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Chimerako

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Everything posted by Chimerako

  1. I've been gone for about six months besides coming back just to do some random story here and there. I'll admit I expected there to be some balance changes from when I left. The Merc and Mando meta still exists I see. I was really disappointed to se very little diversity in the PvP matches. I played about 10 matches and consistently there were between 6 to 8 mando /Merc 3 to 6 sorc and I few juggs and sents. Even in the past balance wasn't perfect but we did have way more diversity in the game.
  2. I play all the specs and I'm pretty good but snipers and ops have better 1 v 1 survivability than a mara. Maras have excellent dcds but overall they aren't above ops or snipers. If you count utility in with the time it takes to kill each class then maybe. Anni doesn't have great dcds nor pyro mercs. Each have good specs but I don't agree with your class assessment. I'm personally more annoyed when I see a group of mercs over a group of maras. Snipers and mercs can force target switching quite often which maras cant do. They might absorb dps but there is no adverse reaction to just keep pounding them unlike snipers and mercs.
  3. Carnage is soso but yeah fury. Which is odd considering it has more mobility and a bit more burst but it gets the 6 second cc immunity. Seems like anni would have that, fury should be a little tankier and carnage faster. I can do ok with carnage but in a live match that 6 seconds of cc immunity is a huge dps boost. Way more up time overall than carnage.
  4. In all honesty rampant cc in tab targeted PvP is the same thing more or less. The point of cc'ing a person for 8 seconds while you attack them is a poor man's targets target. This entire PvP system is built around making easy PvP easier. Your not even aiming and we have built in group aim assist. They are saying if it's too hard to attack a marked target don't even worry about looking at it...simply be in range when the guy running point picks a target. I get your point but why do you think 8 seconds of cc would be needed in a game where you don't even aim? I also assume it's supposed to encourage group play but you can use that feature on any good dps on your own team. Even if they have no idea you set them as your focus target. So technically it's still fair since you can use that feature effectively even if your playing in pugs.
  5. They feel easier to kill to me...yet now assassins can be burned down with cc, pts feel the same defensively in PvP, lightening sorcs also feel the same. I like the dot spread fix on pyro, but energy management on that spec is trash for pvp. Combat still under performs focus because of cc immunity. Which is odd since they have similar dps potential. With the slight nerfs here and there mercs are still pretty op In my opinion. I don't think the dcd are an issue when I'm playing against them it's the in combat mezz , stun, kb, escape, net, spammed root and self heals that are annoying to me. Seems like utility overkill.
  6. I've been seeing a bit of ability delay...though that could just be the new fp. It's pretty buggy atm.
  7. As an update to this I think you have to have at least 3 days into the event to finish in one sittiing. I've been playing D2 and Battlefront so when I logged in on the 11th I played 3 wz and they all counted toward the achievement. I didn't have to wait or do one per day since I was eligible for multiple daily rewards.
  8. Really? @ 6:30 am eastern it's full? So you didnt know prior to the merger what the resource requirements would be for each Server? I'm a sub sitting @ 161 in line at 6 am...sigh.
  9. something strange is happening on my end as well. If I queue for pvp it take so long to load the match it times out and kicks me back to my original location. Once harb kicked me out for the 3rd time with no noticeable ping issues I gave up and shut it down.
  10. My point was that still makes no sense They would have known that PvE DPS was off balance before they even put out the patch. Similar to when they said powertechs had too much range but they were the ones to set the range in the 1st place. Chastised me without reading the content of what I was saying.
  11. Well...I'm not really sure what to think. I see how damage on a dummy or in a parse creates the idea for a nerf, but the dynamic nature of PvP effects dps totally differently than end game raid mechanics. So on the one hand bravo on balancing PvE or the other hand what the heck that class already sucked in PvP pre nerf. Utilities may help but...if the past is any indication it's not looking good. Also how are static abilities over performing? It's not like they change. Surely you test abilities prior to an update. So how is it over performing classes slip through when they have the same dps output during testing?
  12. I use pinnacle personally and love playing with a Xbox controller as well. I can map the mouse to a joystick button and using hold, double and single tap I've mapped over 40 abilities per toon. I'm just as fast as on a keyboard.
  13. This was a pretty detailed discussion that still boils down to vanguard /PT are the only class in the entire game without a dcd to mitigate a large chunk of some form of damage. All the other specs in some form or another can mitigate from 90 to 100% of various weapon, melee, force or tech damage. Stuck in no man's land as a jugg pop reflect. Snipers have evasion and cover ops evasion and roll. Sorcs god bubble, sent/ mars pop undying, mandos/mercs reflect and absorb. Kolto overload is a joke since once I see a pt get to around 40% I line up enough burst so they can't recover. It's a bit harder with pyro but pyro doesn't do enough front end damage to even worry about normally. The only way I'm personally successful at playing my PT is to play near cover. Once range start focusing you, there is quite literally nothing you can do but run away. A defensive buff on jet charge would be nice.
  14. The DEVS write multiple post about how and why they balance classes and your still blaming papers? The ONLY REASON NOBODY COMPLAINS IN PVE IS BECAUSE NPCS CANT POST ON THE FORUMS. You better believe there would be several raid bosses in here ************ about how easily his adds were killed. How dare a single sorc heal against his massive power. But they can't so the DEVS speak for them....and you blame pvpers.
  15. On a stealth class prior to the buff snipers 1 v 1 were a guareented kill. They had few defensive cds and no roll. I remember killing snipers so quickly they never got up from the knock down animation. Remember manually loading flechette round...
  16. We have had 8 v 8 for years and it was fine. However at that time we didn't have ranked PvP seasons or rewards. They wanted to increase ranked participants overall so they killed 8 v 8 a few years back. I loved 8 v 8 and would do it again. I personally find 4 v 4 Boring but that's just me.
  17. I still remember 3 shotting a sniper in an operative in 3.0...good times. The double dcd are a bit much but it's a fine line between that and being a burst magnet. Snipers used to be guareented kill for any decent stealth, which doesn't seem right either.
  18. You just made me sad remembering my own frustration with that process and how happy I was when they changed it. Sigh then...back to loot boxes we hated from 1.0. Now we have a more complex and convoluted process which is now being converted slowly back to what we had before. When we were happy and nobody asked for this. We are in a tough spot if the left us use left over comms to buy cosmetic item then the couldn't screw us with reskins on the cartel market. So they had to think of a way to stick us in a loop but still somehow feel rewarded, for doing something most pvpers would do even if we got nothing.
  19. Guarding as a rule isn't the problem it's the amount of guards you have now since the change. I enjoyed the explanation we got about balance in pvp it still makes no sense. For example even on balanced teams the dot specs lethality ops and snipers struggled to be effective compared to other types of dps. They just got nerfed. They are rarely played because they are ineffective in the current meta compared to other classes. I think maybe I'm just out of touch. I assume the devs think it's fun to have coordinated 5 v1s and cc the opposing team to death and that's enjoyable. In that case I guess we do need all the heals and dcds. I'm just lost why can I off guard in a stealth class but have hardly any dcds in a dot melee class? Consider mandos and Mercs with the same dps pre nerf keep their current dcd with old school mobility. None of that running and hopping while channeling. That class would have been fine and the dcds would have made sense. But now we have classes with three lives being guarded and healed while they backflip all over the map. I liked when the tank needed to make a tough choice about who to guard.
  20. As the dumded the game down the better players made the skill gap bigger. People like the use the L2P statement but it doesn't always apply. In ranked if you had dps classes that could off tank you can't truly pressure heals since the dps just off guards until the skanktank regains his sense. Trying to take out a guarded eng sniper is ridiculous. I'm watching teams needing to focus snipers and Mercs like healers just to kill them. My entire point is that DPS is being minimalized in this current meta. A Healer being guarded by a skanktank on the same team with two engineering sniper is being guarded by assassins starts getting beyond l2p. There is so much CC it's nigh impossible at times to generate the dps necessary to kill certain combos.
  21. I want the depth but what's been happening of late is a bit of ability bloat we've always had a lot of abilities but some have removed the margin of error that used to exist in PvP. I'm a good PVPer and there's too much of a cushion, there used to be a point when someone made a mistake I could kill them as a consequence and now the mechanics are keeping them alive. Snipers used to worry about positioning, but now with all the defenses they really don't have; to Mercs /Commandos used to worry about positioning and now with all the defenses they really don't have to; Sorc used to have to worry about positioning and now with all their abilities they really don't have to. So now many of the classes have these defenses that were built around the premise that they needed extra protection but they really don't anymore. Electronet lol is hilarious it made sense 2 years ago. That is the most Preposterous thing I have ever seen when I'm on a Commando. How can you expect to kill me when I'm in a mobile burst class and I can essentially turn off your defenses. I like the complexity I like Guard and taunts but right now we're ending up where we have no real counter classes so once you have decent healers and everyone's off guarding and off healing you're just kind of stuck there's not any competition anymore. I'm in no way saying that we should remove taunts and Guard from the game but there's no way that eight people in a war zone should be doing over a million heals and a quarter of a million protection. Also take consideration I'm referencing non healers the healers in that match we're still at four or five million and heals by themselves
  22. No it's not this to me it's off heals that are the issues. If I'm on a op, sorc, Merc, anni Mara, sniper I really don't need a healer personally. Add in guard and things start getting out of control. I'm not some idiot posting in a reactionary way because I don't understand unbalanced teams. Typically in the classes mentioned above I rarely die in regs at all. Even on balanced teams uber off heals with guard seems a bit much.
  23. I'm a decent player and whats happening to me in solo and grouped is that mathematically based on my dps i know i should switch targets based on what defense is being applied yet there are so many heals and dcds everywhere you just end up dumping pointless dps into nothingness. I dont see how that's enjoyable. I know I shouldn't attack that guy until I separate him from the guy guarding him, I cc'ed the healer but I think that guy is healing him too. So I switch to the sorc who bubbles...i switch to the Merc who reflects so I mezz him and leap to the jugg who reflects, sigh I switch to the op...who runs away. The sniper....i literally took almost 4 minutes of one match killing a single sniper. Our skill lvls were about equal and he was being healed and guarded occasionally but it getting harder to apply pressure. Pvp is starting to feel like pve where your going through rotations and I'm winning because I'm better at cycling through cds than being better at reacting to the randomness of true pvp.
  24. Are heals and mechnics in pvp in general out of control? I played 5 matches yesterday where at least 8 players had over 1 million heals, 3 to 4 with 250k to 800k in protection in the match. Thats a ton of dps turned Into fluff. Most of thoes matches maybe half or so of the 8 were actually healers. Between guard swapping, crosshealing and constant various types of cc floating around, pvp feels more like players vs mechanics as opposed to player vs player. People talk about skill gaps and it's pretty vast when I compare melee vs ranged. Not only am I rarely cc'ed as a ranged character but energy management is such that target swapping based on what defensive CD are up seems to easy when compared to being on my main which is a mara/sent. There used to be strategy even in regs but trying to determine which dps is guarding, which of the 3 healers is healing this guy or is that sorc off healing again. Avoiding the skanktank entirely, while trying desperately to get out of the aoe slow that the 3 eng snipers keep repositioning every two seconds. Maybe it just me but I'm feeling less and less like im beating a person and more like I'm beating biowares attempts at balance.
  25. I still force leap through the floor in pvp since launch lol. Also when cloth flaps wildly in cut scenes from time to time even though the player stands motionless.
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