Innk Posted December 14, 2011 Share Posted December 14, 2011 Werdan thanks for reposting the topic! It was really useful back in the beta. I need an opinion regarding crew skills.Basically, I can't decide between Biochem and Cybertech. I'm aiming the crew skills to PVP, even though I like high end PVE a lot. I believe either would be the best available skill for the situation, since i'll probably be able to suit up some nice gear from the PVE. What would be better for PVP, the cool dmg/CC grenades or the medpacks/stims ? Thanks! Link to comment Share on other sites More sharing options...
Werdan Posted December 14, 2011 Author Share Posted December 14, 2011 Werdan thanks for reposting the topic! It was really useful back in the beta. I need an opinion regarding crew skills. Basically, I can't decide between Biochem and Cybertech. I'm aiming the crew skills to PVP, even though I like high end PVE a lot. I believe either would be the best available skill for the situation, since i'll probably be able to suit up some nice gear from the PVE. What would be better for PVP, the cool dmg/CC grenades or the medpacks/stims ? Thanks! I'm going bio right now, but damn those 'nades look good. So far my bio is only level 24 and the recipes look a little sparse. It's still early enough for me to drop it for Cybertech. I need to take a good hard look at the trainer when I get back in game tonight. Link to comment Share on other sites More sharing options...
Innk Posted December 14, 2011 Share Posted December 14, 2011 (edited) I'm going bio right now, but damn those 'nades look good. So far my bio is only level 24 and the recipes look a little sparse. It's still early enough for me to drop it for Cybertech. I need to take a good hard look at the trainer when I get back in game tonight. Using darth hater as source, it looks like that by end game you'll be able to have basically an awesome, infinite, 5-6k healing medpac, alongside with your favorite stim and an adernal, both awesome and infinite as well. But then I think that is pretty much it. The question is: Based on your merc PVP experience, do you think these extra stats and having this OHCRAP healing button would be more effective than having grenades that will grant you more damage and CC options? I know this question is a tricky one, sorry if its still to early for you to give a shot at it, And thanks in advance! Edited December 14, 2011 by Innk Link to comment Share on other sites More sharing options...
Occupyeverything Posted December 14, 2011 Share Posted December 14, 2011 Thanks for these posts, they really are helpful and fun to read through for people like myself, yet to see any in game time. I was wondering what the difference in damage output between a full arsenal DPS spec, and this hybrid spec? I've always been a min/maxer, but I really like what you are saying about this spec you have been using. Thanks in advance! Link to comment Share on other sites More sharing options...
GarmiMobar Posted December 14, 2011 Share Posted December 14, 2011 Hi all, and congratulations for this really extended guide. I've tried to check out the old thread posted now via GDocs but did not find response to my question, which I'm sure it's been already answered before... Are the Bounty Hunters, either Powertechs or Mercenaries, able to kill players in "bounty hunting" missions? I come from SWG, and there you could try to get down other players accepting missions on a BH Mission Terminal, that was just cool. Is this feature implemented in SWTOR too? Also, if it is, Mercenaries are the right ones to go 1on1? I've already seen that it may be better an Assa or an Operative, but they cannot accept these type of Bounty Hunting missions, right? Thanks! Link to comment Share on other sites More sharing options...
Darkhan Posted December 14, 2011 Share Posted December 14, 2011 Anyone know if the color cartridge for lazer beam color "tune", is a BOP for the armstech crafters? Link to comment Share on other sites More sharing options...
Roknagor Posted December 14, 2011 Share Posted December 14, 2011 ALRIGHT so i was in the beta weekends for like 2 week and i got my merc to lv 26, heres the thing with merc its glass cannon type deal either you blow your opponent up or you get blow up. why do you do a hybrid spec? does it still allow insane dps while healing tot he max like the inquis spec with innervate then the rest of the points in the dps tree? honestly thought i would preffer goign straight down ars then goign a bit into each other tree, seem liek the best blow nerds up fast pvp build and also for pve Link to comment Share on other sites More sharing options...
intrimazz Posted December 14, 2011 Share Posted December 14, 2011 I missed the stress test due to RL (hate when that happens) and all I knew was that I wanted to play a BH. I didn't know much else. I have been playing RPGs, MUDs, and MMOs for over 20 yrs and I always eventually leaned towards a hybrid dps/healer whenever viable. I wasn't sure if this was possible in SWTOR but after your post, I am even more geeked out and ready to play and obsessively checking my email for early access:rolleyes: Thanks for your time and sharing your already extensive experience and knowledge into this class. It saves alot of trial & error that I'd rather have spent playing my class effectively and efficiently. I look forward to more of your insight and expertise on the Merc BH. Link to comment Share on other sites More sharing options...
Felgor Posted December 14, 2011 Share Posted December 14, 2011 (edited) Nice!!! I have all the questions and answers saved from your last thread... Edited December 14, 2011 by Felgor Link to comment Share on other sites More sharing options...
MeanMartian Posted December 14, 2011 Share Posted December 14, 2011 Of the three tanking companions, is their a quantifiable game mechanic difference or does it all come down to picking Skadge or one of two ugly ones? Link to comment Share on other sites More sharing options...
bobafetea Posted December 14, 2011 Share Posted December 14, 2011 (edited) Of the three tanking companions, is their a quantifiable game mechanic difference or does it all come down to picking Skadge or one of two ugly ones? There are only two tanking companions, one melee and one ranged. There are also two DPS companions, one melee and one ranged. And there's also a healer, Mako, of course. It really depends on your playstyle. Since I plan to be a ranged DPS merc focusing on the arsenal tree, I want Skadge to be my companion since he's the melee tank. Edited December 14, 2011 by bobafetea Link to comment Share on other sites More sharing options...
Covaloch Posted December 14, 2011 Share Posted December 14, 2011 Nice to see ya back on the forums Bobafettea. Lol. Link to comment Share on other sites More sharing options...
bobafetea Posted December 14, 2011 Share Posted December 14, 2011 Nice to see ya back on the forums Bobafettea. Lol. Thanks, certainly missed this forum it also means I haven't gotten into early access yet Link to comment Share on other sites More sharing options...
Tarq Posted December 14, 2011 Share Posted December 14, 2011 Great thread, I'll be checking back in on it. Link to comment Share on other sites More sharing options...
Mourning_star Posted December 14, 2011 Share Posted December 14, 2011 I got in 2nd wave yesterday but I'm at work now. I leveled my Merc to 15 last night though. Love it. Although Latency got a lil bad around 10 last night. Link to comment Share on other sites More sharing options...
splooshIRL Posted December 14, 2011 Share Posted December 14, 2011 can someone explain to me how cylinders work? only one active at a time ? and "talents" active a cylinder that you arn't using? Link to comment Share on other sites More sharing options...
jkmalnar Posted December 14, 2011 Share Posted December 14, 2011 (edited) Warden, Thanks for the continuing support of the BH Community. Two things... 1) Thinking of this build for mostly PvE, jumping into a BG here and there... mostly DPS w/ a little healing util. Any thoughts? http://www.torhead.com/skill-calc#300bfRZrIkbordRkcz.1 2) In your OP, you don't really talk about Rail Shot much, and I don't see it get much love in merc decisions. With a spec like this, It ends up costing only 8 heat w/ HVGC and does an extra 30% damage w/ max'd out Tracer Locks. Seems like great damage per heat. Thoughts? Edited December 14, 2011 by jkmalnar Link to comment Share on other sites More sharing options...
MeanMartian Posted December 14, 2011 Share Posted December 14, 2011 can someone explain to me how cylinders work? only one active at a time ? and "talents" active a cylinder that you arn't using? They're passive buffs that you activate, to borrow a wow reference, they're like paladin auras. Link to comment Share on other sites More sharing options...
Draegan Posted December 14, 2011 Share Posted December 14, 2011 Regarding Crafting Skills: I'm going Bio/Bio/Diplo for perma flasks. More importantly, you get to craft implants. Link to comment Share on other sites More sharing options...
Ardack Posted December 14, 2011 Share Posted December 14, 2011 Thanks again Werdan for the community support you provide. I was wondering if you could delve into this in a little more detail? ...The very lowest I'd go is maybe 18-19 points (to get Critical Efficiency). This would allow me to get Arsenal Skills like Tracer Lock and Riddle. I'd specifically like to know which bodyguard skills you would give up to get riddle and tracer lock. Also which Arsenal skills are the next most useful build up to those 2 skills? Link to comment Share on other sites More sharing options...
Manananggal Posted December 14, 2011 Share Posted December 14, 2011 Heya. Thanks for such an amazing thread. My question is: For a merc, what stats are best? And in what order. What type of stat gear says this is for a merc? And if there is anything else you can add about stats we should know. Thanks Link to comment Share on other sites More sharing options...
MarshalClaw Posted December 14, 2011 Share Posted December 14, 2011 (edited) I remember from Werdan's prior thread that he said that Aim was best and then Endurance... and that most gear you want has both. After that, crit and surge. Edited December 14, 2011 by MarshalClaw Link to comment Share on other sites More sharing options...
HanzoV Posted December 14, 2011 Share Posted December 14, 2011 Hi Werdan, I don't recall you posting a pic of your Beta character in the old thread. I'm curious to see what armor you were able to get as a BETA Merc. Link to comment Share on other sites More sharing options...
Maisen Posted December 14, 2011 Share Posted December 14, 2011 TY werdan to follow your thread Have you think about swap Heat damping+Power shield for Protective Field? Will you try that? Link to comment Share on other sites More sharing options...
Groc Posted December 14, 2011 Share Posted December 14, 2011 Glad to see you've resurrected this thread Werdan. I haven't got in game yet, but I look forward to my Merc and learning more from this thread as we go. Keep up the good work! Link to comment Share on other sites More sharing options...
Recommended Posts