sythkiller Posted December 19, 2011 Share Posted December 19, 2011 /agree broken and useless in pvp Link to comment Share on other sites More sharing options...
morpheme Posted December 19, 2011 Share Posted December 19, 2011 The video illustrates the point well. This deserves dev attention. Link to comment Share on other sites More sharing options...
lifewontwait Posted December 19, 2011 Share Posted December 19, 2011 /agree The complaint isn't about the abilities not being good enough, it's about them not activating correctly. Hopefully we won't have to wait too long for it to be fixed. Link to comment Share on other sites More sharing options...
Digital-N-Plus Posted December 19, 2011 Share Posted December 19, 2011 Question: Is the damage done about the same in similarly-geared Troopers and Bounty Hunters? If the Mortar abilities along with Full-Auto deal more than the Bounty Hunter's equivalents, then perhaps there's a good reason they are the way they are. Link to comment Share on other sites More sharing options...
zeroburrito Posted December 19, 2011 Share Posted December 19, 2011 (edited) i always figured mortar volley was delayed because the bounty hunter had to jump up into the air before he fired, creating the same delay. Edited December 19, 2011 by zeroburrito Link to comment Share on other sites More sharing options...
ChronicD Posted December 19, 2011 Share Posted December 19, 2011 I don't have any issues with mortar volley, I usually use it as an opener anyway. Now, I haven't played any pvp yet, so obviously the already stated issues on that side I cannot relate to. However, I have noticed the disparity between the two abilities. Namely, I don't get interrupted and lose channeling with mortar volley like I do with full auto. Basically, the only time I even bother to use full auto is paired with cryo grenade. It's the only way to get the full attack off in combat. This may be intended, but with it being one my highest damaging abilities... it's mildly annoying. Link to comment Share on other sites More sharing options...
TheSphere Posted December 20, 2011 Share Posted December 20, 2011 I think we're going about this the wrong way. Instead of posting threads and videos about multiple abilities, you should just focus on one broken one at a time, because you're losing the idiots who are saying things like "It's just an animation issue" and so on. Well that's fine, for mortar volley, but they're missing the real problem here. Full auto does less damage for trooper than it does for the bounty hunter. Period. End of argument. Even with the commando's THREE POINT TALENT, you still have a chance to lose your third attack if you get hit by anything during full auto. Anything. 1 point of damage from an area effect attack, some scrub enemy hitting you for 1 point of damage. Think about that, you just lost 33% of the damage of the attack that the gunnery spec's rotation is 50% built around. No matter how many times the bounty hunter gets hit using the exact same ability, they get all three ticks of damage FOR NO TALENT COST. TL:DR it costs a trooper three talent points to ALMOST be as effective as a trooper in a single target fight. PvP or PvE. Link to comment Share on other sites More sharing options...
TehMerc Posted December 20, 2011 Share Posted December 20, 2011 (edited) What's up with the people attacking the poster anyhow? At least he made a video for it (not talking to the guy above me ), well made or not. And yes it was extremely annoying. Edit: the pushback, not his video :X Edited December 20, 2011 by TehMerc Link to comment Share on other sites More sharing options...
TheRealDestian Posted December 20, 2011 Share Posted December 20, 2011 -Two separate classes. Trying to say that abilities from different classes should be the exact same because they look/name similar is foolish. You have no idea of what balancing issues BW had in mind for how these abilities work. The class is more than just the sum of one/two abilities. -Read what I said, there is a difference between "channeled" and "concentrated." Full Auto is a concentrated spell. The point he's trying to make is that these abilities ARE mirrors but that the trooper's versions are buggy and busted. Which I agree with. Link to comment Share on other sites More sharing options...
Perderedeus Posted December 20, 2011 Share Posted December 20, 2011 I noticed the inconsistencies when I played, as well. Full Auto begins channeling before it begins firing. Mortar Volley does the same, and in fact appears even worse off... a full round fires after the channeling is complete. These need to synch up more. They should be "tighter" in terms of activation time and what is represented by the channeling bar. It just looks unfinished, unpolished, like it is now. Link to comment Share on other sites More sharing options...
Filth Posted December 20, 2011 Share Posted December 20, 2011 YES! thank you OP, ive meant to make this exact same video and post because this issue really bothers the ***** out of me... hope bioware fix it soon. Would they just copy/paste animation from hail of bolts to motar volly it would be fixed, not sure what they messed up with full auto tho, but cant be hard to do what they did on the BH can it? :/ -heimdal Link to comment Share on other sites More sharing options...
Baryon Posted December 20, 2011 Share Posted December 20, 2011 I agree. Full auto is especially frustrating IMO, as if you get aggo when using it, you get pushback affected. Mortar volley is just to slow in general Link to comment Share on other sites More sharing options...
tkshinoda Posted December 20, 2011 Share Posted December 20, 2011 So i wasn't wrong, during my beta gameplay i played a BH, and on launch i decided on trooper for various reasons, and the trooper feels "Sluggish" compared to the BH, good to see i wasn't imagening things oO Link to comment Share on other sites More sharing options...
RocketRabbit Posted December 20, 2011 Share Posted December 20, 2011 +1 Played a BH in beta, and early access... rolled a commando the other day, and have to agree. The classes aren't mirrored, and the delays suffered by the commandos compared to their BH counterparts are glaring, if you played both. Kindly fix! Link to comment Share on other sites More sharing options...
Requimo Posted December 20, 2011 Share Posted December 20, 2011 (edited) Or the Troopers are balanced and the BH are too over-powered, don't expect that they'll resolve this with a buff. It simply means something is not working as intended. If they solve it, it will balance the classes, if they don't, shame on them. Edited December 20, 2011 by Requimo Link to comment Share on other sites More sharing options...
KaoticSanity Posted December 20, 2011 Share Posted December 20, 2011 -Two separate classes. Trying to say that abilities from different classes should be the exact same because they look/name similar is foolish. You have no idea of what balancing issues BW had in mind for how these abilities work. The class is more than just the sum of one/two abilities. -Read what I said, there is a difference between "channeled" and "concentrated." Full Auto is a concentrated spell. Are you even playing this game? Trooper and Bounty Hunter are two mirrored classes, they have the EXACT same spells, with different visuals. Please try both classes and see the difference before posting utter nonsense Link to comment Share on other sites More sharing options...
riedeas Posted December 20, 2011 Share Posted December 20, 2011 IDK why but the vanguard combat feels alot slower than my Powertech did. Loved powertech but guild decided on republic so i went with vanguard but it feels so sluggish >_< Link to comment Share on other sites More sharing options...
pocketnerd Posted December 20, 2011 Share Posted December 20, 2011 totally agree with OP and this issue needs to be addressed. even so I am loving the vanguard play. Link to comment Share on other sites More sharing options...
Filth Posted December 20, 2011 Share Posted December 20, 2011 this needs to be on top till we get a promise of a fix! Link to comment Share on other sites More sharing options...
Dashall Posted December 20, 2011 Share Posted December 20, 2011 I just assumed the BH had the same issue. Thanks for pointing this out. I'll try rolling a BH to try this for myself. Appreciated. Link to comment Share on other sites More sharing options...
Potfish Posted December 20, 2011 Author Share Posted December 20, 2011 Bump for update to original post. Anyway, as one of the YouTube comments said, these imbalances also mean the Trooper should never use Full Auto when taking any sort of damage because pushback makes the ability useless. It could be argued that this is a good thing because it adds an element of skill to the game, but that's not the problem... the issue is that Unload does not have this vulnerability. Link to comment Share on other sites More sharing options...
XChub-ChubsX Posted December 20, 2011 Share Posted December 20, 2011 Bump for update to original post. Anyway, as one of the YouTube comments said, these imbalances also mean the Trooper should never use Full Auto when taking any sort of damage because pushback makes the ability useless. It could be argued that this is a good thing because it adds an element of skill to the game, but that's not the problem... the issue is that Unload does not have this vulnerability. Agreed, I would definitely use Full Auto and Mortar Volley if both were fixed or made out to be on par with the Bounty Hunter's respective abilities. Because of the Induction time on Death from Above, I find that I see more BH's using Death from Above in very basic scenarios as compared to Troopers barely using Mortar Volley except in Objective PvP which shouldn't be the case. Again as some people have said in this thread, they are suppose to be mirrors of each other and OP's vidoe clearly shows they aren't. Fix please. Link to comment Share on other sites More sharing options...
NightHawke Posted December 20, 2011 Share Posted December 20, 2011 -Two separate classes. Trying to say that abilities from different classes should be the exact same because they look/name similar is foolish. You have no idea of what balancing issues BW had in mind for how these abilities work. The class is more than just the sum of one/two abilities. -Read what I said, there is a difference between "channeled" and "concentrated." Full Auto is a concentrated spell. Ummm, they are mirrored. That means the Bounty Hunter is the Evil version of Trooper. Have you ever seen Star Trek and evil Kirk? The classes are the same, they should be no difference with the moves. Link to comment Share on other sites More sharing options...
Bobinator Posted December 20, 2011 Share Posted December 20, 2011 Hmm full auto is alittle annoying at times...mortar volley is a great long range trash cleaner. I ran into a few problems like "too close" With mortar volley after it lit up blue on the ground. Full auto has the nerve to just be like NO! Link to comment Share on other sites More sharing options...
Jeargroth Posted December 20, 2011 Share Posted December 20, 2011 love trooper hate animation delays... hope fixed soon. Link to comment Share on other sites More sharing options...
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