croza Posted April 22, 2012 Share Posted April 22, 2012 Evidence??? If you make this claim, you should provide a lot of screen shots, and show that in a large proportion of WZs most players are playing senti. Otherwise, this post is another nonsense QQ. Link to comment Share on other sites More sharing options...
Moosestick Posted April 22, 2012 Share Posted April 22, 2012 (edited) Evidence??? If you make this claim, you should provide a lot of screen shots, and show that in a large proportion of WZs most players are playing senti. Otherwise, this post is another nonsense QQ. First day there were a lot of mara/sents. A week later it looks like this: http://imageshack.us/photo/my-images/138/screenshot2012041619194.jpg/ 5800 from PT http://imageshack.us/photo/my-images/256/screenshot2012041619195.jpg/ <3 monop. battlemaster and almost got 100k http://imageshack.us/photo/my-images/546/screenshot2012041321404.jpg/ Edited April 22, 2012 by Moosestick Link to comment Share on other sites More sharing options...
stinkybird Posted April 22, 2012 Share Posted April 22, 2012 these classes are being rolled for one reason they are OP with a ton of stuns/interrupts/knockbacks. Bioware needs to take a few of their tools away and then you will see more of the other classes. melee classes should be the ones with knockbacks not range. there is also way too much CC in the game. there really is no need for each class to have 2 kinds of CC. should be each class has 1 interrupt 1 long CC if you don't have a knockback. if the class has a knockback then their CC should be a short 4sec one. also there is way too much AoE that dose way too much dmg in PVP. AoE should not be that effective in PvP. its a single target game. for people to sit and use their AoE in a warzone cause it dose more dmg than their single target is a pure joke. Link to comment Share on other sites More sharing options...
Moosestick Posted April 22, 2012 Share Posted April 22, 2012 (edited) melee classes should be the ones with knockbacks not range. there is also way too much CC in the game. Why would melee want a knockback? You kinda want them in range. Saying this kinda invalidates anything else you might post Edited April 22, 2012 by Moosestick Link to comment Share on other sites More sharing options...
exphryl Posted April 22, 2012 Share Posted April 22, 2012 (edited) I've had 3, 7 Warrior Teams (Oddly the 8th on each was a Sniper/Gunslinger) and 1 full 8 Warrior Team I went up against. They lost each match because lets face it, no heals means you'll lose most of the time. However I have renewed hate for the fact Roots aren't on Resolve due to charge after charge after charge going on in these fights... Edited April 22, 2012 by exphryl Link to comment Share on other sites More sharing options...
Shalinya Posted April 22, 2012 Share Posted April 22, 2012 it's so funny how noobs claim warzones are full of sents as everyone rerolled. rerolling a class all the way to 50 + full bm takes how long? For some freak / nerd 2-3 weeks non stop playing (that's like /RLquit)? for some casual 1-2 month? Link to comment Share on other sites More sharing options...
SeloDaoC Posted April 22, 2012 Share Posted April 22, 2012 (edited) knockback, stuns, mezzes, call for help. knockback, stun, full resolve, cc break, proceed to facerape it's so funny how noobs claim warzones are full of sents as everyone rerolled. rerolling a class all the way to 50 + full bm takes how long? For some freak / nerd 2-3 weeks non stop playing (that's like /RLquit)? for some casual 1-2 month? you dont need BM gear to own as a sent/mara. i have a 50 sent in cent/champ gear, and he owns so much more then my commando, just using a few skills. Edited April 22, 2012 by SeloDaoC Link to comment Share on other sites More sharing options...
Dayshadow Posted April 22, 2012 Share Posted April 22, 2012 lol see why i am sticking to the pve content. Nubs roll the classes because bio has this system set up like the fail SoE did in the end. by introducing flavors. First off they should have invested in more classes than the 4 that branch to 8 with advance classes for each side. I am with you on the nub re-rolls, they failed in letting people have 8 slots when two should have been enough. However, the pve content is everything I thought bio and former kotor games could be. Forget pvp and join the Pve side. 2 slots is note enough to do ALL the stories. I have 8 characters. 1 of every AC Vanguard Juggernaut Scoundrel Sorceror *Sentinel *Shadow *Mercenary *Sniper *tentative With legacy and the way crew skill missions work making characters spread across multiple servers (as I initially planned) isn't... optimal. Link to comment Share on other sites More sharing options...
cyvaris Posted April 22, 2012 Share Posted April 22, 2012 knockback, stun, full resolve, cc break, proceed to facerape you dont need BM gear to own as a sent/mara. i have a 50 sent in cent/champ gear, and he owns so much more then my commando, just using a few skills. Okay now I KNOW you are lying. I have played Sent since Beta and the have at least eight skills they use ALL the time. I have a good twenty keybinds on my Sent. There is NO way you are using "just a few skills" and doing well. Now if there is any class that only uses a "few skills" its the tracer spamming commando. Link to comment Share on other sites More sharing options...
Clono Posted April 22, 2012 Share Posted April 22, 2012 It's not that they're too hard to fight against, or that they're overused a lot; it's just people don't know how to fight them. Either that or they just get ganked by a group of them. How often do you PVP, and what sort of proficiency do you have in your classes playstyle? Not getting mad at ya, but I'm a Sentinel and I hardly ever gank. Link to comment Share on other sites More sharing options...
Pervcat Posted April 22, 2012 Share Posted April 22, 2012 The only thing worse than a Marauder is a Sith Warrior! I see what you did there.. OP: good for you, all i see in WZ is sorcs / sages.. this wont change until we have cross server WZs Link to comment Share on other sites More sharing options...
Dayshadow Posted April 22, 2012 Share Posted April 22, 2012 (edited) Okay now I KNOW you are lying. I have played Sent since Beta and the have at least eight skills they use ALL the time. I have a good twenty keybinds on my Sent. There is NO way you are using "just a few skills" and doing well. Now if there is any class that only uses a "few skills" its the tracer spamming commando. Per fight, yes. Marauder can kill people so quickly in some cases their targets are dead after 4 skills. If that. Assuming he only picks on classes he knows he can dominate. I usually get beat pretty quickly as a sorc. but as a jugg I sometime beat 2 marauders at once. At the same time my jugg takes more time to wittle down a consular (without them even healing). I think this game has class specific dmamage bonuses. Marauder beats sorc. Jugg beats marauder, sniper beats melee and so on. I'd swear my jugg takes more damage from snipers than my sorc. Edited April 22, 2012 by Dayshadow Link to comment Share on other sites More sharing options...
Blloodbane Posted April 22, 2012 Share Posted April 22, 2012 Per fight, yes. Marauder can kill people so quickly in some cases their targets are dead after 4 skills. If that. Assuming he only picks on classes he knows he can dominate. I usually get beat pretty quickly as a sorc. but as a jugg I sometime beat 2 marauders at once. At the same time my jugg takes more time to wittle down a consular (without them even healing). I think this game has class specific dmamage bonuses. Marauder beats sorc. Jugg beats marauder, sniper beats melee and so on. I'd swear my jugg takes more damage from snipers than my sorc. I bet those targets were light armor Link to comment Share on other sites More sharing options...
MMOgamer Posted April 22, 2012 Share Posted April 22, 2012 knockback, stun, full resolve, cc break, proceed to facerape you dont need BM gear to own as a sent/mara. i have a 50 sent in cent/champ gear, and he owns so much more then my commando, just using a few skills. What few skills are they? Please oh wise on, tell us what "few skills" you use to own everyone. Link to comment Share on other sites More sharing options...
Dayshadow Posted April 22, 2012 Share Posted April 22, 2012 I bet those targets were light armor Whose targets? Link to comment Share on other sites More sharing options...
Blloodbane Posted April 22, 2012 Share Posted April 22, 2012 (edited) Whose targets? Per fight, yes. Marauder can kill people so quickly in some cases their targets are dead after 4 skills. those people... I am in WH/BM gear and similary geared light armors I can hurt and hurt bad, or those coming in thinking they can make do with their PVE gear... or both...but I have never 4 shotted anyone unless they were injured or being attacked by an assist of some sort. Edited April 22, 2012 by Blloodbane Link to comment Share on other sites More sharing options...
Darth-_- Posted April 22, 2012 Share Posted April 22, 2012 is this why right before and after 1.2 all i see now is sentinels/guardians and juggernauts/marauders? nope, re-rolls, just like the ops re-rolls and the bh re-rolls all after they fixed that amazing dmg the sorc's once could do + healing. all you do is QQ just play your class and enjoy the game Link to comment Share on other sites More sharing options...
Auxxi Posted April 22, 2012 Author Share Posted April 22, 2012 i just left another warzone with 6 marauders and i say - the game is pretty pathetic now - and made for one class now Link to comment Share on other sites More sharing options...
Poe_ Posted April 22, 2012 Share Posted April 22, 2012 all you do is QQ just play your class and enjoy the game LOL dude. Maras and Sents are so utterly disgustingly out of whack in PvP pre- and post-50, and you're like "dude, just play and have fun." That's funny. Link to comment Share on other sites More sharing options...
Poe_ Posted April 22, 2012 Share Posted April 22, 2012 i just left another warzone with 6 marauders and i say - the game is pretty pathetic now - and made for one class now Yep. It's fun to watch them all fight each other, while the rest of the classes sport the huttball over the goal. GG Bioware, you broke Merc Arsenal (and refuse to even contribute to the class thread data on this), did nothing to affect the tank-pvp issue that you set out to try to fix, ridiculously overpowered Force warrior classes for PvP, tweaked Snipers to a point where the only thing that's changed is re-learning the complexity of an already average competitive pvp class, and finally, you wrapped it all up in your big 1.2xxxx patch. GW2 anyone? Link to comment Share on other sites More sharing options...
sinfulace Posted April 22, 2012 Share Posted April 22, 2012 oh please juggernauts or only good in hutball other wise they are near wothless they dont have great damage and almost no survivability Link to comment Share on other sites More sharing options...
kronomandar Posted April 23, 2012 Share Posted April 23, 2012 i've played a sith jug since head start and all i can say is... thank god bioware did something about the complete domination of pvp by ranged classes! i hope the current state remains as it is until well after world pvp is reintroduced. pvping on ilum as a warrior was an excersize if uselessness with the way ranged classes used to dominate. maybe now we can all enjoy pvp equaly. Link to comment Share on other sites More sharing options...
Isislol Posted April 23, 2012 Share Posted April 23, 2012 i've played a sith jug since head start and all i can say is... thank god bioware did something about the complete domination of pvp by ranged classes! i hope the current state remains as it is until well after world pvp is reintroduced. pvping on ilum as a warrior was an excersize if uselessness with the way ranged classes used to dominate. maybe now we can all enjoy pvp equaly. This. Nothing was more frustrating than playing melee pre patch when every WZ was Huttball with 6 ranged classes all capable of knocking/rooting and tanking melee if needed. They still spam knockbacks but if you can stay on them they just die. Too bad many facerollers don't know how to correctly use their CDs and if they can't knock you back off the bridge they just stand there trying to hard cast vs melee. Link to comment Share on other sites More sharing options...
Poe_ Posted April 23, 2012 Share Posted April 23, 2012 i've played a sith jug since head start and all i can say is... thank god bioware did something about the complete domination of pvp by ranged classes! i hope the current state remains as it is until well after world pvp is reintroduced. pvping on ilum as a warrior was an excersize if uselessness with the way ranged classes used to dominate. maybe now we can all enjoy pvp equaly. Are you for real? That Sniper 35 meter range was gettin' ya down? You sir must be one of the worst god-awful PvP players on earth. To say that 'ranged classes dominated' means that: a) you don't know how to LOS b) you always go 1v1 c) you run a PvE tank spec and expect to dominate d) you forgot that you have a charge I normally try not to rise to the trollbait. Holy cow man, you need to stop playing the game. Link to comment Share on other sites More sharing options...
Poe_ Posted April 23, 2012 Share Posted April 23, 2012 ... ranged classes all capable of knocking/rooting and tanking melee if needed. Yeah my sniper 'tanks' often. LOL dude, really. Link to comment Share on other sites More sharing options...
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