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The most obnoxious class myth perpetuated on these forums


clearsighted

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You still can't really say that you don't use it every chance you can, though. Heh. Certainly is more effective for tank specs or AP pyro specs with the damage reduction during stun. Also becomes more effective if you pop med-pack, have healers (namely ops/scound HoT's), and you'd be surprised how many times it can save your life by getting you back up above 30% health when an assassin wasted his force expecting to be able to finish you with assassinate. Again, I didn't take the talent to reduce its cooldown from pyrotech tree (each time I crit) since I found it to only benefit me most in certain situations.

 

Oh, of course I use it in conjunction w/ medpacs when I need it and the cd is up.

 

I really wouldn't be "surprised" how many times it can save my life, as I can count the number of times I have survived a fight due to Kolto Overload on one hand, and have played a PT since January.

 

Twice, if you were wondering. : )

 

Storm is given to your tanky dps melee spec though! They need some reason to spec into it. Shame you guys had your tank spec relegated into a tanky dps spec.

 

I don't know *** Pyro counts as though. They can achieve 95% of their potential outside of melee range, but they can't sit at 30m very effectively. They are somehow neither melee nor ranged.

 

I think the term you are looking for is "mid-range".

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I basically agree. Ok they may be squishier than a shadow tank or Mara but definitely nowhere as squishy as a sage or dps operative and have way more burst. They are just critting faces off right now. idk something seems wrong. Everyone crying about maras and shadow tanks but they fail to see the guy blowing people up from the back.

 

Mara need to be squishier imo. Any competent player can work their defense buffs and self heals and be tank-tough for most of a fight. Anything that does dps that obscene should NOT have that many defense moves. Get rid of their self heals imo.

 

/hijack lol

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Mara need to be squishier imo. Any competent player can work their defense buffs and self heals and be tank-tough for most of a fight. Anything that does dps that obscene should NOT have that many defense moves. Get rid of their self heals imo.

 

/hijack lol

 

Ooh, ooh, I have a new one!

 

The most obnoxious class myth perpetuated on these forums:

 

ALL Marauders are spec'd Annihilation.

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I agree, too bad all the bad overpowered PTs will coming flooding in here saying their class is 100% balanced.

 

Its also quite clear that Bioware is clueless as there are no PT nerfs in 1.3.

Edited by Gidoru
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Every class has their nemesis - my PT has a lot of difficulty with some marauders and concealment ops (and thier rep counterparts). Maybe the PT is yours?

 

As a PT if you get caught in the open under focus fire you can basically forget about survival - we have no ability to leave combat (or even put any distance between us).

 

With regards to FB and heat - its actually as easy u think to keep a lid on our Heat. Thats why you will find that many Pyros try and get the fight over as quickly as possible. Now if you cam kite them whilst splitting up their damage (using heals and w/e mitigation u have got) and basically drag the fight out as long as possible then you will find that they are not as formidable as you think.

 

Its all about knowing your enemy and attacking their weaknesses.

Edited by nDjiin
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Ooh, ooh, I have a new one!

 

The most obnoxious class myth perpetuated on these forums:

 

ALL Marauders are spec'd Annihilation.

 

I got new one too!

 

Annihilation marauders can kill good healers 1v1!

 

(hint-dispel the dots!)

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I got new one too!

 

Annihilation marauders can kill good healers 1v1!

 

(hint-dispel the dots!)

 

You really don't need the dots to kill a healer 1v1 as an Anni Mara, though. Just time.

 

I mean, a 6 second interrupt w/ a 2nd interrupt (melee-range Force Leap) on top of a healing debuff, rolled up into a neat little package w/ decent damage pretty much spells disaster for most healers.

 

You do realize that every other DPS class can kill healers using only HALF those tools, right? <.<

 

Sure, good healers can always kite a Mara over to their team to get peeled and focused, or something, but if it were a straight 1v1, I don't think that what you said could be called a "myth".

Edited by Varicite
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The most obnoxious myth that keeps getting repeated on this forum is that 'pyrotechs or assault specialist vanguards are squishy'. That is such a load of crap.

 

There is nothing squishy about a pyrotech or assault vanguard with 19k health, in heavy armor, and a defensive cooldown that if specced appropriately will be up every minute, and might last anywhere from 12-18 seconds. And still be able to pop off 4-5k rail shots on heavy armored targets, while being able to keep them perma-snared. It only takes a semi-competent healer to keep these guys up even in the middle of a brawl by the door in voidstar. They might be squishier than a War Hero-geared tank, but considering most tanks roll in DPS gear anyways, the pyrotech is among the /least/ squishiest classes on the field.

 

The second most obnoxious fallacy that keeps getting thrown around, is how if they spam their ion pulse or flame burst too much, they'll go out of ammo. It is perfectly cheap enough, when mixing in bursts and rocket punch with rail shot, to kill just about anyone on demand. And then recharge their ammo or whatever. The reality is that flame burst/ion pulse can be spammed exactly as much as it needs to be.

 

What's frustrating is that we don't know if Bioware is ever going to fix it. The senior PvP designer, Gabe, is the guy that left Bright Wizards untouched in Warhammer, after all. I have a strong suspicion that Gabe only plays or cares about 1-49 PvP. Because yeah, in 1-49, everything seems relatively balanced. Even Shadows/Sins aren't that tough. But people just don't comprehend how different it is at 19k+ health. (Just like how they can't comprehend Shadows/Sins with 24k+ health, dishing out 3-4k hits.)

 

I feel the need to point this out, Mainly because it seems a ton of people don't know how Classes work in this game.

 

A. HP, Your HP is basically how much you're willing to invest in Endurance, Guess what.. You can get 19k HP on pretty much every class in the game if you actually equip the endurance items for it. Hell my Sniper right now has more HP then my Pyro Powertech, because I've gotten more endurance items... pretty much every class in this game that's not a tank is going to actually have the same amount of HP in the end...The only reason Tanks are even really that much more then the other classes is they tend to have a bit more on gear I believe, some specs might have an HP boost, and most importantly, they're using the Endurance Stim over the DPS ones...

 

B. When you say Heavy Armor in this game, you have to actually understand what Heavy Armor is, The differences between the armor in this game aren't that big... For example, My Marauder had 25% damage reduction, My Powertech has 30%.... Because the actual Armor isn't what makes you a tank in this game, Its your defensive Buff.. The one that increases your armor by a percentage.

 

C. With that said, about the only class with worse defensive cooldowns with a Pyro for defense, is a Sniper, and even then, they're not far off... Now my sniper might have 5% less damage reduction then my Pyro, But he gets the benefit of having a ton of CC I can use to get away sometimes if I need to....My Pyro cannot escape a fight..ever..its either i killt he target, or the target kills me...

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Gabe used to play a Bright Wizard in Warhammer beta and he played a Pyrotech in Swtor beta. If I'd known it was up to him I would have rolled a Pyr-tech. :(

 

He didn't play a Pyro powertech in beta..

 

Second, you didn't follow the rules of MMO's is why you didn't roll a powertech.

 

Rules of MMO's for noobies

 

1. Roll a Stealther

2. If a Stealther is not available, or you don't want to, Roll something with Fire.

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You really don't need the dots to kill a healer 1v1 as an Anni Mara, though. Just time.

 

I mean, a 6 second interrupt w/ a 2nd interrupt (melee-range Force Leap) on top of a healing debuff, rolled up into a neat little package w/ decent damage pretty much spells disaster for most healers.

 

You do realize that every other DPS class can kill healers using only HALF those tools, right? <.<

 

Sure, good healers can always kite a Mara over to their team to get peeled and focused, or something, but if it were a straight 1v1, I don't think that what you said could be called a "myth".

 

Its nearly impossible to kill a healer 1v1 as an Anni Mara if you can't use your dots. The only way its happening is if you get 3 stacks of annihilate get a lucky crit streak and they don't interrupt your ravage.

 

And that only works vs a pure healing Sage that you can stick to 24/7. Troopers armor is too high to get through without bleeds(Hint- save your knock back for after they interrupt a heal with charge), and Operatives will just laugh at you. Hybrid healing sorcs also can't be killed if they just focus on surviving through chaining their CC and heals.

 

Other DPS can do it because a dispel doesn't remove 30 points worth of talents and gut their energy regen. Annihilation damage is one of the lowest in the game when fighting a smart dispeller. Annihilation will probably be phased out in favor of Carnage in organized PVP because of it.

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I totally agree.

Pyro should have medium armor and self healing and 4 defensive cooldowns and railshot should be an aoe that hits everyone in 4 meters of it for 4-6k. GIVE US MEDIUM ARMOR! Deal ?

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Its nearly impossible to kill a healer 1v1 as an Anni Mara if you can't use your dots. The only way its happening is if you get 3 stacks of annihilate get a lucky crit streak and they don't interrupt your ravage.

 

And that only works vs a pure healing Sage that you can stick to 24/7. Troopers armor is too high to get through without bleeds(Hint- save your knock back for after they interrupt a heal with charge), and Operatives will just laugh at you. Hybrid healing sorcs also can't be killed if they just focus on surviving through chaining their CC and heals.

 

Other DPS can do it because a dispel doesn't remove 30 points worth of talents and gut their energy regen. Annihilation damage is one of the lowest in the game when fighting a smart dispeller. Annihilation will probably be phased out in favor of Carnage in organized PVP because of it.

 

This. Against smart healers, anni turns into just an interrupt bot, which works fine against bh but does nearly nothing to ops and sorc hybrids.

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I totally agree.

Pyro should have medium armor and self healing and 4 defensive cooldowns and railshot should be an aoe that hits everyone in 4 meters of it for 4-6k. GIVE US MEDIUM ARMOR! Deal ?

 

They should also start 0 energy so they have 0 initial burst. Oh and make sure to limit every single ability to 4m range as well! They should need to use 4m range auto attack to gain energy as well because they shouldnt have any energy regen outside melee range at all. They shouldn't be able to ignore armor and defence either so that tanks can lol at their damage.

 

Yeah and then we'll give you those 2 sweet oh **** buttons. sounds good.

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