bobmcbo Posted August 17, 2012 Share Posted August 17, 2012 Not sure where to put this, so it's going here. The problem with nerfs in this game is that it doesn't correctly balance the class. All they do is take away a strength that is well, too much of a strength. Usually, this results in the class being significantly weaker because they depended on that strength- concealment operatives and the smuggler equivalent are a good example of this. What needs to be done is that when the overpowered aspect is nerfed, a weaker aspect must also be buffed- it makes much more sense to balance everything by lowering strong points and raising weak points than just lowering everything until it's all equally smashed into the ground. I shouldn't have to say this, but apparently BW never tried this- if a spec is dependent on an overpowered aspect such as stunlocking (just an example)- fill in the gap left by removing it with something like increased damage with other abilities, or increased survivability. Link to comment Share on other sites More sharing options...
bobmcbo Posted August 17, 2012 Author Share Posted August 17, 2012 btw- does anyone else wanna be able to kill nerfs on alderaan? Link to comment Share on other sites More sharing options...
Eternalnight Posted August 17, 2012 Share Posted August 17, 2012 btw- does anyone else wanna be able to kill nerfs on alderaan? If you do, you should also cook them and eat them. Link to comment Share on other sites More sharing options...
bobmcbo Posted August 17, 2012 Author Share Posted August 17, 2012 If you do, you should also cook them and eat them. nerfburgers- the new 400 biochem medpacs. Link to comment Share on other sites More sharing options...
RendValor Posted August 18, 2012 Share Posted August 18, 2012 They should make all classes just as strong as Marauders/PTs/Snipers Link to comment Share on other sites More sharing options...
bobmcbo Posted August 18, 2012 Author Share Posted August 18, 2012 (edited) They should make all classes just as strong as Marauders/PTs/Snipers marauders, powertechs, and snipers are only that good because everything else got nerfed down. Next, they'll get nerfed down, creating the next "overpowered" group. And the cycle will continue until force-users are using sticks and non force-users will have rubber bands. Edited August 19, 2012 by bobmcbo Link to comment Share on other sites More sharing options...
Noobishlord Posted August 19, 2012 Share Posted August 19, 2012 Ah, the nerf cycle. Welcome to an EA/Bioware game. Or just about any game where "balance" is an issue. It's obviously so much quicker and easier just to hit things with the nerf bat than it is to bring everything else up to level. But, we muddle on through anyhoo. Fighting through the bad things just proves how you good of a player you are. Link to comment Share on other sites More sharing options...
AidanLightwalker Posted August 19, 2012 Share Posted August 19, 2012 marauders, powertechs, and snipers are only that good because everything else got nerfed down. Next, they'll get nerfed down, creating the next "overpowered" group. And the cycle will continue until force-users are using sticks and non force-users will have rubber bands. Aint this the truth! At launch, everyone laughed at sentinels/marauders because they where under powered compared to other classes. BW has since nerfed the other over powerdd classes and now people say we are over powered. Isn't this rich. Link to comment Share on other sites More sharing options...
bobmcbo Posted August 19, 2012 Author Share Posted August 19, 2012 Who's next in the cycle? Will concealment operatives be viable again, or will there be something that was never considered OP yet? Link to comment Share on other sites More sharing options...
Xenotoxic Posted August 22, 2012 Share Posted August 22, 2012 Say we were to undo all of the nerfs to mercs, sorcerers, and operatives, how would class balance look then? IMO mercs would still suck because they can't really kite due to lack of a root or proper(non-rng) slow. Link to comment Share on other sites More sharing options...
Mordeguy Posted August 23, 2012 Share Posted August 23, 2012 Aint this the truth! At launch, everyone laughed at sentinels/marauders because they where under powered compared to other classes. BW has since nerfed the other over powerdd classes and now people say we are over powered. Isn't this rich. People only thought that because no one knew how to play them. Good sents and maras have been destroying people since day 1, melee were just considered terrible because people hadn't learned how to counter ranged yet. Link to comment Share on other sites More sharing options...
Toogeloo Posted August 23, 2012 Share Posted August 23, 2012 Who's next in the cycle? Will concealment operatives be viable again, or will there be something that was never considered OP yet? I'd guess either Mercenaries or Juggernauts will be the next big thing. But that's a long ways off, if ever. The state of the game as it is, you won't be seeing a lot of focus from what's left of the dev team working towards tweaking class balance. They have their hands full slow-releasing content that's been ready for months and coming up with more events like the Grand Acquisition Race. Link to comment Share on other sites More sharing options...
bobmcbo Posted August 23, 2012 Author Share Posted August 23, 2012 I'm not saying nerfs need to be un-done (I was a concealment operative pre-nerf. They needed to be nerfed) But they should be careful that the nerf doesn't completely destroy the combat effectiveness. Link to comment Share on other sites More sharing options...
The-Uncreative Posted August 23, 2012 Share Posted August 23, 2012 Not that I want to be actively drawn into this debate, but, Isn't 'balance' like rock-paper-scissors? and not rock=paper=scissors? wouldn't that always give overpowered classes in comparison to the class that they are soposted to thump? I guess that I just can't wrap my head around this supposed 'balance' that everyone seeks...... maybe one of you could perhaps enlighten me as to what the ultimate goal is? Link to comment Share on other sites More sharing options...
wainot-keel Posted August 23, 2012 Share Posted August 23, 2012 I just wish BW would put a different tab for PvP builds. That way if they want to nerf a class to the ground, they won't screw everybody. All the QQ because of "overpowered "classes wouldn't have such big impact on the game. Link to comment Share on other sites More sharing options...
SneiK Posted August 23, 2012 Share Posted August 23, 2012 (edited) I'm just gona throw my thoughts here...Now, I don't know why people complain so much. The only class that should be complaining I guess, are mercenaries, as while they can be played good and 'ok', people don't know this and no one wants to play with them (they're not 'viable' it seems). All classes have their 'viable' (read: Overpowered, Imbalanced, whatever) specs. I'm just gona use the Imperial counterparts: Juggernaut: !!!Tank (with unstoppable): Can't really rwz without bringing one of these!!! !!!Rage: Can even do DPS, all roll jugg!!! Veng.: Only need the unstoppable, nothing else interesting here. Marauder: !!!Carnage: Again, can't really rwz without bringing one of these!!! Anni/rage: with carnage, not really room for more maras, but still good specs PT: !!!Pyro: Good DPS and can even bring two of these beasts.!!! Tank: Worst PvP tank, and no reason to bring it. AP: Nice spec, but again, can't compete with Pyro. Sorc: !!!Healer: AoE heal needed, again something to bring!!! DPS: Can substitute for ranged DPS, but with the combination on rage/pyro/sniper, not really needed Assassin: !!!Tanksin: Again, solo defender lé alfa. Can't really rwz without this either!!! DPS: Not much to say, 'nerfed'. Operative: !!!Healer: Again, with the status of merc heal, must have along with a sorc!!! DPS: Not much to say, 'nerfed'. Sniper: All good ranged DPS, with marksman pulling the longest straw with the ability to melt other snipers Now, that sais it. You might not be 'viable' in all your specs, but every class in the game (other than merc it seems) are 'needed'. I think there's a lot more 'nerf this' threads than there are mercenaries now ain't there? EDIT: And to continue this WoT, do you want these 'viable' specs nerfed so it's all **** you have to play, or want those other specs BUFFED so the game is more interesting when you don't have to run the one single spec only? I vote BUFF. Edited August 23, 2012 by SneiK Link to comment Share on other sites More sharing options...
bobmcbo Posted August 23, 2012 Author Share Posted August 23, 2012 (edited) I'm saying I want the non-viable specs buffed, instead of nerfing the viable specs. Edited August 23, 2012 by bobmcbo Link to comment Share on other sites More sharing options...
Kegparty Posted August 26, 2012 Share Posted August 26, 2012 (edited) CLASS A = OP CLASS B = WEAK Nurf CLASS A Buff CLASS B CLASS A= WEAK CLASS B = OP WHY NOT JUST BUFF CLASS B AND SEE IF BALANCE HELPS. You would not have QQ about the freaking nurf Edited August 26, 2012 by Kegparty Link to comment Share on other sites More sharing options...
bobmcbo Posted August 26, 2012 Author Share Posted August 26, 2012 CLASS A = OP CLASS B = WEAK Nurf CLASS A Buff CLASS B CLASS A= WEAK CLASS B = OP WHY NOT JUST BUFF CLASS B AND SEE IF BALANCE HELPS. You would not have QQ about the freaking nurf A better way I see of describing what I see (remember this isn't purely about operatives, they're just a great example)- -Operatives had too powerful of a damage/stunlock combo. -The answer to this was obviously lower damage or lower the stunlock duration- BW did both. -Because the stunlock doesn't last long enough for a kill (operatives die very quickly without it) and they don't do enough damage to make up for the lost safe-time, operatives now have a very limited survivability. -To counteract the accidental over-nerf, they need to either deal more damage, or (preferably) be able to take a hit. Bringing back the original stunlock isn't an option because, well, stunlocking just drains the fun out of pvp. Link to comment Share on other sites More sharing options...
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