Jump to content

Moosestick

Members
  • Posts

    531
  • Joined

Everything posted by Moosestick

  1. Breaking news: low level pvp isnt fair. More info at 11.
  2. Roll a Mara, pvp for 5 minutes. Log back onto sin and all the tears about how sins need buffs will dry up.
  3. If you get frustrated, just level a sage/sorc. Resource free ae that you cast once per trash pack and everything dies before the channel is over.
  4. Not sure if serious and terrible, or bad enough to be upset about guard to the degree that trolling becomes a release.
  5. World pvp was patched away years ago. While it is hilarious that open world kills give no valor, that is how they want it.
  6. Basic misunderstanding of core mechanics leads to misunderstandings everywhere. There are no bronze/silver/gold medals. You get a medal for x. Limit of 8 medals that count towards the bonus comms/valor. The silver/gold look you see is based off the total number of medals you earned which is irrelevant to the bonus after 8 total. A guy getting 20 medals gets the same reward you do for 8. Do some Google/forum searching for your other issues
  7. It is impressive that after 3? years, the playerbase is still going to crumble "next month" because the 20% of premades that are good are not fair to soloers in an mmo.
  8. If bastion, enraged d, or any of the other lol abilities they have been given blocked incoming heals I could agree. The game has changed greatly since this ability was last nerfed. This ability should be where marauders large heal and dcd should be located. Agree I would rather have root/slow immunity while cloak is up. Total CC immunity would be fun, but OP. Personally I would rather keep the option for double predation and fix roots with cloak.
  9. Enemy player flagged near you, and you didn't turn off companion ae attacks. Seems more like a L2P.
  10. UR is stuck in 1.10. With the way other classes large DCD work, it should heal 50%.
  11. Undying rage needs the health penalty removed to start. Originally the devs stated that it was in there because they wanted a penalty for a class being "immune" to damage and there were also comments that allowing such a powerful cooldown to be used while stunned would be op. Then it was nerfed to take health at the end of the ability because they did not want a class being "immune" and healing or being healed. Fast forward to force barrier and its heal, jug enraged defense, sin immunity, etc and UR remains stuck in 1.10 along with all the other mara DCDs.
  12. Sad that so many are thinking that giving up back to back speed is a good thing. For those that think immunity tied to cloak of pain is overpowered, look at some of the other melee classes abilities.
  13. Can't remember ever seeing this except in a few rare circumstances where the one healer was focused the entire time and the marauder was ignored. Or bad healers. Undying rage was nerfed because they didn't want a class being healed while "immune". Made sense before we had sorc bubble. I would prefer a modest(~50%) heal in addition to the damage reduction. Would be comparable to other classes oh **** abilities, immunities, etc. I would also love to see the cooldown on gore being reset if cc is applied while it is up(root/stun/knockback) Mixed on this. Nothing is better in huttball than double predation. Agree. They should have layered everything into crip throw. Personally I am pleased with what they did with choke, and I imagine they can't do away with the channeling entirely without a lot of work. People have been pushed off ledges or into traps and think it would be cool. Granted if they made it reset our leap as well like jugs it would be acceptable.
  14. In need of help? Sure. Broken? No. Granted I am biased, but defenses or offensive power need to be looked at. Of course if they do both, it will be horribly op. It should be no problem to get the 8 medals for cap, even on a Mara/sent
  15. Jugs get throw and thrown execute. Maras used to have push but that was quickly taken away in beta. Having a push would be fine if it reset leap cooldown but I would rather have an ability that let us stick to targets instead of push+leap+rooted/snared/rooted again/stunned. /facedesk
  16. While nice, since most ranged classes have access to more stuns/knockbacks/roots than if you could fill an action bar with breaks/closers, I would rather see a mid-tier utility that grants cc immunity to cloak of pain That and hitting harder than ranged classes, because....30m attacks
  17. A decent shadow/sin that wants a piece of you and opens from stealth with a full rotation? 1: grab ankles 2: try to hand him a bottle of lube because otherwise he is going in dry.
  18. Recently came back after 2 years. If you like the playstyle, keep with it. @60 I feel similar to what I did a few years ago, just have to play catch-up with casters a little harder, and accept that a non-tard sin/pt will global me. Though I am playing carnage.
  19. Good point. They should fix it so that when you que it should put you against mirror classes of the same level. Anything less might be unfair and lead to tears.
×
×
  • Create New...