CourtneyWoods Posted September 20, 2012 Share Posted September 20, 2012 Hello everyone, Please discuss this week's Quality of Life Improvements in Game Update 1.4 blog in this thread! Link to comment Share on other sites More sharing options...
BenjaminminU Posted September 20, 2012 Share Posted September 20, 2012 (edited) Look forward to it, but what about the hood toggle? But I am so glad about companion match to chest, finally i can start to create a better outfit for lord scourge that looks a bit more sith. Also: First Edited September 20, 2012 by BenjaminminU Link to comment Share on other sites More sharing options...
Risti Posted September 20, 2012 Share Posted September 20, 2012 This isn't where I parked my car Link to comment Share on other sites More sharing options...
Darth_Sidewinder Posted September 20, 2012 Share Posted September 20, 2012 Pretty neat, I must say. Maybe these are cosmetic changes, but I think that's exactly the minor things which make the difference between a good game and a boring (or annoying) one. All these things, in fact, are something I personally have been looking for a long time. So totally approved, good job, Bioware. Link to comment Share on other sites More sharing options...
Taleek Posted September 20, 2012 Share Posted September 20, 2012 Very nice, Bioware! This is the kind of little, but still important stuff we want to see! Keep it up! Link to comment Share on other sites More sharing options...
metalfenix Posted September 20, 2012 Share Posted September 20, 2012 Nice changes, specially for Group finder and companion customization. BTW, we need the hood down option, I would play my jedi guardian again if that happens someday. Link to comment Share on other sites More sharing options...
naomicampuzano Posted September 20, 2012 Share Posted September 20, 2012 Great! Good changes, tyvm! Link to comment Share on other sites More sharing options...
chaosmadness Posted September 20, 2012 Share Posted September 20, 2012 Nice stuff Link to comment Share on other sites More sharing options...
TheRedSpade Posted September 20, 2012 Share Posted September 20, 2012 For teleporting back to the area in which we were previously adventuring, would we need to deal the killing blow on a boss, or just the group kills one? If it's the former, healers are going to feel pretty cheated. Link to comment Share on other sites More sharing options...
Eillack Posted September 20, 2012 Share Posted September 20, 2012 Looking forward to this! Link to comment Share on other sites More sharing options...
OmenQ Posted September 20, 2012 Share Posted September 20, 2012 I like every one of these improvements. The Group Finder teleport was especially annoying for flashpoints that leave you on Ilum, which takes a fair bit longer to load than the fleet. The option to return to where you left from will be a huge time saver. Annoying to have just landed in the Black Hole, or even burned your priority transport, to have group finder pop 2 minutes later. Then you have to go the long way back... I've abandoned BH quests more than once because of this. Delayed binding would have come in handy last week, when I accidentally bought the wrong set piece (Force Master instead of Force Mystic) with my Tionese comms. Oh well, I'll pull the mods and legacy ship them to another character I guess. Link to comment Share on other sites More sharing options...
Sarfux Posted September 20, 2012 Share Posted September 20, 2012 For teleporting back to the area in which we were previously adventuring, would we need to deal the killing blow on a boss, or just the group kills one? If it's the former, healers are going to feel pretty cheated. umm...huh? I'm pretty sure they mean when you are done with the op for fp you will be transported back. There's no easier way to say it. Link to comment Share on other sites More sharing options...
Tamnira Posted September 20, 2012 Share Posted September 20, 2012 Still no word on chat bubbles, I assume? That would be a quality of life improvement - especially for us roleplayers. Right now it's almost impossible for me to keep track on a conversation with more than 3-4 people. These changes are still nice though, just wish they would add the chatbubbles. Link to comment Share on other sites More sharing options...
lightwavejunkie Posted September 20, 2012 Share Posted September 20, 2012 Nice to see the colour match for companions on armour now. Been hoping for this for a while Link to comment Share on other sites More sharing options...
Ravincal Posted September 20, 2012 Share Posted September 20, 2012 I like these small things, and as someone previously posted; Could you please have a look into Chat Bubbles? We roleplayers are desperately needing them for bigger events. :C But overall some very nice changes, Bioware. Keep it up! Link to comment Share on other sites More sharing options...
MarcSh Posted September 20, 2012 Share Posted September 20, 2012 While these are positive changes, what about the persistent low fps and other core issues keeping people from playing entirely? Link to comment Share on other sites More sharing options...
odericko Posted September 20, 2012 Share Posted September 20, 2012 Nice changes all around. QOL updates are always good. Link to comment Share on other sites More sharing options...
BadOrb Posted September 20, 2012 Share Posted September 20, 2012 This all looks great , the only real concern is if someone rolls need for an item in a group mission aren't they going to be tempted to leave party and sell said item within the 2 hours at the fleet ? Think carefully Bioware , because basically I know this change is supposed to improve group missions and get rid of a lot of the arguments that occur , but it seems like it might cause more arguments. Ninja looting w/e you want to call it. As I have suggested before maybe just don't let people trade money on such items in that 2 hours ? Or something similar. O and I second the chat bubbles , it's about time we had those , it what makes an mmorpg an mmorpg , in my eyes. Cheers, BadOrb. Link to comment Share on other sites More sharing options...
JonathanCP Posted September 20, 2012 Share Posted September 20, 2012 (edited) I'd rather the devs worked on Quality of Life Improvement stuff instead of that.... Edited September 20, 2012 by JonathanCP Link to comment Share on other sites More sharing options...
Cave Posted September 20, 2012 Share Posted September 20, 2012 (edited) These little things are certainly nice, I especially like the return of animated moods to the game. Too bad you haven't added animations to all the emotes that lack animations still - but it's a start. I have to say that I honestly don't understand how any of the UI features listed in the article were a higher priority than must-have features like speech bubbles for the UI team. Speech bubbles are a necessary, basic and industry-standard MMO feature for a great number of players, including but not limited to socializers and RPers and have been promised to be a high priority feature for launch and shortly thereafter and been promised that they were coming soon over and over again, the last time at the end of July. Yet we still don't get those and get puny little improvements for things that could be worked around already instead, without a real workaround for the lack of speech bubbles. What's just as sad is that a wonderful, constructive thread about chat bubbles that has been around since launch hasn't gotten a single Bioware reply in all these months: http://www.swtor.com/community/showthread.php?t=41864 Doesn't Bioware understand how important a social feature like speech bubbles is in a MMO and has been for over 10 years? It really boggles my mind that a studio that prides themselves in creating the best RPGs doesn't grasp the concept of social roleplay in MMORPGs like the Old Republic. And then they wonder why they have been loosing subscriptions in masses since launch. Social interaction between players is the staple of MMORPGs, and Old Republic is sorely lacking those. It feels like a single player game with an optional multiplayer component slapped on it. A solid and robust chat system is the most important key to social interaction. Speech bubbles that can be toggled on and off are a huge part of it. Without it, MMOs feel lonely. It's like you're playing single player games with an IRC client running in the background. There is no way to feel truly immersed into the game with other players when you have to stare at the chat window instead of being able to keep your eyes on the world you try to immerse yourself in to communicate with other players. Especially the more casual players as well as socializers ande role-players are being repelled by the game because of the lack of this feature. Socializers and RPers are also the core group of any MMOs that keeps playing a game for many, many years, far longer than any PVPer or PVEer who will jump to the next big game in a heartbeat, no matter how much you cather to them. Socializers and RPers a more satisfyable bunch, provided the bare minimum of basic, industry standard tools and features are available to them - which TOR still hasn't provided after almost a year. I advise that speech bubbles should be in the game in time for it to go free to play, otherwise you will never reach the audience you likely wish to reach by going free to play. Edited September 20, 2012 by Cave Link to comment Share on other sites More sharing options...
iamthehoyden Posted September 20, 2012 Share Posted September 20, 2012 (edited) After much discussion, design came up with a compromise that we think will work pretty well. Starting in Game update 1.4, when you leave the Flashpoint by any means, you will be offered a teleport back to your adventuring location IF you have killed at least one boss in that Flashpoint (or in some cases, hit a significant checkpoint). This will be presented in a menu – players can choose instead to jump to the entry of the Flashpoint (in case you want to just jump to the Fleet to repair, for example). I'm really curious as to why this restriction on returning players to their starting locations is here at all. Is there a reason? There are many times, especially at low levels, when the group can't kill the first boss for whatever reason, the group falls apart, and you're left stranded on Fleet. With this restriction still here, your only options are to 1) sit in queue forever waiting for a new group or 2) go through loading screen/speeder/run-to-wherever hell. It still leaves you with that moment when you're out in the middle of nowhere and the queue pops and you sit there and think, is it worth it? Nah. Decline. Is there a reason? I'm at a loss to come up with one that makes sense, but perhaps I'm missing something. Edited September 20, 2012 by iamthehoyden Link to comment Share on other sites More sharing options...
JesperBLarsen Posted September 20, 2012 Share Posted September 20, 2012 Hello everyone, Please discuss this week's Quality of Life Improvements in Game Update 1.4 blog in this thread! when will we be able to get the so called dual spec like wow or somthing els its a great thing to special in ops...were u will be able to swap in to another specc quick and able to like have a tank spec and a dps at the same time or an pvp and a pve spec Link to comment Share on other sites More sharing options...
Lord_Karsk Posted September 20, 2012 Share Posted September 20, 2012 Nice, just imgagine if players could also take down those damd hoods .... Link to comment Share on other sites More sharing options...
Ifrica Posted September 20, 2012 Share Posted September 20, 2012 when will we be able to get the so called dual spec like wow or somthing els its a great thing to special in ops...were u will be able to swap in to another specc quick and able to like have a tank spec and a dps at the same time or an pvp and a pve spec there is a legacy perk that allows you to respec in the field, imo that is more then enough and makes a dual spec not needed. Link to comment Share on other sites More sharing options...
Sushigrade Posted September 20, 2012 Share Posted September 20, 2012 When you say your character's expression is set permanently, how permanent are we talking? Can you change expressions with another mood, or have you guys turned into our moms (don't make that expression or your face will stay like that forever!)? Link to comment Share on other sites More sharing options...
Recommended Posts