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Post your opening moves!


UltimateKrucible

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Flame Burst Rail Shot Flame Burst Flame Burst Flame Burst Flame Burst Rail Shot Flame Burst Flame Burst Flame Burst Flame Burst Flame Burst Rail Shot Flame Burst Flame Burst Flame Burst Flame Burst Flame Burst Rail Shot Flame Burst Flame Burst Flame Burst Flame Burst Flame Burst Rail Shot Flame Burst Flame Burst Flame Burst Flame Burst Flame Burst Rail Shot Flame Burst Flame Burst Flame Burst Flame Burst Flame Burst Rail Shot Flame Burst Flame Burst Flame Burst Flame Burst Flame Burst Rail Shot Flame Burst Flame Burst Flame Burst Flame Burst Flame Burst Rail Shot

 

Winning!

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Shadow: FiB > Double Strike for proc > Force Potency > Project > repeat > Spinning Strike.

 

Gunslinger: Flourish Shot > Smugglers Luck > Charged burst > Aimed Shot > Trick Shot > Speed Shot > Quick Draw > Trick Shot again if necessary.

 

Vanguard: Sticky Grenade > Ion Pulse > HiB > Stock Strike > Ion Pulse

 

Merc: Explosive Dart > Incendiary Missile > Rail Shot > Unload > Rail Shot > Power Shot spam.

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On my PT I hang back and wait until I see a clump of baddies, usually with sabers, and shoot my AOE taunt dmg reduction, then shoot my single target on a loner. Then I look for healers to mark. Then I'll pew pew until I see an opportunity like rocket jumping or pulling the healer.

 

On my Jugg/Guardian (have both) its similar except I wait til I see a clump, cycle through my power ups/defenses ( enrage, saber ward, invincible,), jump in AOE taunt/stun, hang out a bit, last stand once I take a few damage, do a force push on one back into our side of the fray so people can pick him off and to reset force leap, then look for a healer to jump on and mark him. I try to keep saber throw for someone on a node.

 

My sin isn't high enough with all talents yet, so so far I stealth and look for healers and stab them, and look for opportunities on using my knockback.

 

Obviously I might do different stuff in context, like if I'm defending or taking nodes. I'm assuming a scenario like the big clash like you see in the mid of alderan or denova.

Edited by sippelmc
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I always open up with a CE flare gun. Gotta' alert the fleet we've landed and are about to engage.

 

^ This first naturally, followed by:

 

Sin: Stealth > Mez > Faceplant > DOT > Knockback > Slow > DOT > Whirlwind > Massive damage back stab > In-combat stealth > Faceplant > Massive damage back stab > Hahaha aren't Sins Annoying? > Assassinate

 

Sage: Cast heal > Get interrupted > Receive boot party > Die

 

Have other toons but don't want to post a page of my shuper shecret tactics.

Edited by Joesixxpack
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Wow - sorry you guys took this thread so seriously.

 

It was supposed to be an ironic comment on the 'race to stun' type gameplay I've encountered this week.

 

Anyway, in a perfect world, my Shadow will: Spinning kick from stealth for the knockdown > double strike (to proc shadow strike) > shadow strike from behind (they're getting up now) > root > backpedal > force in balance > Charge! > double strike > double strike > spinning strike > dead :)

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Wow - sorry you guys took this thread so seriously.

 

It was supposed to be an ironic comment on the 'race to stun' type gameplay I've encountered this week.

 

Anyway, in a perfect world, my Shadow will: Spinning kick from stealth for the knockdown > double strike (to proc shadow strike) > shadow strike from behind (they're getting up now) > root > backpedal > force in balance > Charge! > double strike > double strike > spinning strike > dead :)

 

At least you didn't say force speed into backpeddle.

Edited by cycao
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I start with orders to take objects and kill healers, followed by /facepalm as healers are left to free cast and people stand right next to enemies as they cap objectives. That is followed by /doublefacepalm as I watch half my team flee cause we lost the objectives and cant kill healers.
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