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lightwavejunkie

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  1. Doing these dailies and weekly a does give me more comms to spend on better gear. The gsi ones are a bit time consuming and can be frustrating at times but some people, myself included do like to just potter about and use various characters to gear up a bit. I don't much enjoy flashpoints and operations as its literally the same thing every time. But if your out and about doing other daily / weeklys like the makeb ones I think it's good to be able to do GSI ones on the same planets and double up on comms. I certainly think they are more rewarding than the black hole ones. I got bored of doing those after 2 run throughs. Sometimes I think it's nice to just amble about a bit and make it a bit more of a "stop and smell the flowers" game and I find I appreciate the artwork more while I spend it e on the planets I blasted through while leveling my multitude of toons. If this is the shape of things to come for future dailies and weeklys from bioware, I approve personally.
  2. I too would love this, pve npc bounty bourds to do just to be a BH at endgame and roleplay the class a little is a much needed idea. It would need to feel like a hunt so using SWgs probe and seeker droids would be ideal, this system worked well. As for player bounties, i too enjoyed this on SWG but i dont think we need to complicated balance issues required to pull this off. lets say on each planet there is a "bounty Board" terminal. You get 15 to 20 bounties a day on that planet. they vary in difficulty and reward A level 50 champion mark grants you the biggest bounty, with a level 40+ giving small bounties. You could choose to do all to get the credits and even go to another planet for more. I personally dont enjoy flashpoints and raids at endgame, and neither do i like PVP. I need something to Role Play my BH just a little and enjoy level 50 play for my BH. If anyone at bioware wants to contact me on this subject I have reams of ideas to suggest for this. I think any BH player wants this, make our class mean what it says please. This should have been in from day 1 if you ask me. Think of the competitions we could have all racing to get the hit complete first. IT WOULD BE AWESOME!!!!!
  3. Nice to see the colour match for companions on armour now. Been hoping for this for a while
  4. I agree that the space combat "mini game" stuff is very weak. In an expansion to Star wars galaxies caled "jump to light speed" we had multiplayer ships where groups could man a yt1300 (millennium falcon style ship) and man the guns, a pilot player flew, there was vast open areas of space with pockets of enemy ships. missions to get better ship gear and earn serious credits Missions to take on Star destroyers and cornelian cruisers. it was emense, just like space should be Flying down a tiny tunnel shooting at tiny targets as they zoom by and not being able to turn the ship around and keep pounding it or even properly evade being fired apon does not appeal. Ive barely played any missions in space as they all suck. Please put these suggestions on the table for a major release expansion or something. We want more ships that we can buy and customise, we want large free flight space arenas and we want to feel like we are in control of our ship not bounced down a clear tube with obstacles in it Thanks for listening
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