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Maisen

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Everything posted by Maisen

  1. The PT one (Combat Tech) seems better than the eliminator one, just sum che bonus of other class sets and look at how much accuracy they have compared to eliminator one, even 1 less is better than ours due to useless value of accuracy compared to power or surge or critical for PVP. If BW will look into accuracy than it could be a good fix, by now it's an useless stat
  2. I am pyro too and I prefer more power and surge against crit because, you know, power doesn't have any cap. War Hero set could be better than BM one, but the idea to have such an useless stat like accuracy makes me mad and feel all the hate dev have against merc in every single aspect of this game (from abilities to items it seems).
  3. Yes, you are right, but even surge is much better than accuracy so in the end, to me, merc is nerfed even in this case. As you said, you have to grind for 2 SET (probably some other class set has power+surge mods) to fix useless accuracy and to me it's really really annoying. Don't know if devs really play merc in pvp or instead theorycrafting it and left to other "official beta tester" the work to check them, but I really like to meet the one who test the mercs and give positive feedback about it, probably he is a marauder player
  4. Dear Devs: a class that it's a DPS one, that can stealth, can tank enough to kill easily any other class AND be in a melee fight with 2-3 other for many seconds, that has a good number and quality CCs, that has range reduction skills (charge AND 2 saber ranged attack!?!?!? ) AND in the last, an interrupt is balanced? You nerfed AND never added ANY better survival abilities to merc just because they are ranged and dps (these are your words) anche give to a single class ALL other better abilities? T H I S I S W R O N G !!!
  5. Well, it seems it's only a problem of mine, every other merc are fine with accuracy, ok, no more ranting. So, can you explain me why do you think accuracy is better than power? Do you know you HAVE to grind for 2 sets to have the same good stats of, for example, a PT? Aren't you tired of being so nerfed in every aspect of this class other than DPS?
  6. So, please explain to me why the eliminator set is so packed with useless accuracy whereas the tech one has power and surge that are A LOT better? I can't even mix them because i will lose the set bonus. Why such hate for merc? Why so poor design and so bad choices? Please, fix it, no one whant accuracy in PVP, why a merc has to buy 2 pvp sets to have good stats (or the same of many other classes)?
  7. So, it's my fault, i can't kite melee with my pyro merc, every melee seems to have a charge or medium range attack or some kind of CC that keeps me rooted or sneared even if I hit them with sweltering heat and move by side (not backpedaling), nothing, they hit me so hard that kiting seems impossibile, so how can I keep distance as ranged if I don't have ANYTHING to do that? Please help, thank you!
  8. They will never do it, do you know why? because they think merc has too much DPS, probably they think it's the best for it so it HAS to be fragile and die like flies so no interrupt, a joke shield (wherease others have immunity/absorb/deflect and so on bubbles), low on CC and useless one...this is how BW balance classes, let's see sorc
  9. This words underline the dev's idea of merc/command is based on...don't know, have they EVER played those classes in PVP for more than a couple of minutes? Have they ever been interrupted 2-3 times in a row by every other classes during a fight or force choked one after the other? How fun is it being killed easily by any other classes with more ccs, combat utilities and interupts? How a merc can kite and be in range if many classes have closer gap utilities, some melee also have ranged attack and our ccs are so weak (some meters of knowckback and so weak slow, how good! )? Devs think that merc is the top DPS and so they trade it with less survivability, that is good, BUT they leave merc/command to depend on the group WHEREAS other classes are packed with so many usefull CC, interrupt, bubble and so on that those don't need the group to survive, and THIS is " beyond what we are comfortable with". Just give us a bubble or better ccs or some useful escape ability (a jet back jump? many classes have an ability to close gap, why merc/command doesn't? right, we are so top notch DPS...wait...Sorc, operative, smuggler..... ), something for a better survivability, that could be enough in PVP.
  10. this and when you are unlucky to be in a fail random group with useless classes
  11. Ok, so next step is to understand if the "new" BM pieces are better or worst than my modded one and if my modded one can be used to upgrade to war hero.... why is it so difficult to explain things to people BW? Please, give us full details BEFORE 1.2 hit and warning us a couple of day before the patch ( i know, something will go wrong with this modded bm things :/ )
  12. I have all my BM pieces modded, after the first log from patch 1.2 how they will change? Try to find some answers but they are really vague about an important thing like that, hope BW will give more information and warning before 1.2... TY
  13. So, BW wants a more mobile Arsenal Merc? Let's help them to fix it BEFORE they destroy our toon. Ok, nerf TM if you think it will help, BUT: 1) 10% more heartseak missile damage AND cut in half the cooldown 2) less damage on Unload but 1.5 sec channeling time 3) powershot 1 sec channeling time (reduce damage accordingly) 3) nerf on jetboost? Ok, let it apply a longer snare and a lot more meters
  14. What I hate about the BH nerf is the words used to justify the TM nerf "Tracer Missile has been rebalanced in order to encourage more active gameplay rotations. It now generates 16 Heat, has a 2-second activation time, and deals approximately 10% less damage." An Arsenal Merc is BASED on tracer missile just because many tree abilities/procs are based on it, it's not a player choice to spam TM, it's a BW choice that we have to accept as BH arsenal merc gameplay, but instead of say " sorry, we design a boring gameplay for you arsenal merc, we liked more sorc/sage" now it's a player choice nerfing the TM damage... Take your responsabilityt BW, you failed on arsenal merc, it's not a player's fault staying stationary, IT'S YOUR FAULTY DESING THAT NOW WE HAVE TO PAY!!! Disgusting...
  15. Yes, but we died in 5 seconds against every other classes whereas other classes can stand 1vs1 AND kill a lot better with so many more ccs, bubbles and too much dps (did you ever seen sorc/sage/marauder/IA/Smuggler on top damage too?) Merc is a group toon, bad is all the other classes can play alone
  16. I guess you all have other classes than mercs (probably sorc/sage and so on) so you can't understand what OP said. Do you really think that looking at how much damage a class do in a warzone is a way to judge a class? This IS how troll think. In 1vs1 an Arsenal Merc is dust and everyone with a medium pvp experience know about that, it's an easy prey becuse it doesn't have any interupt, any absorb shield, any speed boost, not so many CCs (lot less than any other classes), a medium health pool (1k more than a sorc ), no hiding in combat, and so on, it has only tracer missile and hope to kill the enemy as fast as possibile, but with just an interrupt and he is gone The problem with Arsenal Merc isn't the class itself, it has great DPS (but not the most) and low survivability, it is balanced this way, the problem are the other classes that have so much more with comparable DPS, health and better defences p.s. bodyguard merc is like any other healer in this game (immortal but no DPS), pyrotech is a viable way but not so common and too much situational
  17. Someone can explain me why two toons winning the same number of warzones and open the same number of bags can have different number of BM token? Why one will be better based only on luck? Fix is simple: trade champion coms for BM coms like 200:1 or so, at least there is sense of progression based on results other than luck... someone knows why BW didn't do that already?
  18. Hello! I am an arsenal merc full champion and i need some tips to fight jedi sage because it seems to me they are too powerful, probably i do something wrong. When they start the telekinesis attack i can't do anything and I am snared to death, they hit really hard (1k every seconds it seems) and I can't fight back becouse everything seems locked and after some seconds the fight is over. Can you help me? TY
  19. Hello! Someone can explain me why cybertech best end-game items are useless purple grenades with a SHARED cooldown of 5 minutes? Of the 4-5 types only 2 seems useful in pvp, the stun one is a joke on a 4 sec duration (and break on damage! ), but the worst of all is the longest cooldown, why lower it brings an imbalance? Why BW forced every PVP player to go with biochem? Even armormech can create something more useful than cybertech pvp-wise, why BW doesn't think to lower that senseless cooldown? TY
  20. Dear Devs, of all the purple craftable by crew skill, the least useful are the grenades just because on 5 min SHARED cooldown they aren't so good. Other crew skill have purple items that works continuosly (like crafted piece of armor or weapon) or great resuable like biochem (why biochem is on 1min and 30secs and not on 5 min?), cybertech has 5 min SHARED cooldown grenades ?!?!? I don't think it's so unbalanced to put a 1 and half minute of SHARED cooldown, the shared one is for balance, but it could give more meaning to cybertech pvp-wise, otherwise biochem will be the king forever (hope the fix of the missing requisites for crafted rakata armor will come soon...) p.s. the recuced cooldown will be only for purple grenades Thank You!!
  21. Hello! Is there a way to suggest something about this game to Devs? A way that it's sure they at least read sometimes? Thank You!
  22. TY for your efforts! Just a question: the rakata implants should be with critical one? I mean, to fully take advantage of the battlemaster set you should go with eliminator one for example, but it has full power leaving crit only in weapons/implants/ear choice so the best thing to do is go with crit one?
  23. So, everyone knows how biochem is so good and so common nowdays, it's so also because the reusable one is in a 90 seconds cooldown (over others benefits), why purple grenades are on a 5 minutes? I think lowering it to 90 seconds isn't a so huge unbalance considering that it shares the same cooldown with other grenades AND it's only for 400 cybertech. Why did devs thought a reusable 90 seconds healing potion is less powerful than a 90seconds bomb? it seems to me that other crew skill have so great high lvl crafted items (one for all, armormech can create rakata armor that is REALLY great, but they aren't in a 5 minutes cooldown!!), why cybertech users can't have it too? Why should biochem be the only real good skill in pvp? TY
  24. It's not your fault, this game is heavily item based so hitting 50 you fight too many people with high level pvp gear with 50% more hp that 3 shot you. Things will be better when you will upgrade your items. Mercs are one of the few balanced classes in this game, we have many weak points and huge dps, the problem is that the other classes are way too more things and comparable DPS, I hope in the future the things will be equal for every classes. To me, arsenal is a good choice during the equipping stage in PVP, after I will switch to pyrotech because it's a different gameplay, more mobile, less boring than arsenal. You can try the hybrid of the OP if you care to be an healer and do some DPS (I am too selfish ) Good luck!!
  25. I'd like to meet the beta testers of the merc and ask something about them, probably we had the good guy who thinks high dps had to have some disadvatanges (instead the beta testers of other classes were smarter having all)
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