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Stryklone

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Everything posted by Stryklone

  1. Before the flames and people giving their assumptions of dev reasoning start, I'm noting for my answer the OP question is "What new features do you want?" That's different from saying I expect or demand my list be granted; I don't. The question also isn't "What reasons are listed by the devs in not putting in the features you're asking for?" I'm sure they have their reasons, many of which I've read and comprehend and I'm fine even with those I don't know; I'm just giving my list. You're welcome to give yours. Pazaak (so my wife will enjoy SWTOR as she did KOTOR1) Vehicle racing Ability to change colors on vehicles/mounts Appearance tabs Cantina activities Customization of an area in the main starship (yes, I know) Optional more storage on vehicles/mounts Continued individual stories (yes, I know) Better PvP mechanics for PvP servers Elimination of mistaken/involuntary PvP griefing on PvE servers Playable not-so-humans (yes, I know) Optional alternate controls for GSF Saving of filters/last shown prefs in crafting interface Removal of crafting tooltips for xxx modification station requirement where it isn't required Automatic granting of Advanced Class quest at level 10 (still a lot of "how do I get my AC?" questions on the fleets) Concerted mass effort of bug/glitch/never worked as intended fixes Customer Service in-game interface and FAQs revamp to show known workarounds/fixes etc. while bug reporting Expanded uses for current companions
  2. The OP is not alone. I support this and have wanted this for a long time. Just the stories which I have already done, uncluttered by side missions, unencumbered by the need to level which requires doing many other things, unneeding any other benefit or reward, unaddressed by rolling an alt ... unbroken story for its own sake. If it isn't practical or cost effective or could only be programmed on days which don't end in "Y" I trust the devs -- and no one else -- to be fully capable of making that decision themselves.
  3. If the following suggestions were implemented I'd be much happier with crafting: (1) Remove the "Requires [Crew Skill Type] Modification Station" part of the item's quick description in the crafting window. Do this for all items which don't require the use of a modification station. (2) For each crafting character remember which category menus were last open/closed so we don't have to open/close them again each time we switch to an alt and back. Several years ago Damion Schubert said this was a good idea and easy to implement; it would still be welcomed now. (3) For certain crafting items (for example, brocart filaments, brazing flux and the like) change the item description to add which crew skill produces them. Yes, some of us know this by now through experience yet those without the experience are left hanging, and crafting should be welcoming to the new player. (4) From the crafting window, enable searching through all of a player's server characters to find particular crafting materials. Would love for this to be a mouseover window over the mat's icon. (5) As long as we're setting up access for (4) might as well add viewing the "paper dolls" of alts and their companions. This would cut down on a lot of back and forth logouts/logins simply to check these. (6) As an alternative to (5) maybe at least viewing one's alts "paper dolls" when in a player's Stronghold would help a lot. (7) When examining an item in "Reverse Engineering" mode, showing the possibly learned new item icon with its stats would help aid the crafter to decide whether or not that is an item they would like to learn. Thanks for the feedback chance. Stryklone
  4. I know these items from my long-ago wishlist made it in: -Multiplayer (although only PvP here) -PvP -Off the rails Of course I never expected all or most of the list to happen; could have been happy with a dozen, or 10, or maybe 6. Could even have been happy all along with KOTOR's turret shooting, if with a multiplayer option. Too tired to dig through my saved posts from years back for the whole list. PvP ain't my thing, though. Rather work with people than against them.
  5. A personal definition? "Sustainable enjoyable cost-effective computer entertainment." Since it's MMO add "with others." A company definition? Bound to differ on who decides the "cost-effective" part.
  6. Okay, since polls are to be forbidden and an accurate one impossible at the moment let's just pretend there isn't a poll here. Simply take this single post for what it is, a single person's opinion. ===== Why I play SWTOR: Interesting character stories What SWTOR lacks for me (hasn't changed since before launch): Varied AI Robust space experience Cantinas that feel like Star Wars cantinas Pazaak, swoop racing minigames Why the lacking items matter to me: I've been doing the character stories incredibly, exceptionally, amazingly slowly to buy time for the other things to appear ... and I'm running out of interesting character studies. ===== Thanks for a feedback chance.
  7. Just wondering what the progress was and ETA is on the following: ===== From the Community Q&A: June 1, 2012 Insomniel: Is it possible to make tiny adjustments to crafting dialog? Namely, could you save schematics filter settings per character or even per account - I like my schematics sorted by level and it is rather irritating to sort them this way almost every time I open the dialog after changing locations or relogging. It would also be nice to start with collapsed schematics trees . Damion Schubert (Principal Lead Systems Designer): This is a good idea. I will pass it on to the GUI team. ===== It's still rather irritating. Thanks for the feedback chance.
  8. And we are also on the planet Earth. Neither statement has anything to do with your earlier statement: "... and Disney specifically stated that no other Star Wars games would be produced outside of LucasArts." or the correction. As of Apr. 3rd we have even more info from Disney: "After evaluating our position in the games market, we've decided to shift LucasArts from an internal development to a licensing model, minimizing the company's risk while achieving a broader portfolio of quality Star Wars games." Source That also doesn't matter about PC, console, or whatever. I've nothing against you; just correcting a statement which wasn't accurate. Enjoy your day.
  9. Signed into the forums twice today. Both times there's been the "don't recognize the computer" message and I've had to go fetch the email stuff. Okay, the first time not recognizing -- that's understandable. But shouldn't it be recognized after the first? BTW, it's the same computer I've been using for at least the last 6 months playing the game/logging in to forum.
  10. Actually LusasArts had stated that a while back but after the purchase Disney's head honcho stated a willingness to change that: The company indicated, in a conference call discussing the Lucasfilm deal, that it expects to continue that focus, even with the Star Wars license in house now. "We're likely to focus more on social and mobile than we are on console," said Disney CEO Robert Iger. "We'll look opportunistically at console, most likely in licensing rather than publishing, but we think that given the nature of these characters and how well known they are, and the storytelling, that they lend themselves quite nicely, as they've already demonstrated to the other platforms." Source Bold added for emphasis.
  11. I know tone is hard to judge. The statements were meant only as explanation, not complaint.
  12. Excellent point. Wish it had a different result but guess the other myriad factors on their own still add up to 2 stories being cheaper than 8.
  13. If you wish to believe "adds to QA cost and development cost and makes it hard to design everything" encourages that type of design, go ahead.
  14. The company designed the game for 3 years before opening a forum. They didn't want our opinion on what to put in the game.
  15. The big thought? He says it's not worth it to design meaningful choices. " ... do be careful about adding lots of choice with consequence because that adds to QA cost and development cost and makes it hard to design everything."
  16. 1. In-game voice chat for your group. 2. Save and import keybindings. 3. Pazaak. 4. Active cantinas and a reason to go there. (See #3) 5. Tooltip for crafting materials depicts which crew skill and tier gathers it for EVERY material. (For example, it's completely absent from many Scavenging materials such as Brazing Flux. That's confusing to everyone who doesn't have Scavenging but needs a material from it, such as Cybertech.) 6. Prevent kill stealing.
  17. It is EA's right to steer the game in any direction they wish but this direction doesn't fit what's enjoyable for me. In a few months I'll be escorting a new player through the class story and then - with no bad wishes to anyone - we'll both bow out at 50.
  18. A year ago the answer to "What to do at endgame?" was "Roll an alt. We have 8 different stories." Now 8 is 2. The company does seem intent on rubbing out all strokes of uniqueness.
  19. I realize my situations and playstyles are fairly unique and to each his own, but I've gone from longtime Sub to Preferred (although it will be a while before the sub expires). The main reason I'm still in the game now is waiting for my fiancee to get through with KOTOR 2, She's a gaming noob and her only other PC game has been KOTOR 1. When she's ready then we can both stroll through the story here. It's been nice to be in an active guild up to now but when she joins we'll just be doing a co-op style KOTOR; at that point we won't be doing ops/warzones/PvP. Things which won't matter to me then: 1) Sprint at level 1. As long as her char. moves at the same speed as mine, no problem. 2) No restrictions on warzones. Don't play them. 3) No restrictions on fp's. Can do without, here for the individual story. 4) No restrictions on space missions. Don't play the space on rails. 5) Unrestricted access to operations. Don't do ops. 6) Unrestricted access to Section X. Don't see a need for my chars. to get HK. 7) No credit cap. Not a concern, not a regular buyer on the GTN. 8) Free respecs. Not a PvPer, not a big issue. 9) More character slots. Yep, those are nice. 10) Reduced costs in removing mods from gear. Not a worry, we'll stop at 50. 11) Ressing on spot for free. That's nice, too, but not enough to warrant $15/month. 12) No restrictions on gear usage Enough coins from sub saved up to buy this. 13) No penalty to legacy xp. Don't mind it going slowly, I'm mellow. So as you see the F2P restrictions really won't restrict me too much. My own four pillars for a Star Wars game are Star Wars, crafting, the individual story, and an enjoyable space experience. Crafting has taken big hits from the CM; the individual story stops before Makeb; any SSSP is far in the future, if ever. One pillar isn't enough to stand on. Nice co-op game. If they ever continue the personal story or the SSSP I'll check it out again.
  20. “The subscription requirement was driving away huge numbers of people who do not want to commit to paying monthly.”
  21. Hate: No in-game voice chat. Want to see the most: Terrain modifiers for combat and/or movement; combat is more interesting when having the high ground matters.
  22. Headed to be a placeholder game. Note that the studio to make this game was in existence for 3 years before forums/feedback were set up. That indicates no one's opinion was wanted until what the devs had already chosen was too late to change. The big secret design direction from the beginning? Copy another game. That was such an overwhelming direction that changing SWTOR from its WoW inertia to its own game is like trying to change course on a supertanker. Many "new" parts of this game are simply repurposing content which already exists. Without the type of PvP that players like the game will end up losing a big revenue stream. When will their patience run out? Same can be said for those waitng for a new space experience. For those here for voiceovers and story, future offerings seem to be less voiceovers and story. There's a lot to overcome for SWTOR to end up as "the" game people want to play for years and years. For now it's fine and enjoyable for me -- I haven't run out of class stories. Yet. Just one person's opinion.
  23. It's nice to read that you're serious about fixing it. Nicer still would be seeing it fixed. Nicest of all would be testing such things with players before going live.
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