Sangriel Posted April 11, 2012 Share Posted April 11, 2012 ... Snipers are self explanatory, can't be charged, have a long *** root, has a knockback, and does insane burst from 30+ yards--they are the anti-marauder. Sorry, not quoting the whole thing... :-) Totaly agree with this... Snipers and / or gunslingers infuriate me (Sentinel...the mara mirror) In general, everything starts with a good leap...as soon as these guys are in the fray, strike that out... cover - snipe and slow and bam! I ain't complaining, there are ways around it (play LOS, or Force Cloak if it ain't on CD)but it's the most annoying/fatal thing for me. Even more so than OP's out of stealth or Sorc's CC'ing my *** off Link to comment Share on other sites More sharing options...
Neuromann Posted April 11, 2012 Share Posted April 11, 2012 Is this thread a joke? Dismantling a team of marauders is easier than possibly any other class. Stagger ____s. Fill in the blanks. Link to comment Share on other sites More sharing options...
PloGreen Posted April 11, 2012 Share Posted April 11, 2012 Love these threads about ranged being bad. It's like people come to this game and have no idea what kiting is. Marauders are one of the easiest classes to kite in the game. We have no CC immunity (outside resolve), and still have too deal with all the snares, knockbacks, stuns, and roots that ranged have. We don't even have a single 30m "pity" ability like the other melees. Anyways, back to the topic at hand. If you're talking 3v1 of any class you're gonna get your stool pushed in. Even without class stacking a group of organized players is probably gonna destroy whatever WZ they're in. You have a shield, much like paladins in wow that give u another life basically. You hit like a truck and can also vanish. Not saying you need a Nerf. But to argue marauders are not a strong class is laughable. You are an extremely potent and versatile class. I think you will get hit with the Nerf bat at some point, because the class stands out in comparison to others. It does at top level pvp anyway when geared. They scale well. It's not easy to kite them either. Because they can catch you with leap, kill you very quickly and if u manage to get the drop on them, they either vanish or put up their shield and heal up. You have to stun them to counter it. Either way they are very very dangerous, the best pvp class, certainly the best melee. Whether they need a Nerf or not I don't know, that's not for me to decide. Would rather they buff other classes than Nerf marauder. They are very good in pvp, you'd have to be blind not to notice. Link to comment Share on other sites More sharing options...
Raansu Posted April 11, 2012 Share Posted April 11, 2012 Sorry, not quoting the whole thing... :-) Totaly agree with this... Snipers and / or gunslingers infuriate me (Sentinel...the mara mirror) In general, everything starts with a good leap...as soon as these guys are in the fray, strike that out... cover - snipe and slow and bam! I ain't complaining, there are ways around it (play LOS, or Force Cloak if it ain't on CD)but it's the most annoying/fatal thing for me. Even more so than OP's out of stealth or Sorc's CC'ing my *** off Honestly I specifically go after snipers because they are the easiest class to kill. You just look at them and they die. If anything, sniper/gunslinger needs a buff as they might as well be hitting me with wet paper when they shoot me. Link to comment Share on other sites More sharing options...
PolishRifle Posted April 11, 2012 Share Posted April 11, 2012 (edited) To the OP your phalynx method would be even better for a team of marauder/sents. I'll use sentinel terms. If organized they can... 1. Force camo in 2. Zealous strike to build focus, you knock them back. 3. Force leap back, 4. Overload saber 5. Force sweep and each gets a 2500 in 1 hit medal. Any cluster for targets is an open invitation for a force sweep bomb. I do this as a watchman spec but I believe this would be more effective for a focus(the shared) spec. Edited April 11, 2012 by PolishRifle Link to comment Share on other sites More sharing options...
Cruxe Posted April 11, 2012 Share Posted April 11, 2012 Honestly I specifically go after snipers because they are the easiest class to kill. You just look at them and they die. If anything, sniper/gunslinger needs a buff as they might as well be hitting me with wet paper when they shoot me. Your server must have some crappy snipers. Link to comment Share on other sites More sharing options...
dirtyboxer Posted April 11, 2012 Share Posted April 11, 2012 Tank/healer combos can stop them. 2/2 or 3/1 tank/healer can slow their dps with taunts and guards plus heals and a fair amount of cc (concussion) can do bad things to any group. Link to comment Share on other sites More sharing options...
OldxLady Posted April 11, 2012 Share Posted April 11, 2012 Why people care about Mara/Sents? Especialy in a combo of x3? Since... Juggs would leap to you and 3xSmash you. Way better, not to mention that they than can witch to Tank stance, and taunt another DPS >.< Link to comment Share on other sites More sharing options...
thorizdin Posted April 11, 2012 Share Posted April 11, 2012 This ^^^ Maras don't have much team synergy so this kind of set up against another pre-made with more synergy will neutralize them (at worst) or destroy them (at best) depending on the other pre-made make up. Any team with a tank and healer working together will cause them huge problems and if you have decent DPS (especially ranged) you will wipe the floor with them because they can't keep their healer up and you can. Link to comment Share on other sites More sharing options...
HoosierDuke Posted April 11, 2012 Share Posted April 11, 2012 Cause this is just a poorly disguised and executed "nerf marauders" thread. Lets be blunt then ... NERF MARAUDERS! Link to comment Share on other sites More sharing options...
SweetOldBob Posted April 11, 2012 Author Share Posted April 11, 2012 To the OP your phalynx method would be even better for a team of marauder/sents.......<cites awesome Mara/Sent AoE attacks> Yikes! Come to think of it, a mantra of 20th century infantry was "don't group up", or something like that. Well, that leaves tanks. Or perhaps snipers (see a post above). Link to comment Share on other sites More sharing options...
SweetOldBob Posted April 11, 2012 Author Share Posted April 11, 2012 as a commando you should be able to outheal the marauder. bonus points if you fake cast and make him waste his interrupt. I have a gunnery-spec'd commando. I love my 'toon, but it can't heal ****. Link to comment Share on other sites More sharing options...
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