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Innk

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  1. What sort of piss me off is some seriously simple things that since the early beta everybody complained and asked for and yet no attention was given to. Simple things ranging from no speech bubbles to no "unlock camera view" option. Seriously, cmom.
  2. How does it work on high end content? I agree that crafting is looking pointless during lvling stage, but IMO this is acceptable, if later on by high end it takes a bigger role. How does commendations work on high end? Will I still be mod up my equipment "for free" until when? Won´t the planets and regular quests just end up by some point, and then to get the next level gear I´ll need to turn for crafters, raids or instanced pvp? What can a crafter do by end game that nobody else can? Lots of questions
  3. Using darth hater as source, it looks like that by end game you'll be able to have basically an awesome, infinite, 5-6k healing medpac, alongside with your favorite stim and an adernal, both awesome and infinite as well. But then I think that is pretty much it. The question is: Based on your merc PVP experience, do you think these extra stats and having this OHCRAP healing button would be more effective than having grenades that will grant you more damage and CC options? I know this question is a tricky one, sorry if its still to early for you to give a shot at it, And thanks in advance!
  4. Werdan thanks for reposting the topic! It was really useful back in the beta. I need an opinion regarding crew skills. Basically, I can't decide between Biochem and Cybertech. I'm aiming the crew skills to PVP, even though I like high end PVE a lot. I believe either would be the best available skill for the situation, since i'll probably be able to suit up some nice gear from the PVE. What would be better for PVP, the cool dmg/CC grenades or the medpacks/stims ? Thanks!
  5. Hello guys. What do you think would be better in high level PVP, Biochem (strong pots and flasks) or Cybetech (dmg and CC grenades)? I´ll be playing a Merc, initially I thought about Biochem to add to Mercs survivability but depending on how well the CC grenades are, Cybertech could make Mercs a really messy class couldn´t it?
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