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Shinarika - Shadow Breaker [Ultimate Jedi Shadow/Sith Assassin Guide]


Xinika

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  • 2 weeks later...
1.3 dps gear setup - 7/14/2012

 

youtube: http://www.youtube.com/watch?v=brno7godcbe

 

here lies the gear updates for the shadow / assassin in 1.3. An important note that i want to add to this, is creativity. The beautiful part about tor is the ability is to mix/match gear parts. Although there's cookie cutters regardless, the important part is the numbers.

 

 

0:05-2:09 : Gear setup and commentary

2:11-2:22 : Keybindings

 

Really?!?!?!

 

The stats, that you showed on that video, SUCKS!

 

1-able you should look at stats unbuffed!!!!

 

It should have been around 10% Accuracy (melee 100%, force 110%), not 6%.

30% Melee Critical Chance (un-buffed), and 30% Force Critical Chance (un-buffed)

(you want to get both at 30%, but Force stacks different than Melee)

75% Surge Rating, both Force and Melee

If you have all that, then you start stacking Power.

 

You don't want more surge or critical, because that amount is Hight Cap. for now for Shadow!!!

 

YOU ALWAYS, CHECK YOUR STATS !UN-BUFFED!

 

 

Good tips in this Tutorial, quality of pugs was getting better lately, BUT STATS ARE TOTAL FAIL!

 

 

 

So: Stack 8 to 10% Accuracy (if you get around that amount you have 98% - 100% Melee, and 108% - 110% Acc).

 

30% Melee/Force Critical Chance

(Force Crit Chance doesn't stack from Strenght like Melee does, so always consider Force Crit Chance 1% lower than Melee is)

 

75% Surge Rating Force/Melee (No tips here, they gather the same way)

 

ALSO! I said that there is a way to get 150 FORCE.

But, I won't repeat myself, so find it out yourself.

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Really?!?!?!

 

The stats, that you showed on that video, SUCKS!

 

1-able you should look at stats unbuffed!!!!

 

It should have been around 10% Accuracy (melee 100%, force 110%), not 6%.

30% Melee Critical Chance (un-buffed), and 30% Force Critical Chance (un-buffed)

(you want to get both at 30%, but Force stacks different than Melee)

75% Surge Rating, both Force and Melee

If you have all that, then you start stacking Power.

 

You don't want more surge or critical, because that amount is Hight Cap. for now for Shadow!!!

 

YOU ALWAYS, CHECK YOUR STATS !UN-BUFFED!

 

 

Good tips in this Tutorial, quality of pugs was getting better lately, BUT STATS ARE TOTAL FAIL!

 

 

 

So: Stack 8 to 10% Accuracy (if you get around that amount you have 98% - 100% Melee, and 108% - 110% Acc).

 

30% Melee/Force Critical Chance

(Force Crit Chance doesn't stack from Strenght like Melee does, so always consider Force Crit Chance 1% lower than Melee is)

 

75% Surge Rating Force/Melee (No tips here, they gather the same way)

 

ALSO! I said that there is a way to get 150 FORCE.

But, I won't repeat myself, so find it out yourself.

 

Convincing argument. I'm completely sold.:rak_03:

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Convincing argument. I'm completely sold.:rak_03:

 

You know, nvm.

Because there are data, and the Argument is that:

You should check your stats un-buffed..... (the buffs doesn't give DR,: for example Smuggler Buff which gives flat 5% Critical Chance,)

Every proper PVP'er in SWTOR should know this already.

(I made constant threads about Shadow, even before you made this thread. It is just that people won't find something, if it's not pin-pointed to them)

 

But yeah, (gonna be discriminating now, sorry) to get Woman into admitting, that she was/is wrong, it's just plain impossible.

You should just accept that the stats you thought are "perfect", are not perfect.

You should change title to: Almost Ultimate.

 

and YEAH, you sure know that there is a way to get 150/160 Force on Shadow...... Perfect for PVP

Edited by ProKsnNwk
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Hi!

I'm having trouble against marauders/sentinels in PvP with my Kinetic Shadow (dps stuff), especially in 1vs1 and when they are full War Hero (I'm getting there). The other classes are fine to me in 1vs1, even though Specialists are tough.

Sometimes it's quite frustrating to face one of them, they look like the most abused PvP class....

 

Since I know you used to play the 31/0/10 dps stuff Kinetic Shadow (I admired that) could you please give me tips or small guides to counter the Maraudeurs?

Edited by thekingtomb
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Hi!

I'm having trouble against marauders/sentinels in PvP with my Kinetic Shadow (dps stuff), especially in 1vs1 and when they are full War Hero (I'm getting there). The other classes are fine to me in 1vs1, even though Specialists are tough.

Sometimes it's quite frustrating to face one of them, they look like the most abused PvP class....

 

Since I know you used to play the 31/0/10 dps stuff Kinetic Shadow (I admired that) could you please give me tips or small guides to counter the Maraudeurs?

 

Simply strat and will always work. Kite them. Never fight them toe to toe.

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Simply strat and will always work. Kite them. Never fight them toe to toe.

 

Exactly, when you kite them, it's not you feeling squishy, but them :).

 

Anyway, whatever with the stats, everyone has his own preferences.

I just meant that the Buffs doesn't gives the DR, that's why you should check stats un-buffed.

Edited by ProKsnNwk
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Ohh, and more important: Do you think I should use a shield in PvP (Kinetic dps gear)?

I know the question sounds stupid, but since most of the techno/force attacks ignore the shield, should I relinquish it and add a power boost? Is the difference worth it?

Edited by thekingtomb
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  • 2 weeks later...

Trying out pve mystics bonus with 23/1/17. Opening burst is definitely better and is very good for 1v1 / 1v2 when going solo for a node. I think it will benefit the most for infil or Arika rather then kinetic/balance.

As kc/hybrid it requires a change in playstyle, too — you have the downtime when energy is regening and if you just continue to spam abilities it wont be any different then without the bonus.

Like it better then other bonuses so far. Also didn't have enough bm armorings so i put in 3 pve BH armorings and 1 BM, all other stuff is WH so that resulted in about 1180 exp.

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That thread nearly convinced me that it's better to leave expertise at 1100+ and go for others stats, so i decided to do some math.

Let's take offhand as example.

Primary damage with WH offhand is 824-1067, pvp damage boost is 24.26%. With BH damage is 840-1083, damage boost is 22.75%.

1067 * 0.2426 = 258.8542

1083 * 0.2275 = 246.3825

1067 + 258.8542 = 1325.8542

1083 + 246.3825 = 1329.3825

So we indeed have some increase, also +0.12% crit and +5 endurance. However we lose 0.86% pvp damage reduction.

 

I'd say if swap some expertise to stats it's better to do it with armorings, 3 BH dps armorings will give 96 willpower and 45 endurance for a cost of 150 expertise. Focus gains only 26 wp and 47 power for 113 expertise.

 

* edit *

Armoury link (under wish ilst) what do you think about such setup?

Edited by Alhxor
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Well, expertise is highly overated, IMHO.

 

Let me give you an exemple: I play fully on defense (my choice, but it's good too if you know how to exploit it fully).

Expertise and endruance are roughly on the same amount on several items.

- 100 expertise give me roughly 1% damage resistance. I have over 25k, so it's almost like having 300 more hp.

- 100 endurance will give me however 1091 hp (accounting several bonus)

 

If you count it well, it means endurance brings almost 4 times the resistance of expertise, so why, for exemple, people playing in survival gear, think a +41 expertise cristal is better than a +41 endurance one?

 

The same is probably true with several stats. You can say: say, but expertise brings defense and attack!

But even like this, what is better? 1% defense bonus + 1.5% attack bonus, or 4% defense, or 3% attack ?

You can hesitate on the two last, but only someone strange would pick the first option imho...

 

I have made calculations, and seen that most often, other stats become more interesting than expertise once expertise reach 900... and damn, that's really easy to reach 900...

Edited by Moonheart_S
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Hey there,

 

Two questions on my part ;).

 

 

I have quite a balanced shadow. I have been a 31 0 10 fan since infiltration has become squishier than a sage. On a full voidstar I do 4-500k with my shadow and I have over 800 force bonus dmg (using a focus this goes to 900) with 95% accuracy. My melee dmg is beyond 1100 on primary and bonus dmg is 570+.Expertise 1215 with legacy braces/ belt ( rakata grade armourings). Bottom line I got over 1000 power on it and 77% surge with shield, even more without. Crit is at 29 % buffed ( i got a level 50 smuggly/jk as well) and I did not abuse in certain areas. I tried to keep a balance in all the stats and some might disagree. For the past two days I have been farming the so called BIS mods (force mystic boots is it?) where you get endurance/wp/power. Now removing the old force mystic glove mods which had higher wp and endurance has started to decrease my hp but increase my dmg. I was sitting at 20500 HP with wp stim and trooper buff. I am sitting now at 20010 hp with trooper buff and wp stim. So the more power I put the more I drop in my primary stats.

 

My first question : Should I continue using these BIS with higher power and drop my wp/end even further? If I increase my damage again but am i still viable as a tank in dps gear? At the moment I am doing 100-200k protection in most of my warzones and I am worried that the more I drop my hp (1215 expertise only due to the usage of a power crystal) the less useful I become in this gear and I will have to put my full survivor gear.

 

My second question is : should i give up slow time in favour of force imbalance? Does force imbalance provide more to the team than slowtime (constant snare and lower dmg on people) ? Will my dmg be increased overall in wz?

 

 

 

PS: I have seen builds without the kinetic ward. Don't you drop survivability by ignoring that? If I respec to one without kinetic ward then I put a focus and ... I am not a tank anymore :D

Edited by Leafy_Bug
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  • 4 weeks later...
Hey there,

 

Two questions on my part ;).

 

 

I have quite a balanced shadow. I have been a 31 0 10 fan since infiltration has become squishier than a sage. On a full voidstar I do 4-500k with my shadow and I have over 800 force bonus dmg (using a focus this goes to 900) with 95% accuracy. My melee dmg is beyond 1100 on primary and bonus dmg is 570+.Expertise 1215 with legacy braces/ belt ( rakata grade armourings). Bottom line I got over 1000 power on it and 77% surge with shield, even more without. Crit is at 29 % buffed ( i got a level 50 smuggly/jk as well) and I did not abuse in certain areas. I tried to keep a balance in all the stats and some might disagree. For the past two days I have been farming the so called BIS mods (force mystic boots is it?) where you get endurance/wp/power. Now removing the old force mystic glove mods which had higher wp and endurance has started to decrease my hp but increase my dmg. I was sitting at 20500 HP with wp stim and trooper buff. I am sitting now at 20010 hp with trooper buff and wp stim. So the more power I put the more I drop in my primary stats.

 

My first question : Should I continue using these BIS with higher power and drop my wp/end even further? If I increase my damage again but am i still viable as a tank in dps gear? At the moment I am doing 100-200k protection in most of my warzones and I am worried that the more I drop my hp (1215 expertise only due to the usage of a power crystal) the less useful I become in this gear and I will have to put my full survivor gear.

 

My second question is : should i give up slow time in favour of force imbalance? Does force imbalance provide more to the team than slowtime (constant snare and lower dmg on people) ? Will my dmg be increased overall in wz?

 

 

 

PS: I have seen builds without the kinetic ward. Don't you drop survivability by ignoring that? If I respec to one without kinetic ward then I put a focus and ... I am not a tank anymore :D

 

Wow how do u get 400,000+ damage? I still don't get that. I'm not DPS. I guess that's why. I'm a full war hero survivor gear shadow with augs and I'm lucky to get 150,000 (very rare). I am also 31-0-10 and enjoy it.

 

I can only talk from a PvP perspective.

 

As far as FIB I have used that and slow time extensively. I personally now go with slow time but I miss FIB. I use slow time for two reasons over FIB.

 

1. DAMAGE; I don't have to waste the time to move my hand to the mouse (like w FIB I'm not a big mouse user), it's easier to spam, and I can hit 5 targets at once compared to 3 with FIB. Those things give me more damage, and I have confirmed this in my combat logs. Now maybe if you have more surge and crit it will be diff, you will have to double check. I'm pretty sure Slow Time can do about 30% more damage if u crit, does for me. Taunt...it lowers their defenses too. That's my primary objective.

 

2. SPEED, AND HUTTBALL; Slowing people down helps with preventing our own caps and with me "escaping", and when I am constantly left alone to deal with 8 people attacking only me, escaping is great. It also helps to slow opponents down in Huttball, where FIB does not contribute at all.

 

ADVANTAGES OF FIB;

Now with FIB you can prevent caps like nothing, there have been many times recently where I had the chance to prevent a cap but I wasn't close enough. The "capper" had resolve on so I couldn't pull and I couldn't use tele throw. Slow Time was ineffective here. Point is FIB will always help u prevent caps, if you can do 500k to 400k damage already I would def go for FIB unless your trying to be the best "damage doer" on your team, but lets be honest preventing a cap is much more important than a little bit more damage...unless your me struggling for it. lol. Plus if your worried about losing damage, remember you would have two more skill tree points...and can even take more. After that you can put them in something for damage. Also FIB will heal you.

 

Go for FIB and use those extra 2-4 skill tree points for more force or more damage with project... than switch spec back to Slow Time in HUTTBALL. That;s my suggestion, but to each his own.

 

For PvE you have to consider the "threat" with slow time brings.

Edited by NoaFlux
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