DizzD Posted May 8, 2012 Share Posted May 8, 2012 A couple questions regarding the upcoming feature allowing any player to add augmentation slots to existing modable armor in their posession: 1. What will the cost be? 2. Are there any restrictions on the types of items which can utilize this feature? 2. Will there be a safeguard in place to ensure the continued value of crafted augmentation slot items? Link to comment Share on other sites More sharing options...
lVulcanl Posted May 8, 2012 Share Posted May 8, 2012 I'm sure this is still low on some peoples priority list but will we ever see a fix for the datacrons that can't be reached by the type 3 and type 4 body styles? Please? It really is just a matter of a minor archetectural adjustment. For those of us with the type 3 body it sucks to not be able to get that last datacron after hunting down all the others. Link to comment Share on other sites More sharing options...
Skitlz Posted May 8, 2012 Share Posted May 8, 2012 When can we expect some PvP changes? i.e. Rated WZ's, 8 man Q's, world pvp? We have waited months for this content and it has been removed from patch 1.2 What are your responses on everyone unsubbing due to lack of PvP content? Link to comment Share on other sites More sharing options...
Veradicus Posted May 8, 2012 Share Posted May 8, 2012 (edited) EDIT: Wanted to change my question. While the optimization's and changes to space stations are definitely welcomed, the overall travel on planets is still cumbersome. A change I think would help this would be the ability to go directly to our ship from all travel points on the planet. Thoughts? Edited May 8, 2012 by Veradicus Link to comment Share on other sites More sharing options...
wesleycrushers Posted May 8, 2012 Share Posted May 8, 2012 Regarding mirrored classes. There are two AC's in game that match up to dual wielders. Commando Troopers to Mercenary Commando's and Gunslinger Smugglers to Imperial Agent Snipers. In these situations it seems to me that the dual wielders have a benefit of being able to have orange customizable gear in both hands, while the two handed weapon and generator classes only have a single modifiable item. How does the game balance these stat differences out or should we expect to see modifiable offhand's as well? Link to comment Share on other sites More sharing options...
Fozziwig Posted May 8, 2012 Share Posted May 8, 2012 It is possible to make it so that groups that queue together in Warzones can simply all requeue using the "Requeue Warzone" button? I like to group queue but it feels like we often miss out on the next queue because of the time it takes to reform the group and requeue. Plus, it's a pain. Thanks! Link to comment Share on other sites More sharing options...
Anosa Posted May 8, 2012 Share Posted May 8, 2012 (edited) are there any future ideas or concepts for adding more pvp and planetary wars rather then warzones Edited May 8, 2012 by Anosa Link to comment Share on other sites More sharing options...
rymah Posted May 8, 2012 Share Posted May 8, 2012 When will pvp be fixed to allow player skill to determine the winner of a fight rather than how much expertise you have? And when will pvp have its own balancing mechanic that doesn't interfere with pve? I'd actually consider going back to pvp if these were to happen. Link to comment Share on other sites More sharing options...
harry_kpotter Posted May 8, 2012 Share Posted May 8, 2012 (edited) Can server transfers happen this month Edited May 8, 2012 by harry_kpotter Link to comment Share on other sites More sharing options...
Twiglingen Posted May 8, 2012 Share Posted May 8, 2012 What was the design behind the the different classes i.e. what kind of role is each one supposed to be like burst dps sustanied dps burst heals that kind of thing also curious about the tanks too. Link to comment Share on other sites More sharing options...
WolfJHavoc Posted May 8, 2012 Share Posted May 8, 2012 Should we expect to see similar prices for the upcoming Legacy unlocks as what we have now? They seem a bit excessively expensive. Link to comment Share on other sites More sharing options...
chrisronline Posted May 8, 2012 Share Posted May 8, 2012 From this thread http://www.swtor.com/community/showthread.php?p=4302302 I'd like more detailed information on the pipeline for resolving low population servers - I'd like to know a smaller window of expected delivery of these changes and what the changes entail exactly - if free transfers are allowed, which servers are being targeted? What factors go into determining if a server is eligible to be transfered from or to? Can I transfer all of my characters and my legacy level? What restrictions will be in place? Even if this information is not entirely accurate, revealing some information about it and allowing community feedback will EXPONENTIALLY increase the positive reception of the actual changes. Link to comment Share on other sites More sharing options...
CAMELOTCRUSADE Posted May 8, 2012 Share Posted May 8, 2012 In 1.2 a behind-the-scenes change was made to carbonized stream so it now requires a weapon equipped in order to be used. The only reason I know about this is because now the ship droid can no longer use the ability. It has been bugged since 1.2. What was the reasoning behind this change, and are you ever going to fix it? Link to comment Share on other sites More sharing options...
Jadescythe Posted May 8, 2012 Share Posted May 8, 2012 After having seen and contributed my opinion to many threads on the forums, what was the primary reason that expertise was implemented into PVP gear? Many of the complaints against expertise that I see are in regards to the difference between recruit level gear and battlemaster/war hero, but I have been competitive on alts in recruit gear and don't feel full BM gear is difficult to obtain by any means. I think I calculated between 25-50 hours depending on skill, wins, pre 50 planning, and how many dailies/weeklies are completed. Any numbers you may have on the subject may be helpful in persuading those against expertise. Link to comment Share on other sites More sharing options...
AGSThomas Posted May 8, 2012 Share Posted May 8, 2012 With Server transfers coming closer, can you be more specific on which servers will be getting transfers free TO their servers. I play on a server that is very light (Rwookrorro 5-15 people on the fleet) While this isnt the worst, it certainly makes some features not usable like, Flashpoints, Warzones, GTN, etc. My question stems from a concern that the lowest population servers will be getting all the love while little old me is stuck for who knows how long on a dying/dead server. Link to comment Share on other sites More sharing options...
RepublicGurl Posted May 8, 2012 Share Posted May 8, 2012 Question: Will our Companions (old and new if new ones are implemented) be able to be further expanded upon? (I.E; will we get to discover more about them, will certain old/new companions be mod-dable, or even a few of them newly romanceable? *cough* Lord Scourge *cough*) ... er sorry if that comes off as more than one question. I'm just really curious as to how much expansion will be given to our companions who appear to be just as important as our Player Characters. Link to comment Share on other sites More sharing options...
Ixum Posted May 8, 2012 Share Posted May 8, 2012 (edited) At the moment doing daily quests for "soon to be replaced" epic items feels like unrewarding work. Are there any plans to add some social stuff to spice up the whole daily quest system? By social stuff I mean something along the lines of reputation factions with pets, mounts, social gear, titles etc as rewards. Maybe reputation level unlockable stories and companions!? Edited May 8, 2012 by Ixum Link to comment Share on other sites More sharing options...
cycao Posted May 8, 2012 Share Posted May 8, 2012 I would like some sort of time table for your PvP related content. I know you are planning server transfers and this is great. I am looking for some time frame for 8 man queues and ranked warzones. I mainly PvP and these two things are what I have been waiting for since the 1.2 video came out. Will these features be tied into server transfers? Or will this be a one step at a time thing, IE first transfers, then 8 man groups, then ranked warzones and then cross server PvP. Link to comment Share on other sites More sharing options...
konstan Posted May 8, 2012 Share Posted May 8, 2012 (edited) Could you please confirm that there is a bug critical crafting of, specifically, the following: * Rakata relics by Aritfice * Rakata belts by Synthweaving There have been multiple posts indicating that the RNG that determines the critical success chance is either broken, or that the crit chance is way lower than is expected. For example, for synthweaving, the chance should stack as +5 (Jaesa bonus), +5 (full affection), +10 (base chance) Multiple people reported not seeing those odds. Yes we understand that this does not _guarantee_ a 1 in 5 crit, that these are only the odds. People have reported excessive streaks of unlucky rolls, however. If this is a bug, please fix it. If it is "just the nature of RNG" please consider changing that mechanic to something else. I don't want to be "unlucky" in the game. If I am equipped and supplied to crit craft a belt, I want to do so and continue to enjoy the game. Edited May 8, 2012 by konstan Link to comment Share on other sites More sharing options...
ZeusThunder Posted May 8, 2012 Share Posted May 8, 2012 (edited) Are Mercenaries and Commandos currently working as intended in PvP? Does the development team feel that Mercenaries and Commandos are as viable in PvP as every other AC? Edited May 8, 2012 by ZeusThunder Link to comment Share on other sites More sharing options...
nebulem Posted May 8, 2012 Share Posted May 8, 2012 i was wondering if we are going to get some kind of arena going on in the future. for example like a 2v2, 3v3 etc ranked pvp Link to comment Share on other sites More sharing options...
JovethGonzalez Posted May 8, 2012 Author Share Posted May 8, 2012 Thanks for your questions everyone! We are now locking this thread in order to select questions for our developers. Be sure to check the Q&A blog on Friday to see if your question was answered by one of them! Link to comment Share on other sites More sharing options...
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