least make sure you got your facts straight. Link to comment Share on other sites More sharing options...
NoTomorrow Posted November 24, 2012 Share Posted November 24, 2012 (edited) Asassin is the king of crowd control in swtor. It looks like the whole class concept is built arround it. The only lack a leap, but i think tanksin pull and knockback is better than pt tank leap and pull. I am ok with all of this, but frce shroud should be removed from the game. Edited November 24, 2012 by NoTomorrow Link to comment Share on other sites More sharing options...
tacito Posted November 24, 2012 Share Posted November 24, 2012 You know, I have never complained about PvP on forums before. But this... this is just outrageous! So, its Civil War again and I with another player (I think it was PT) are running to the "snow" turret to take it. Near it I got stunned, though no one seems to be here. (I don't know how this stun ability is called, since I never played SI, but it makes your character to grab his head with his hands) Assassin appears and attacks PT. I break out my stun... only to get stunned in exact same manner. While I am stunned Assassin kills PT. I attack him and got stunned again! Only this time I just lying on the ground, and stun lasts just the right amount of time for Assassun to get the turret, The rest is easy to guess. This is just wrong. They should at least make Assassins stuns CD a bit longer. Okay, the way you describe it, there were two assassins around. The first "stun" was a mezz (difference is that mezz breaks from damage, stuns do not). It lasts 8 seconds, cannot be used on targets that are in combat and needs to be used from stealth. So in order for it to happen twice, while the assassin was visible, there needs to be another assassin in stealth. Then the "lying around on the floor" thing. It's called spike, usually needs to be used from stealth as well (this does not apply to tank specced assassins) and lasts a whopping 2 seconds. Also, a mezz adds 100 resolve for every second it lasts, while stuns add 200 resolve. So all in all, you gained 1800 resolve, plus I think 200 for overfilling. thats basically 2x CC immunity. Something in your story doesn't add up. It either took a LOT longer than you say, included more than just one assassin, or a combination of both. I'm not saying you are omitting facts on purpose, but you may misinterprete certain things. Link to comment Share on other sites More sharing options...
Lalainnia Posted November 24, 2012 Share Posted November 24, 2012 I think what happened was the assassin used thier in combat stealth and mezed him again. Yes they are overpowered. Link to comment Share on other sites More sharing options...
Chlomamf Posted November 24, 2012 Share Posted November 24, 2012 Sin stuns aren't completely overpowered. Two Mind Shrouds (or whatever that ability is called again) and your target is immune to all other stuns (electrocute etc.) Link to comment Share on other sites More sharing options...
quantez Posted November 24, 2012 Share Posted November 24, 2012 Almost the exact thing happened to me last night in Civ. War 10-49 pvp. Ops leader called 2 left, so i went left. Probably i was the only one reading chat so i was alone. 2 stuns (1st one in stealth, 2nd out of stealth) and some good assasin teamplay later, i lost the turret. They just did their job right, we didnt. Link to comment Share on other sites More sharing options...
Groncho Posted November 24, 2012 Share Posted November 24, 2012 some ppl should stick to pve Link to comment Share on other sites More sharing options...
EvilTazz Posted November 24, 2012 Share Posted November 24, 2012 Asassin is the king of crowd control in swtor. It looks like the whole class concept is built arround it. The only lack a leap, but i think tanksin pull and knockback is better than pt tank leap and pull. I am ok with all of this, but frce shroud should be removed from the game. Just wondering who actually are you on The Red Eclipse? All I see you do is complain about assassins and want to find and destroy you in a warzone. Link to comment Share on other sites More sharing options...
Markisha Posted November 24, 2012 Share Posted November 24, 2012 Asassin is the king of crowd control in swtor. It looks like the whole class concept is built arround it. The only lack a leap, but i think tanksin pull and knockback is better than pt tank leap and pull. I am ok with all of this, but frce shroud should be removed from the game. And how would we ever vanish without force shroud? If you take force shroud from us you're taking the vanish aswell. Link to comment Share on other sites More sharing options...
AMKSED Posted November 24, 2012 Share Posted November 24, 2012 Some people need to stick to PvE. Link to comment Share on other sites More sharing options...
Gelious Posted November 24, 2012 Author Share Posted November 24, 2012 Okay, the way you describe it, there were two assassins around. The first "stun" was a mezz (difference is that mezz breaks from damage, stuns do not). It lasts 8 seconds, cannot be used on targets that are in combat and needs to be used from stealth. So in order for it to happen twice, while the assassin was visible, there needs to be another assassin in stealth. Then the "lying around on the floor" thing. It's called spike, usually needs to be used from stealth as well (this does not apply to tank specced assassins) and lasts a whopping 2 seconds. Also, a mezz adds 100 resolve for every second it lasts, while stuns add 200 resolve. So all in all, you gained 1800 resolve, plus I think 200 for overfilling. thats basically 2x CC immunity. Something in your story doesn't add up. It either took a LOT longer than you say, included more than just one assassin, or a combination of both. I'm not saying you are omitting facts on purpose, but you may misinterprete certain things. Thanks for the useful information. If there were indeed 2 assassins, it pretty much explains the stunfest. Tho I saw only one. Link to comment Share on other sites More sharing options...
Raynezazki Posted November 24, 2012 Share Posted November 24, 2012 And how would we ever vanish without force shroud? If you take force shroud from us you're taking the vanish aswell. This. I'll take purge though instead of shroud. Link to comment Share on other sites More sharing options...
Chimerako Posted November 24, 2012 Share Posted November 24, 2012 lol so it wasn't your turret...your trying to capture a turret guarded by two assassins you can't see and your complaint is that you got mezzed? What the hell? Of course you got mezzed. That's the point. lol were you running side by side to make it even easier for them to easily kill you as well? You sound you just don't play very well to be honest. If the target is in range of whatever class you were engage it as soon as you break cc...you can't be mezzed again. DoT the assassin so he doesn't vanish and kick you in the head. Oh and stun his *** right back. If the PT sucks then your screwed either way because the other hidden assassin would engage you whenever his buddies health got low. And if he was spec'ed in the middle tree that's more than likely who kicked you in the head since he would have still been in stealth unless the first assassin was tank spec'ed. Link to comment Share on other sites More sharing options...
chimex Posted November 24, 2012 Share Posted November 24, 2012 (edited) Thanks for the useful information. If there were indeed 2 assassins, it pretty much explains the stunfest. Tho I saw only one. Considering Assassins main attribute is to hide, it shows they're doing their job right. Edited November 24, 2012 by chimex Link to comment Share on other sites More sharing options...
Phasersablaze Posted November 24, 2012 Share Posted November 24, 2012 Asassin is the king of crowd control in swtor. I don't know if you are trolling or just ignorant, but that statement is absurd. The class doesn't even have an AE mez. There is no possible way they could be labeled the KING of cc. Maybe operatives or bubble sorcs. Never Sins. Link to comment Share on other sites More sharing options...
Ismal Posted November 24, 2012 Share Posted November 24, 2012 When I go up against a Siths they seem to be able to break all my stuns is which I am worried about, how is this so?? I have one maybe two abilities to break stuns. Oh and the time the stuns last Jedi Shadows need theirs increased in duration. I get stunned by a Sith and I know for a fact they last longer then any I have. Why is this? And Anyone who complains about what I wrote is a Sith worried they might get theirs reduced. Oh and their dam Dots should not be able to kill me in a seconds I mean talk about OP BS. And off topic but I got two shotted yesterday in WZ by a Marauder I think. He hit me once, and the second hit dropped my health to from 75% to 0%. oO I have read threads about Sith complaining their getting nerf'd too much, well just saying a game should be hard not easy. And having the ability to solo everything is not a fun game. It's a bunch of kids picking op classes so its easy to win for them because having a challenge is to f'n hard for them. Link to comment Share on other sites More sharing options...
stephenalandavie Posted November 24, 2012 Share Posted November 24, 2012 When I go up against a Siths they seem to be able to break all my stuns is which I am worried about, how is this so?? I have one maybe two abilities to break stuns. Oh and the time the stuns last Jedi Shadows need theirs increased in duration. I get stunned by a Sith and I know for a fact they last longer then any I have. Why is this? And Anyone who complains about what I wrote is a Sith worried they might get theirs reduced. Oh and their dam Dots should not be able to kill me in a seconds I mean talk about OP BS. And off topic but I got two shotted yesterday in WZ by a Marauder I think. He hit me once, and the second hit dropped my health to from 75% to 0%. oO I have read threads about Sith complaining their getting nerf'd too much, well just saying a game should be hard not easy. And having the ability to solo everything is not a fun game. It's a bunch of kids picking op classes so its easy to win for them because having a challenge is to f'n hard for them. I dont play the mirror class but i have a shadow and all the stuns are identical in duration as each other. Link to comment Share on other sites More sharing options...
foxmob Posted November 24, 2012 Share Posted November 24, 2012 (edited) I think what happened was the assassin used thier in combat stealth and mezed him again. Yes they are overpowered. yes. it looks to me like he got stealth mezzed twice. remember: using your breaker does NOT put you back into combat. so they can still out of combat mezz you. (again) edit: that's why you NEVER break a mezz unless the guy is capping and you can instant/auto attack to disrupt him. Edited November 24, 2012 by foxmob Link to comment Share on other sites More sharing options...
TonyDragonflame Posted November 24, 2012 Share Posted November 24, 2012 Sins have too much survivability, especially for stealth class. They have good damage, plenty stuns/mezz/roots, push, pull (if spec), force speed and quite good defence abilities - thats all and plus stealth. Control in pvp is king, not only damage. Sins have too much control. Stealth give them too much control of tactics advantage and advantage of first strike. Most OP class in game, I wonder why BW still dont nerf them - I meet at least 2-3 or ever 4 sins on each wz , its ridiculous. Link to comment Share on other sites More sharing options...
PowerReaper Posted November 24, 2012 Share Posted November 24, 2012 sins have too much survivability, especially for stealth class. They have good damage, plenty stuns/mezz/roots, push, pull (if spec), force speed and quite good defence abilities - thats all and plus stealth. Control in pvp is king, not only damage. Sins have too much control. Stealth give them too much control of tactics advantage and advantage of first strike. Most op class in game, i wonder why bw still dont nerf them - i meet at least 2-3 or ever 4 sins on each wz , its ridiculous. rofl. Link to comment Share on other sites More sharing options...
Lyaic Posted November 24, 2012 Share Posted November 24, 2012 (edited) Sins have too much survivability, especially for stealth class. They have good damage, plenty stuns/mezz/roots, push, pull (if spec), force speed and quite good defence abilities - thats all and plus stealth. Control in pvp is king, not only damage. Sins have too much control. Stealth give them too much control of tactics advantage and advantage of first strike. Most OP class in game, I wonder why BW still dont nerf them - I meet at least 2-3 or ever 4 sins on each wz , its ridiculous. Absolutely agree. Too much utility, cc and dps. They are also the only class in the game that has 3 useful talent trees (in PVP). rofl. I like how you keep laughing at anyone pointing out the imba's of Sins. Umad that your class is getting called out for being op? Let's hear your counter-arguments, broski. Edited November 24, 2012 by Lyaic Link to comment Share on other sites More sharing options...
Lalainnia Posted November 24, 2012 Share Posted November 24, 2012 Sins have too much survivability, especially for stealth class. They have good damage, plenty stuns/mezz/roots, push, pull (if spec), force speed and quite good defence abilities - thats all and plus stealth. Control in pvp is king, not only damage. Sins have too much control. Stealth give them too much control of tactics advantage and advantage of first strike. Most OP class in game, I wonder why BW still dont nerf them - I meet at least 2-3 or ever 4 sins on each wz , its ridiculous. ^This is true sadly:(. They are above average in everything they do imo Link to comment Share on other sites More sharing options...
byteresistor Posted November 24, 2012 Share Posted November 24, 2012 Sins have too much survivability, especially for stealth class. They have good damage, plenty stuns/mezz/roots, push, pull (if spec), force speed and quite good defence abilities - thats all and plus stealth. Control in pvp is king, not only damage. Sins have too much control. Stealth give them too much control of tactics advantage and advantage of first strike. Most OP class in game, I wonder why BW still dont nerf them - I meet at least 2-3 or ever 4 sins on each wz , its ridiculous. spec =/= class Link to comment Share on other sites More sharing options...
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