Tiev Posted May 4, 2012 Share Posted May 4, 2012 I would love to see an event on screen that reacts to procs (as with Power Aura in WoW). Something that tells me that Riposte has procced without having to look at quickbar. If not, at least some form of shiny background trigger on the button for when it procs. My biggest issue is with riposte but it could be said it's needed for most proccable buffs such as the crit proc after an overhead slash (need to see when it's going to fade) or the Pommel Strike proc when somebody else stuns an enemy. Bottomline is that I don't feel like having to glue my eyes to the quickbar instead of the action on screen, because of those procs, is fun. Link to comment Share on other sites More sharing options...
Malifor Posted May 4, 2012 Share Posted May 4, 2012 (edited) There are three things I really want to see added to the UI... First, re-sizable buffs and debuffs (both on the raid frames and player portraits). Second, some sort of notification that an ability has procced, it doesn't even have to be like power-aura's in WoW, a simple text message in the middle of the screen or glowing (procced) abilities would do. Third, health percentages on your focus target. Edited May 4, 2012 by Malifor Link to comment Share on other sites More sharing options...
funkiestj Posted May 4, 2012 Share Posted May 4, 2012 The ability to autohide a frame during combat. The ability to save and load key bindings locally. Yes! I'd love if the mission tracker would auto-hide during combat! I second the keybinding comment but I realize this affects everyone much less often. Link to comment Share on other sites More sharing options...
funkiestj Posted May 4, 2012 Share Posted May 4, 2012 When I'm setting a new keybinding but before I've applied it, communicate to me (e.g. with a red font and perhaps a mouse over popup) that I'm reassigning a keybinding that is already in use. Link to comment Share on other sites More sharing options...
tilbard Posted May 4, 2012 Share Posted May 4, 2012 Cast bars. You half got it with the Flip Horizontally option. Now just make it so the bar fills/decreases in the opposite direction too, instead of just moving the spell icon. Ability to turn off portraits when not in combat. Ability to seperate the buffs from the frames. Allowing bar buffs instead of icons would be great too. Player skinning of the UI would be great. Allow us to turn off portraits for individual frames. Companions on the Raid frames! Or even better, a seperate element for party companions. I often duo as a healer, and like to keep the party frames small. This makes the party companion frame absolutely tiny. As a dedicated clicker, I'd love some form of click healing, a'la Healbot/Vuhdo. I suspect that's a pipe-dream though. Link to comment Share on other sites More sharing options...
Anthemias Posted May 4, 2012 Share Posted May 4, 2012 I really like the UI customizations that were added in 1.2, and I'm glad to hear that you're continuing to improve the system. My suggestions below come from the perspective of someone who likes a clean, minimalist UI that allows the player to focus more on the gameworld and less on interface elements. Things I'd like to see: 1) Detachable/customizable buff and debuff displays. 2) Some sort of spell alert system for important procs and cooldowns. On my Assault Specialist Vanguard I feel like I spend more time watching the action bars for Ionic Accelerator procs than actually looking at the fight. I really like being able to keep my eyes on the game itself, rather than on the UI. 3) Action bar paging on modifier keys. IE, the ability to hold SHIFT and have Action Bar 1 switch to a different set of slotted abilities, then release SHIFT and have it return to normal. Basically lets me save screen space and reduce clutter. 4) More opacity control and options. I'd like the ability to have UI elements that fade in or out completely based on whether I'm in combat, or based on mouseover. I have an action bar set up for stances, buffs, vehicles, and such that I don't really need to see most of the time. It would be nice to have it invisible under normal circumstances, and have it pop up when I hover the mouse over that part of the screen. Link to comment Share on other sites More sharing options...
NJMorf Posted May 4, 2012 Share Posted May 4, 2012 Browsable map: see any map for any region/planet regardless of where you are. Link to comment Share on other sites More sharing options...
Ripps Posted May 5, 2012 Share Posted May 5, 2012 (edited) BUG: Every time I enter the new warzone added in 1.2, the UI element that shows the score is positioned under my map. I have to go into my interfaces options and drag it over EVERY TIME I load into that one, regardless of how many times I've already done it and hit save. SUGGESTION: Some kind of on-screen notification that an important ability has procced so I don't spend 99% of my play time staring at my portrait waiting for a tiny square to appear. Edited May 5, 2012 by Ripps adding info Link to comment Share on other sites More sharing options...
Stryklone Posted May 5, 2012 Share Posted May 5, 2012 (1) Resize/Move Buffs/Debuffs (2) Resize/Move Main Map (3) Individual Remove of Portraits Don't need to see what I or my current companion look like all the time. (4) Toggles to have Main Map automatically disappear (a) when entering combat, (b) when standing still. When I'm looking at the map and attacked, the first thing to do is turn the map off and when not being attacked I often stop to check bearings or look at the game art. (5) Toggle to Minimap to allow absolute view (north always at top of map) or relative view (direction character faces at that moment is top of map). Some people prefer to orient a map to their facing, saves a mental step in adjusting headings and it's what current Earth armies teach for that reason. (6) Options to change Minimap destination border icons (i.e., mission objectives off the map edge) to some form of coding/icon changes which give some idea of the distance to the off-map objective. Could be 10 meters or 10,000 from the current system. It's cumbersome having to check the Main Map because those minimap border icons don't tell the off-map distance. (7) More variety in map vendor icons, such as heavy/med/light armor vendors. Takes a while to look through all the vendors in a crowded vendor area. (8) Allow for 2 different sets of complete saved UI (including which chat windows are open) and a toggle keybind to switch between the two. For my own example, on entering combat I don't want/need the Mission Tracker or General Combat to block the screen or distract; when exploring on a speeder I don't need my hotbars or character status to block the nice scenery. Other players most certainly have their own preferences for battle/non-battle screens. (9) Add setting to Main Map fade to not fade the blueprint itself (the map drawing) along with the map background. The map lines are the important part and shouldn't be lumped in to fade right along with the background. Thanks for the feedback chance. Link to comment Share on other sites More sharing options...
Izzaak Posted May 5, 2012 Share Posted May 5, 2012 Fully customizable Power Auras please! Link to comment Share on other sites More sharing options...
Tiev Posted May 5, 2012 Share Posted May 5, 2012 Oh, also thought of two things: 1 - When you get upgrades, list whether it's an improvement to any of your companions instead of having to summon them to find out. Or at least to the two that you play the most. 2 - Have the stat comparison tool compare MODS equipped too, instead of just equipment. Link to comment Share on other sites More sharing options...
darthsmok Posted May 5, 2012 Share Posted May 5, 2012 Would be nice to have Scrolling combat TxT customizable where it's not just stuck directly over a mobs head. Not being able to see the numbers over large mobs heads really sucks. I'd like to be able to have the combat numbers rainbow around my character and have options for size color ect. Link to comment Share on other sites More sharing options...
Ethrik Posted May 5, 2012 Share Posted May 5, 2012 There is a bug with not saving position of Novarre Coast WZ info, it constantly going back when entering this wz again. Link to comment Share on other sites More sharing options...
Issenor Posted May 5, 2012 Share Posted May 5, 2012 - a real dps meter. i know that some folks who are bad will be left out cause they cant cut it, but right now you're just forcing other folks to fail more cause they are dragging an anchor around with their raid. also, KNOWLEGE IS POWER! if we know how we are doing compaired to others, we can talk to them to work out better rotations and whatnot to improve our preformance, as it is: we have no idea if someone is dps'ing like a champ or standing there picking their nose the whole time - threat meter, the applications should be obvious - target focused target. im not sure if i just missed this somehow but if i could set my focus target then hit a key to switch to it instead of try to find it manually or clicking on it on the screen, that'd be great. - increasing the size and length of the cast bars, including the focus target's cast bar - having some sort of sound and/or visual warnings we can set for boss events Link to comment Share on other sites More sharing options...
Tiev Posted May 5, 2012 Share Posted May 5, 2012 - - increasing the size and length of the cast bars, including the focus target's cast bar You can do that already with the UI customization tool if i'm not mistaken. - having some sort of sound and/or visual warnings we can set for boss events Not a fan of this one. Deadly Boss Mods is too much hand-holding imo. Link to comment Share on other sites More sharing options...
Cerion Posted May 5, 2012 Share Posted May 5, 2012 (edited) I know they've put a lot of work into it, but to be honest, I've not changed my default set up! Then again, I wasn't really complaining about it earlier either. I do like the adjustment to the vertical companion bar, allowing me to have both sidebars visible. The only quibble I have is the location of the 'unify to chest' icon/tab on the Character screen. It took me forever to find it, and after asking in chat, I still didn't see it right away. And even now when I know it's there, the little button is not very visible. It doesn't have to be a huge, red launch-the-missiles button, but I feel it could use something to make it stand out for new players. Edited May 5, 2012 by Cerion Link to comment Share on other sites More sharing options...
Jeka Posted May 5, 2012 Share Posted May 5, 2012 (edited) I second everything said on buff/debuff scaling/highlighting/separation. Would be greate to have Heroic Moment Bar/Social Bar/Stealth Bars too. But most of all I would like to double-stress the following: Option to scale the size of the debuffs (or something to make it easier to see them on one's personal character, and also in operations frames, where it gets yucky for healers). Some way of knowing which debuffs on a mob were applied by you (so you can know when you need to reapply X debuff). This! But not only debuffs on the target, buffs on myself too. Please check this WoW addon for the tip. Clickable, non-overlapping, non-scaling UI nameplates.Allow targets to be clickable even when the camera is against certain walls/forcefields, like bridge forcefield in Voidstar.Improve tab targeting (e.g. increase range; trend towards center of screen; reset the tab targeting cycle after the camera has been moved > 50 degrees; do not cull targets that are out of character LOS, even though they're in the middle of the screen, like when you're above someone on The Pit)Include legacy character names on the mailing auto-fill list, prioritize over friends list, which prioritizes over guild listAuto select "To:" field when composing mailRetain "Compose" tab focus after sending mail, with retained "To:" name highlightedWhen a new target is selected, immediately blank the current target portrait or eliminate new target portrait latency completely.Mission cred/xp/item rewards in mission logReduce deadspace on many UI elements such as player/target health. It should look more like an ops unit frame if we want it to.High memory usage option to keep map/character sheet/skills/etc window in primary memory, so that opening them does not induce hitching. All of these too, especially the ones related to targeting and of those tab targeting is a most annoying one (BTW, it seems the the Target Nearest Enemy ability is bugged, sometimes it takes SECONDS to switch to the really nearest one). edit. It would be nice to have an option to have normally hidden toolbars which would popup only when I hold a key or only when I click (right-click, ctrl-click, whatever) a player in my ops frame (and would disappear after I invoked any action from it). And it would be nice if those magic toolbars would be drawn as a small circle around my current mouse cursor. This can make ops healing much easier. Edited May 5, 2012 by Jeka Link to comment Share on other sites More sharing options...
DarthSonia Posted May 5, 2012 Share Posted May 5, 2012 Hi. We all need Reactive skill track tool. Like Power auras in WoW. You can read about POWA here http://powerauras.wikispaces.com/ Then you must do NORMALY SEE debuf on a raid frame. And i want see only my buff/debuff on target, or debuff can be dispell by me. Link to comment Share on other sites More sharing options...
Glower Posted May 5, 2012 Share Posted May 5, 2012 (edited) Please, allow to resize UI windows. Or at least change their height! It is very important for Crew, Crafting & Missions windows. Also, replace Mission Grade [Menu] with radio-buttons now: [Mission level XX-XX MENU-LIST] suggested: Mission level [10-16] [17-24] [25-32] [33-40] [41-48] [49-50] Edited May 5, 2012 by Glower Link to comment Share on other sites More sharing options...
Manoog Posted May 5, 2012 Share Posted May 5, 2012 Implied targeting. Allow hostile actions to take effect on a hostile target of my friendly target, and allow friendly actions to take effect on a friendly target of my hostile target rather than defaulting to self. Link to comment Share on other sites More sharing options...
Chosens Posted May 5, 2012 Share Posted May 5, 2012 merge servers with LIGHT populations and give us 8ppl ops PvP queue (and DONT disband it after warzone!) and ranking warzones. Or you still think customazable UI will hold players in game? Link to comment Share on other sites More sharing options...
lumuni Posted May 5, 2012 Share Posted May 5, 2012 UI upgrade was great as a whole, however as some mentioned, improvements could include recoloring options different UI themes, etc, but that's not necessary for a positive perspective of it, just a thought. Link to comment Share on other sites More sharing options...
montreau Posted May 5, 2012 Share Posted May 5, 2012 1. fix bugs: novare coast wz frame resets it`s position, companion frame resets it`s position in group, target of target frame sometimes shows up in wrong position. 2. fix portrait lag when you switch targets and rework targeting in general. 3. make it possible to move companion abilities. Link to comment Share on other sites More sharing options...
Rufcat Posted May 5, 2012 Share Posted May 5, 2012 * A ready check (/readycheck, /rc) or some way to find out if everyone in raid is ready to pull * Ability to see how long ago guild members were online (help clear up the trash) Link to comment Share on other sites More sharing options...
Qoheleth Posted May 5, 2012 Share Posted May 5, 2012 thanks for asking! here's a top-three list in order of priority, with some explanation. 1) buff/debuff sorting and scaling, especially on player/target this sort of feature is amazingly helpful for DoT classes (colorize their own debuffs, grayscale for others) in large-group environments. it's also of paramount importance for healers and anyone concerned with removing hostile effects. my biggest complaint with the current ui options as a healer is that debuff sizes are so small and not sortable, especially in operation frames. on that note... 2) reduce the chrome in operation frames there is so much wasted space in operation frames. names can be written over health bars. corner icons can be enabled for key effects (force armor, rejuvenate, SRM, etc.). debuffs can appear with larger icons in the center. many healers have probably become accustomed to this kind of layout thanks to some other MMO that we won't mention, which has a whole host of excellent unit frame addons. 3) focus target cast bar an easy one, right? we have cast bars for player, target, target of target, and companion, but not for focus target. please add this; it makes the focus target modifier key infinitely more useful! some other requests, much lower priority: - a threat meter (or "current threat on target" meter) - focus target's target window (i loved this in that other MMO) - mouseover healing (wait, what?) - increase height of player/target frames - remove chrome from quickbar frame #1 - one or two more quickbars (yes, really) - item set swapping feature (actually a much higher priority than a lot of this stuff) - ability to scale secondary windows (inventory, character, crew, etc.) thank you for your consideration! Link to comment Share on other sites More sharing options...
Recommended Posts