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Give us some sand!


Deevaun

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Bioware, you have captured some aspects of Star Wars in The Old Republic. The game has an emmersive quality to it that does entice those of us who enjoy a good story to stick around. The appeal for alternative characters is most assuredly out there. There is PVP, Space, Raiding, and other qualities common to MMOs. The other common denominator though is, the game is losing subscriptions. Look it up in the databases of how many accounts are active. Free to play is only a bandaid. It will revive the game for a little bit but the same pattern will happen, unless there is a change.

 

I am rather shocked to see good qualities of Star Wars Galaxies completely avoided. So many people loved that game when it first came out. Talk about world PVP! Where is Swtor's world PVP? I guess if people so choose to waste their time and go kill people for the sole purpose of killing. Nobody earns anything. Honestly there is no incentive to world pvp. Why is there even PVP servers? There could be some sort of reward system for killing players. Imagine, being able to have hired hands like SWG had. Stormtroopers following you, AT-STs, or even a BASE!

Tor has a great backbone. Turn this backbone, this themepark into what it is...a themepark. Add some sandbox qualities around the park. Let us build in this sand. Let us build player cities and earn world pvp rewards to place in our sandbox that we can defend and attack. This alone will add a quality to this game that it is soarly missing.

Keep your themepark space. Add some sandbox that can be free roamed. Have space PVP incentives where we can build space stations and PVP around this! Let us go exploring massive space!

 

What I am saying here is this. You have locked us up into a tight little box. You have hand fed us Star Wars without allowing us to be creative. Give us some sand that we can show you how creative, and how FUN it can be for players to be creative!

 

I have only given a few examples of where this can be applied to. So many people decorated their SWG houses with unique styles that made them look amazing! People would travel just to see these homes. People could set up their own shops and people would hear about the awesome deals at locations x,x,x. Governors could decorate their player cities and work along with their players to plant homes in a pattern. All of this allowed players to take time while logged in to be creative.

 

If you allow for these things, I can promise you, players will make this game shine!

Edited by Deevaun
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I really like this thread, and as a BH would LOVE to see player bounties. I feel like at BW/EA they kind of want to do this, but it's time consuming. They're busy working on patches and stuff. I feel like in about 6 months or maybe a year, this game will be where we want it to be. Old subs will return, those who still subbed all this time will be rewarded, and SWTOR will be the MMO it needs to be, and the one we deserve.
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Another day, another Galaxies relic.

Go play the Emulator.

 

Well, SWG certainly had a lot of flaws but it had a lot of good things going for it as well (pre-CU/NGE). Adding some sandbox elements to SWTOR would definitely be nice and give us more options in how to play the game rather than having to follow the same path everytime you create an alt.

Story and sandbox elements don't have to be mutually exclusive after all...

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Well, SWG certainly had a lot of flaws but it had a lot of good things going for it as well (pre-CU/NGE). Adding some sandbox elements to SWTOR would definitely be nice and give us more options in how to play the game rather than having to follow the same path everytime you create an alt.

Story and sandbox elements don't have to be mutually exclusive after all...

 

Exactly what I think. A friend of mine keeps saying over and over that if you want a sandbox elements it means you take away from the themepark. I say that is incorrect. I think what is more important is that we figure out how much should be allowed. Don't design the whole game as a sandbox. But don't design it as a whole themepark either. In each case you either don't give enough direction, or you control to much not allowing players to add their own creativity that could give the game a spice that hadn't been thought of before. Meet in the middle. Give players direction while at the same time giving them an allowance for their creative edges.

 

"Story and sandbox elements don't have to be mutually exclusive after all..." Bravo!

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I really like this thread, and as a BH would LOVE to see player bounties. I feel like at BW/EA they kind of want to do this, but it's time consuming. They're busy working on patches and stuff. I feel like in about 6 months or maybe a year, this game will be where we want it to be. Old subs will return, those who still subbed all this time will be rewarded, and SWTOR will be the MMO it needs to be, and the one we deserve.

 

Yes, I was a big pro BH bounties on the beta forums but that never panned out. Understandably that BW is working hard on patches to maintain the player base they have now. The problem is reoccuring though. Each new patch some players come back. Players continue to leave though and the game continues to die. There needs to be a lifestream to this game that keeps it alive and keeps the game from dwindling. Can we stop players from playing an MMO to death wehre they will want to eventually leave? No. In all MMOs this happens. However, games can be designed to greatly slow this down. Create the illusion of new content. A sandbox will do that. Give players the power to add some spice to the meal and I guarentee the flavors will change and people will not leave near as fast. Hell, players might not leave as fast as players come to the game. That's ultimately what you want. Or at least a stable population where players leave and players join. But to see in a population where we are exponentially growing a game that is dieing shouts out, "PROBLEM!"

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Just because one asks for sand features doesn't mean you want swg2 :(

 

This is correct. However, if Swtor continues in it's path and an SWG2 comes out, I'm going there. I miss those elements as do I imagine, many others. I have a bunch of other friends who, when Swtor was in design were completely stoaked. We were all imagining the good things they were going to strip from SWG, the bad things they would have learned not to do, and the good reputation of Bioware to add such a flavor that we had huge expectations. The game is good, the game though did not meet our expectations.

 

I have a void inside. I miss SWG when it was first released. So many thrills not yet realized on Swtor......I've played from beta, since the start, and at what point should one lose hope of a potential? I don't think Bioware even wants to go in that direction. All of the patterns I have seen in the past is they want to maintain their control. In that case, I can't see that they would look favorably on any sandbox elements. I hope I'm wrong. In the meantime, I play what is closest to my void.....

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Yes, I was a big pro BH bounties on the beta forums but that never panned out. Understandably that BW is working hard on patches to maintain the player base they have now. The problem is reoccuring though. Each new patch some players come back. Players continue to leave though and the game continues to die. There needs to be a lifestream to this game that keeps it alive and keeps the game from dwindling. Can we stop players from playing an MMO to death wehre they will want to eventually leave? No. In all MMOs this happens. However, games can be designed to greatly slow this down. Create the illusion of new content. A sandbox will do that. Give players the power to add some spice to the meal and I guarentee the flavors will change and people will not leave near as fast. Hell, players might not leave as fast as players come to the game. That's ultimately what you want. Or at least a stable population where players leave and players join. But to see in a population where we are exponentially growing a game that is dieing shouts out, "PROBLEM!"

 

sandbox yes,,OPVP only on pvp servers,,and u made some very basic comments:

 

"there needs to be a lifestream to this game,," yes we all quit,,,one way or another

 

"create the illusion of new content",,that what wow did,,they revamped the whole game several times

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+1 I lend my support to this. Swtor could really use some more sandbox features so that making alts and re-rolling wouldn't be so tedious.

 

Might wanna edit the title though, a little vague :D

 

Title edited. Do you like it?

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/signed

 

Now if Bioware will just listen. They have a potential gold mine with this game...if they would just listen to the fans on this, they could really take WoW and put it out of business. Would be nice if they would talk to us on threads like these and tell us what they have planned. Communication is kinda blah with this company. I still have high hopes though and have not given up on Bioware yet.

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Just because one asks for sand features doesn't mean you want swg2 :(

 

I´d still like TOR getting a SWG2 expansion...

 

 

Now if Bioware will just listen.

 

Not in a million years. I think they will stick to the on rails / linear theme park concept

Edited by Lord_Ravenhurst
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I´d still like TOR getting a SWG2 expansion...

 

 

 

Not in a million years. I think they will stick to the on rails / linear theme park concept

It would be nice actually. But face it...it's more wowified than ever buddy. Still fun though. Just wowified

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This is correct. However, if Swtor continues in it's path and an SWG2 comes out, I'm going there. I miss those elements as do I imagine, many others. I have a bunch of other friends who, when Swtor was in design were completely stoaked. We were all imagining the good things they were going to strip from SWG, the bad things they would have learned not to do, and the good reputation of Bioware to add such a flavor that we had huge expectations. The game is good, the game though did not meet our expectations.

 

I have a void inside. I miss SWG when it was first released. So many thrills not yet realized on Swtor......I've played from beta, since the start, and at what point should one lose hope of a potential? I don't think Bioware even wants to go in that direction. All of the patterns I have seen in the past is they want to maintain their control. In that case, I can't see that they would look favorably on any sandbox elements. I hope I'm wrong. In the meantime, I play what is closest to my void.....

 

Good post. These are types of elements that I miss in an MMO as well. I have been playing MMOs since 1996 and usually stay with a game between 5-6 years. I have only left games that I have invested so much time and energy into when the devs or game company start getting very stupid (pandas anyone?). It is players like us that develop a loyalty to the game that the devs should really want to make happy - not the folks who want to level to max overnight and then skip to the next squirrel that hits the shelf next month. We don't jump ship fast, so therefore we become their player base.

 

Allowing players to be creative as well as quality of life and immersive issues - the sandbox - are important to keeping core players in the game - these are important issues. A significant factor as a result of this issue is that I have been playing this game about six months and, just the other day, found myself considering what my next game might be... I have never done that this soon after buying into an MMO since I started playing them in '96. I, too, have begun to feel the void inside.

 

If they wish to keep this business model, then those of us who prefer these elements in our OL MMOs will vote with our feet sooner rather than later. An important fact to note is that for every game that I've left since '96, I have never returned to any of them... I am not one of those gamers that can be lured back easily if at all. I do like the game and sincerely hope, as you do, that this is an element that changes. There are alot of good things that this game has going for it and I really do hope to stay with the game for the long haul. But I wont wait forever.

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Good post. These are types of elements that I miss in an MMO as well. I have been playing MMOs since 1996 and usually stay with a game between 5-6 years. I have only left games that I have invested so much time and energy into when the devs or game company start getting very stupid (pandas anyone?). It is players like us that develop a loyalty to the game that the devs should really want to make happy - not the folks who want to level to max overnight and then skip to the next squirrel that hits the shelf next month. We don't jump ship fast, so therefore we become their player base.

 

Allowing players to be creative as well as quality of life and immersive issues - the sandbox - are important to keeping core players in the game - these are important issues. A significant factor as a result of this issue is that I have been playing this game about six months and, just the other day, found myself considering what my next game might be... I have never done that this soon after buying into an MMO since I started playing them in '96. I, too, have begun to feel the void inside.

 

If they wish to keep this business model, then those of us who prefer these elements in our OL MMOs will vote with our feet sooner rather than later. An important fact to note is that for every game that I've left since '96, I have never returned to any of them... I am not one of those gamers that can be lured back easily if at all. I do like the game and sincerely hope, as you do, that this is an element that changes. There are alot of good things that this game has going for it and I really do hope to stay with the game for the long haul. But I wont wait forever.

 

I have returned to games and found new content appealing. I do think this game does have a lot of great content with great stories. But like you, I am questioning what my next game will be. There is most definetly a void in side that hasn't been filled in sometime. I agree with a comment made earlier. I do not think Bioware will listen....yet. I do hope they bend before they break, because at the current rate, I don't think this game will last in any grand scale for long. They have a window of opportunity to make this game completely amazing. What I mean by that is, like you stated, you don't go back to games...how many people are like that? How many people who are like that pull other players to other games? I wonder how much time left Bioware can ride the amazing Star Wars theme train before everyone abandons it?

 

I would love an answer to this question. "Does Bioware fear changing Swtor due to the failure SWG had?"

Is financing a huge problem for Bioware at this point? Did you over extend your money books developing what you thought was an amazing game? Because ever since Beta, there has, in my opinion, been a ton of amazing ideas that would make this game much more.

 

If world PVP is not believed to be significant why make PVP servers?

Why make a space game that turns off players who adore space games?

Are players allowed to be creative or is this another cookie cutter?

As new content is added, why do I not have new story for my main character? Did I beat your story content at the end of chapter 3? Or are you now locking me into raiding or PVPing in warzones?

If players only have same content to run through or dailies end game, you must admit, there needs to be a change.

 

I do think that the window of opportunity for this game to become great is diminishing. There is a void that needs to be filled and I hear it from players all of the time. I have seen players come and go and I have even taken off my sub before. Your only carrot for me is the fact that I have made some social friends and I hopeful that something will change. I keep typing on the suggestion box and to no avail.

 

Unlock some sandbox elements. Allow players to be creative with player houses, player cities, player starships, and just watch how much fun these ascetics will have on players. It will give the game more to do and take some of the focus off of the daily missions, of the fact that the raid content has been on farm for a while now. Open up space, let it be free roaming. Give space some sand with a few themeparks in the mix. Give a bit of randomness to the game. World PVP all over the place. Give us a reason to kill others that we can do something with our time other than just another kill. Make our time worth it. Specialty class PVP missions would be awesome. Player Bounties, Anti Player bounties where Jedi must protect, maybe some assassinations for the Sith, what about spy missions or something for imperial agents, some escort/transport missions for smugglers and MUCH MUCH more. Put these in the sandbox and you retain your themepark that is amazing, but will give the game some randomness that will give it that much more.

 

Time will tell, but I do hope someone listens to what I say. I do love the gameplay and want my void filled so I can continue being a loyal Star Wars fan and Swtor MMO player.

 

My ultimate fear, is that you have given up and are just milking the game for all it's worth while working on something else.

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