HeavensAgent Posted June 9, 2012 Share Posted June 9, 2012 Do you get anything for doing those?A reinforced sense of self-loathing, I believe. Link to comment Share on other sites More sharing options...
Iiyria Posted June 10, 2012 Share Posted June 10, 2012 galactic standard credit gnomes phase 1: give out gear phase 2: ...... phase 3: profit Link to comment Share on other sites More sharing options...
LahLahSr Posted June 10, 2012 Share Posted June 10, 2012 Do you get anything for doing those? When you have posted 120 daily complaints, you can go to the planet TEDIUM and a trade for a NagMaster2000 Party Pooper gun. It emits a loud whine which tends to make other people leave you alone. Link to comment Share on other sites More sharing options...
CaptRavenous Posted June 10, 2012 Share Posted June 10, 2012 Yup. I have to agree, paying to have to take mods I've already paid for / made, are bound to me already, out of my already bound gear, is about the dumbest idea in an MMO I've ever seen. Sure discourages people from being able to have multiple suits of mod gear from changing things up too often, because, should you wish to change your wardrobe on a whim, Bioware gonna make sure you pay, sucker! Link to comment Share on other sites More sharing options...
Drakkip Posted June 10, 2012 Share Posted June 10, 2012 I think the idea was you were supposed to use the special node and in theory were paying a "specialist" to take the mod out so it wasn't ruined. I guess it was in an effort to add convenience to the game you could now do it yourself but still pay. I don't really have a problem with still paying and elimination the need to go back to one of the crafting tables. Link to comment Share on other sites More sharing options...
SajmanPeetee Posted June 10, 2012 Share Posted June 10, 2012 The Fatman Link to comment Share on other sites More sharing options...
Cooperal Posted June 10, 2012 Share Posted June 10, 2012 I think the OP may be ignorant to the possibility that his weapons and armour may have bills to pay and mouths to feed. Only yesterday my offhand lightsaber finally got the funds it needed to pay off her mortgage on the house. My boots are more desperate for a distraction than credits though. A few months ago his gilfriend left him for some boots that still needed to get paid for upgrades. It's really depressing. Wanna meet an inanimate object that's on a REALLY high payroll? Meet the workbench from Dead Island. Link to comment Share on other sites More sharing options...
Daiyukie Posted June 10, 2012 Share Posted June 10, 2012 I think the OP may be ignorant to the possibility that his weapons and armour may have bills to pay and mouths to feed. Only yesterday my offhand lightsaber finally got the funds it needed to pay off her mortgage on the house. My boots are more desperate for a distraction than credits though. A few months ago his gilfriend left him for some boots that still needed to get paid for upgrades. It's really depressing. Wanna meet an inanimate object that's on a REALLY high payroll? Meet the workbench from Dead Island. Literally LMAO'd at this. Well played, good sir, well played. Never played Dead Island though, as soon as I saw the leveling/Diablo-y item system I was like "Nupe, screw that" Link to comment Share on other sites More sharing options...
dankat Posted June 10, 2012 Share Posted June 10, 2012 The Item Modification Gods. Praise them Link to comment Share on other sites More sharing options...
HelinCarnate Posted June 10, 2012 Share Posted June 10, 2012 The difference is that you are paying to remove the mod so it will be usable again. You can dismantle your car without knowing what you are doing but that is no guarantee that all those dismantled parts will be usable when it is put back together. With out proper tools you can strip bolts, ruin a computer chip. So basically if they used the mod tables like they were supposed to, it would be in effect paying a professional to take it out so it can be used again in something else. Just sticking the new mod in without first removing it is like ripping the old one out and replacing it with a new one. This^^ Link to comment Share on other sites More sharing options...
gabusan Posted June 10, 2012 Share Posted June 10, 2012 I believe the payment is the cost of using a specialized workbench to remove the mod. Better mods demand more time at the workbench, that is why they are more expensive to remove. Just because you dont actually go to a physical workbench to remove the mod doesnt mean you are not using one, Being able to remove mods instantly without taking your character first to a workbench is just a game mechanic to make things more convenient for you. Use your imagination in this case. Link to comment Share on other sites More sharing options...
Goretzu Posted June 10, 2012 Share Posted June 10, 2012 I believe the payment is the cost of using a specialized workbench to remove the mod. Better mods demand more time at the workbench, that is why they are more expensive to remove. Just because you dont actually go to a physical workbench to remove the mod doesnt mean you are not using one, Being able to remove mods instantly without taking your character first to a workbench is just a game mechanic to make things more convenient for you. Use your imagination in this case. This is how most RL tax systems work. Link to comment Share on other sites More sharing options...
Sporin Posted June 10, 2012 Share Posted June 10, 2012 It's called a money sink. Because the game boasts a simulated economy, money sinks are needed. And yet there still isn't one... Link to comment Share on other sites More sharing options...
Laris_Rai Posted June 10, 2012 Share Posted June 10, 2012 Stop wanting stuff for free. You want to upgrade in a game it costs. End of story. Link to comment Share on other sites More sharing options...
svartalfimposter Posted June 10, 2012 Share Posted June 10, 2012 (edited) I have to pay myself my own money which disappears when I make mods myself, make items myself, and rip them out myself?[..] And anything made by the player should be FREE to take mods out from. I have asked this myself before. It's ridiculous. It would have made sense when the crafting stations were used to remove mods, but if you can do it anywhere it makes NO sense. Edited June 10, 2012 by svartalfimposter Link to comment Share on other sites More sharing options...
SuperBoogly Posted June 10, 2012 Share Posted June 10, 2012 Credit sink I suppose, of course people who have the credits are probably the only ones whom agree with it. I know, I know "credits are easy to get" That's really no excuse to be honest. For some people money is easy to get, doesn't mean BioWare should charge $200/month for this game. Link to comment Share on other sites More sharing options...
Blackardin Posted June 10, 2012 Share Posted June 10, 2012 I have to pay myself my own money which disappears when I make mods myself, make items myself, and rip them out myself? Mod Fairy. Looks like a Wookie with pink wings. Very astute observation though. Gave me a chuckle. ;p Link to comment Share on other sites More sharing options...
GorZie Posted June 10, 2012 Share Posted June 10, 2012 I'm pretty sure you would not be happy if the mods would be destroyed in the attempt to take them out. And this is what you pay for. To assure the the mod will be 100% okay ^^ The thing is, You used to have to use a modification station to move mods around, this has been removed out of convenience reasons. This is where your money goes to! Link to comment Share on other sites More sharing options...
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