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PolishRifle

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Everything posted by PolishRifle

  1. I don't recall anything "special" for my armstech.
  2. If you are talking about the level 50 Rakata Belt/Bracers your synthweaver makes the answer is no, they are bound on pickup. Its your "reward" for maxing out synthweaving on that character, like only Biochem can use the reusables. All other Green, Blue, Purple, and Orange gear can be crafted and mailed to anyone. The tooltips will say if its BoE or BoP
  3. Evolution explains the size difference. The Tauntauns have gradually grown larger over the years between TOR and Episode 5.
  4. Datacrons are a big help in both PvP and PvE and give you a chance to explore pieces of the map you may have missed. The total stat bonuses are equivilent to like 3 extra purple augments.
  5. If you want books that tie into TOR directly read Fatal Alliance, Deception, and Revan. The Sith Intro movie in TOR is a recreation of a battle in the books where the jedi temple is sacked. Revan ties into the Taral V/ Maelstrom prison flashpoints (jedi prisoner sequence for the republic players). They are not nearly as good as the Timothy Zahn books but to fill in the lore from this game.
  6. I've never worried about pre-50 expertise. I'm not sure what the theoretical max expertise you can achieve prior to 50 but I can't imagine its enough to make a huge difference. I've always saved up my comms for my level 40 PvP set first (you can buy it with comms at any level and store it) then from 40-50 build up my comms and Ranked comms to get some battlemaster gear when I hit 50. Just make sure you get to valor 40 so you can convert regular comms to ranked when you max out. When you hit 50 sell the recruit token for credits, buy as much battlemaster as you can then buy individual recruit pieces to fill in the gaps in armor. Some people say to convert your ranked comms back to regular comms when you hit 50 which should give you 5500 total regular comms. Others say to upgrade whatever battlemaster pieces you buy immediately to WH level after stripping the mods (which could then be put in orange shells if not location specific).
  7. Another option is to pick up synthweaving and craft the green armor as you level. You can find the materials as you level laying all over the place for free. I've used "green" armor as I leveled many of my toons and it works fine for your class quests/ Flashpoints if you keep it current.
  8. Right now my guildmates who are vanguards are OP, they'll probably get hit with the nerf bat at some point. The jedi knight story is more of a KOTOR3 and is even more enjoyable if you read the Revan book that came out just before TOR launched in December. The book gives you a ton of background info for the Jedi Prisoner Quest/Flashpoints and gives a strong background for Lord Scourge and the context for your final battle in your class quest. I play DPS so I have a Commando and Sentinel and can't comment on tanking.
  9. For a complete adaptive bind on legacy set with a legacy weapon I'll spend 2-3 hours running around Nar Shaddaa.
  10. I love the Open PvP on Nar Shaddaa, I only wish I could have killed the imps at the racetrack who were trying to all click the mission at once. I did challenge them to duels but none accepted. Wimps.
  11. I liked the open world PvP during the crate hunt so it didn't feel like a grind to me. I do like the idea of adding the context of that item into the event but I'll be honest and didn't read the mission details yesterday so maybe there was a clue in there somewhere.
  12. It wouldn't be a very good smuggling crate if it had a giant neon sign saying "Open Me" with an arrow pointing to it.
  13. Most of these are jedi knights/ sith warriors not commandos
  14. I liked the knight story the most but trooper is pretty good too. The consular story is slow through chapter 1 but I heard it gets better after that. If you are familier with the original KOTOR games and the lore around them you'll appeciate the story, moreso if you've read the Old Republic books (Revan, Deception, etc.) Also you can't go wrong with the Sentinel or Guardian advanced classes.
  15. Question: If you flip a coin 10 times and they all come up heads, what is the chance of the 11th flip coming up heads? Answer: 50% previous flips have no bearing on the next flip, there are always 2 possible outcomes for every flip. Its been in 100's of forums on this topic, you have an 80% chance to fail on every attempt and that 80% is a constant.
  16. Individual datacrons are +2 to +4 but collect all of them for endurance and main stat (presence too if you solo PvE) add up to a +30 something for each stat. Its like having two extra augment slots with Main Stat/Endurance augments in them. If you don't like exploration you may not feel like hunting them down but, like anything else, if you put in the time you get rewarded. P.S. the +10 all stat datacron on fleet is a fun group exercise for a guild
  17. Yesterday I RE 22 green "might augment 22" until I got the blue schematic. I RE 1 blue and got the purple. It all works out in the end. People fall into the gambler's fallacy all the time (trust me I work in a casino) just because on roulette you have a 50/50 chance on red or black (I know there is a 0 and 00 but lets keep it simple) based on the OP theory the wheel should alternate red and black every spin. I've dealt on a wheel and spun black 18 times in a row. Every event is independent of the previous events.
  18. Still better then waiting 6 hours for a WZ pop. Since mergers I had 1 wait on a sunday night 8pm eastern time for 5 minutes and I log on multiple times every day of the week. I can live with that.
  19. I did the Sentinel / Cybertech combination for leveling because it gave me the chance to keep my "orange" armor up to level in two areas (armor and mods). T7 was my main companion until Doc came into the picture then I abandoned T7. Up to that point it was nice to keep T7 up to level without buying upgrades. When I hit 50 I dropped cybertech for biochem because at the time it was just really useful for reusable stims/adrenals/medpacks in ops and PvP. With 1.3 changes cybertech can still be viable for a PvP character for grenades. For PvE I still think biochem is king.
  20. Then don't sell armor, sell purple augments, the key to crafting is adapting to the market. You have the underworld and scavanged materials so all you need to do is buy 4 advanced neural augmenters per augment (25k-30k each on my server) and sell for 150-225k. Where critting is now important is that when you crit on an augment you get 2 augments thus making 300-500k on one craft (45 minutes approx) no you will not crit everytime but when you don't at least you have something you can sell and still profit on. I've made millions since 1.3 selling the augments people want. I use an alt for all my slicing mats so I'm more self sufficient and don't need the GTN for my mats. I love the system because I'm making bank with my crafting alts.
  21. Early adopters always pay more when a new product hits the market (look up "Product Life Cycle"). Sellers incorporate the R&D costs into the pricing and the buyers take the mark up as the cost of being the first with something new and shiny. My augments are selling at 2 to 3 times what they did a month before 1.3, I anticipated the market and had stockpiles of augments and materials ready to list when the servers went live Tuesday. Made several million credits and stopped buying mats at inflated prices because in another week or two the augment prices will drop back down to 60-90k each and materials will go back to pre 1.3 levels.
  22. If thats the best reason you can come up with to unsub, more power to you. I'm sure of all the bugs and glitches they will look at crew mission selction on the top of their list and ignore that trash mobs respawn in Denova after a wipe or then rancor fight in KP/HM started with a gamorean spawn. Accept the fact that there are thousands of tickets and they are prioritized. Dev's have said that the crew mission selections are made in a way to prevent people from over-farming only one mission type. They have controls in place that you should only be able to collect a certain amount mats at any given time. I'll edit when I find the exact quote or thread.
  23. Agreed, my crafters are making a ton of credits this week selling purple augments and augment kits. If a guildmate want a piece of armor I can craft it without worrying about critting because I can make the augment kit as well by RE 10 items that take a total of 6 common mats to make. Makes my crafting way more efficient and predictable. If it does crit great, 1 less kit to make and 60 materials saved.
  24. I do a 50/50 mix of PvP and PvE on a PvP server so I'm keeping biochem on my main for the stims and PvE adrenals. If I was strict PvP I might think of Cybertech for the grenades.
  25. I've kept investigation on my armstech alt with diplomacy but only because my class has good companion bonuses in those areas and it doesn't leave fleet to gather. I always take slicing (and gathering professions) on whatever character I'm using to quest in the open world because the open world nodes are where slicing (and gathering)makes their credits (or supply my crafters). On characters that stay on fleet and craft I take mission skills based on their companion skills to get the rare materials/gifts/schematics to supply everyone else. For the record I'm an alt-o'holic and an OCD Crafter with 1 character crafting in each of the 6 professions and 2 other characters for material farming.
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