FlyinSpaghetti Posted April 13, 2012 Share Posted April 13, 2012 It doesn't take a rocket scientist to see that they are OP, I'm seeing damage figures of up to 4-6k a second on the lightning strike which the only way to get away from it is use the 45 second stealth and you need to get out of their field of view because the range of the lightning strike is too long. They already have a ton of interrupts so why not buff those or keep them the same and nerf the actual damage a sith sorcerer can do, I'm not sure about the republics counterpart to sith sorcerer but maybe put them on them same level also if need to? I'm just saying this because force users shouldn't really be DPS IMO, you start to see this when you have 8 force users on the opposite team and all that warzones are is just a screen full of lightning. It's also probably why people are complaining about graphics in warzones because their gpu's can't handle all the force effects and lightning bolts. Link to comment Share on other sites More sharing options...
Camilladilla Posted April 13, 2012 Share Posted April 13, 2012 Did I fall into a time warp? Link to comment Share on other sites More sharing options...
Gonewild Posted April 13, 2012 Share Posted April 13, 2012 It doesn't take a rocket scientist to see that they are OP, I'm seeing damage figures of up to 4-6k a second on the lightning strike which the only way to get away from it is use the 45 second stealth and you need to get out of their field of view because the range of the lightning strike is too long. They already have a ton of interrupts so why not buff those or keep them the same and nerf the actual damage a sith sorcerer can do, I'm not sure about the republics counterpart to sith sorcerer but maybe put them on them same level also if need to? I'm just saying this because force users shouldn't really be DPS IMO, you start to see this when you have 8 force users on the opposite team and all that warzones are is just a screen full of lightning. It's also probably why people are complaining about graphics in warzones because their gpu's can't handle all the force effects and lightning bolts. This guy obviously knows what he is talking about. Nerf Sorcs, Buff Mads and Assassins. Link to comment Share on other sites More sharing options...
McGarnagle Posted April 13, 2012 Share Posted April 13, 2012 Did you patch the game? Have you played recently? I thought sorcs were very effective pre 1.2, but certainly not post 1.2. Link to comment Share on other sites More sharing options...
vimm Posted April 13, 2012 Share Posted April 13, 2012 Did you patch the game? Have you played recently? I thought sorcs were very effective pre 1.2, but certainly not post 1.2. Why not? It's still a good class (: Link to comment Share on other sites More sharing options...
XenonParsec Posted April 13, 2012 Share Posted April 13, 2012 It doesn't take a rocket scientist to see that they are OP, I'm seeing damage figures of up to 4-6k a second on the lightning strike which the only way to get away from it is use the 45 second stealth and you need to get out of their field of view because the range of the lightning strike is too long. Sure you are buddy. If people STILL think sorc/sage is op after a major nerf in 1.2, then those people are simply bad at pvp. Fact. Link to comment Share on other sites More sharing options...
unixbomber Posted April 13, 2012 Share Posted April 13, 2012 We're in agreement. Nerf operatives and scoundrels. Link to comment Share on other sites More sharing options...
Ethurian Posted April 13, 2012 Share Posted April 13, 2012 As per my calculations, force lightning is now doing, *pushes thick black glass back, pressing them higher on my face* over ten billion damage a second. Link to comment Share on other sites More sharing options...
Tourne Posted April 13, 2012 Share Posted April 13, 2012 Only thing I noticed about Sorc/Sage is that they spent far more time in the rezz spawn then the rest of the team...one fellow I saw actually lasted a whole 4 seconds to a Mara- he almost casted something at the Mara too...I was impressed. Are you sure you are playing the same game? Link to comment Share on other sites More sharing options...
AGx-Spike Posted April 13, 2012 Share Posted April 13, 2012 Only thing I noticed about Sorc/Sage is that they spent far more time in the rezz spawn then the rest of the team...one fellow I saw actually lasted a whole 4 seconds to a Mara- he almost casted something at the Mara too...I was impressed. Are you sure you are playing the same game? Bad example. Say the same thing when you see that Soc/Sage fail against a Guardian/Jugg, Assassin/Shadow or a Smug. Marauder's are simply brutal DPS. I've been murdering healers ever since I got one. Can't say the same about my Guardian (44) and Shadow (50). I can kill one, sure, but only with careful use of interrupts and stuns. Marauder, I simply mash damage abilities and floor them. Why? Because they panic after I break that bubble and start eating their health. DPS classes/specs are certainly not within 5% of each other, and they say Marauder is hard because of rotation and all the CD's. Nooooo its not. Link to comment Share on other sites More sharing options...
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