senojones Posted March 25, 2012 Share Posted March 25, 2012 (edited) (2) Increases the duration of Infiltrate or Smuggle by 5 seconds and Evasion or Dodge by 1 second. (4) Increases max energy by 5. Could we please get some real thought in re-designing this set? How about something that actually has an impact on abilities used often in PvP? You could literally take away the bonus on this set and it would have no change to the effectiveness of the class in any PvP situation, that should be enough reason to change it. Any of these abilities listed below would benefit greatly in PvP: Hidden Strike Backstab Shiv Tactical Advantage Acid Blade Laceration Sever Tendon Stim Boost Shield Probe Cloaking Screen Sneak Distraction Adrenaline Probe Corrosive Dart Flash Bang And if you're going to give us some sort of energy set bonus, how about extra energy regeneration instead? PLEASE consider doing this before 1.2 comes out, it shouldn't be a difficult task to accomplish and deserves some attention. Edited March 25, 2012 by senojones Link to comment Share on other sites More sharing options...
vimm Posted March 25, 2012 Share Posted March 25, 2012 This has to be the worst set bonus in the game, right? Link to comment Share on other sites More sharing options...
jibboo Posted March 25, 2012 Share Posted March 25, 2012 They really hate you guys. Link to comment Share on other sites More sharing options...
KhealThar Posted March 25, 2012 Share Posted March 25, 2012 (edited) They really hate you guys. What do they have against ops/scoundrels ? lol They seem weak now, I can't imagine what they'll be like in 1.2, I barely see any as it is. They do a lot of damage pre-50 and can kill you in a stun, but that's no reason to nerf a class based on sub max level performance. Edited March 25, 2012 by KhealThar Link to comment Share on other sites More sharing options...
KyoMamoru Posted March 25, 2012 Share Posted March 25, 2012 (edited) The energy bonus is even poorly thought out. Currently, the regeneration tiers are set by percentage not hard coded numbers. Thus the extra 5 energy does essentially nothing, yet it is on almost every set for Operatives. Edited March 25, 2012 by KyoMamoru Link to comment Share on other sites More sharing options...
Xsorus Posted March 25, 2012 Share Posted March 25, 2012 The imperial agent set bonus's in general are just awful, for both snipers and operatives. Link to comment Share on other sites More sharing options...
senojones Posted March 25, 2012 Author Share Posted March 25, 2012 (edited) The energy bonus is even poorly thought out. Currently, the regeneration tiers are set by percentage not hard coded numbers. Thus the extra 5 energy does essentially nothing, yet it is on almost every set for Operatives. Agreed, there are much better ways to give a bonus to energy in PvP: +1 energy regeneration (passive) +1 energy regeneration to Stim Boost reduced energy cost on Shiv/Hidden Strike/Acid Blade/Laceration/Corrosive Dart Edited March 25, 2012 by senojones Link to comment Share on other sites More sharing options...
Gnugthreeonefive Posted March 25, 2012 Share Posted March 25, 2012 I don't play a sniper, but I feel for you. I'm War Hero and have yet to be even slightly hampered by a sniper just once. I mean sure, occasinally they'll sneak the killing blow, but nothing any other spec couldn't do. There's just walkovers, like little bugs one ignores or slaps away. It's sad. Give them a 33% DPS increase from cover or something. Link to comment Share on other sites More sharing options...
flem Posted March 25, 2012 Share Posted March 25, 2012 (edited) The imperial agent set bonus's in general are just awful, for both snipers and operatives.Field Tech 2 piece is very nice (extra tick on Flyby/Orbital). The rest, eh. Edited March 25, 2012 by flem Link to comment Share on other sites More sharing options...
Endomorph Posted March 25, 2012 Share Posted March 25, 2012 Great idea. Link to comment Share on other sites More sharing options...
Bocherel Posted March 25, 2012 Share Posted March 25, 2012 That's why we are the only class who have to grind for the rakata set to get a real bonus thank you BW Link to comment Share on other sites More sharing options...
senojones Posted March 26, 2012 Author Share Posted March 26, 2012 Some ideas I thought of with the list of abilities/skills above ( for either 2 or 4 pc ): - Reduces the energy cost of Backstab, Shiv and Laceration by 5. - Increases the damage of Backstab, Shiv and Laceration by 5%. - Increases the chance of Collateral Strike by 50% - Increases the maximum stack of Tactical Advantage by 1. - Increases the damage bonus of Tactical Advantage by 1%. - Increases the armor penetration bonus of Acid Blade by 5%. - Acid Blade no longer requires energy. - Increases the range of Sever Tendon and Distraction by 5 meters. - Reduces the cooldown of Sever Tendon and Distraction by 2 seconds. - Stim Boost no longer consumes a Tactical Advantage. - Flash Bang removes all hostile damage effects. Some of these might work and some might not, but they all at least have an effect on the overall common gameplay of a concealment Operative in PvP. Link to comment Share on other sites More sharing options...
fungihoujo Posted March 26, 2012 Share Posted March 26, 2012 What's an operative? Oh, wait, you mean a marauder junior right? Link to comment Share on other sites More sharing options...
Bocherel Posted March 28, 2012 Share Posted March 28, 2012 Some ideas I thought of with the list of abilities/skills above ( for either 2 or 4 pc ): - Reduces the energy cost of Backstab, Shiv and Laceration by 5. - Increases the damage of Backstab, Shiv and Laceration by 5%. - Increases the chance of Collateral Strike by 50% - Increases the maximum stack of Tactical Advantage by 1. - Increases the damage bonus of Tactical Advantage by 1%. - Increases the armor penetration bonus of Acid Blade by 5%. - Acid Blade no longer requires energy. - Increases the range of Sever Tendon and Distraction by 5 meters. - Reduces the cooldown of Sever Tendon and Distraction by 2 seconds. - Stim Boost no longer consumes a Tactical Advantage. - Flash Bang removes all hostile damage effects. Some of these might work and some might not, but they all at least have an effect on the overall common gameplay of a concealment Operative in PvP. The flashbang idea is awesome and that should even be a talent in the skill tree i must say Link to comment Share on other sites More sharing options...
KekoSplit Posted March 28, 2012 Share Posted March 28, 2012 Evasion doesn't even work in PVP... Link to comment Share on other sites More sharing options...
silvershadez Posted March 28, 2012 Share Posted March 28, 2012 Evasion doesn't even work in PVP... It works. But just for white (weapon) damage. And there ain't too much classes doing weapon dmg as their main dmg source (infact only Sniper/Gunslingers with Sharpshooter spec). Link to comment Share on other sites More sharing options...
warkat Posted March 28, 2012 Share Posted March 28, 2012 This is biowares way of telling u go heals or go home. Link to comment Share on other sites More sharing options...
Theology Posted March 28, 2012 Share Posted March 28, 2012 It works. But just for white (weapon) damage. And there ain't too much classes doing weapon dmg as their main dmg source (infact only Sniper/Gunslingers with Sharpshooter spec). Wrong. Pyrotech railshots. Link to comment Share on other sites More sharing options...
Ich_Bin Posted March 28, 2012 Share Posted March 28, 2012 I thought they would finally give decent set bonuses with the new gear in 1.2 but apparently I was wrong. Agents and Smugglers have the most useless set boni in this game and everyone knows it. Link to comment Share on other sites More sharing options...
MasterofChaos Posted March 11, 2013 Share Posted March 11, 2013 Still is awful, the pve bonus is way better to use for pvp and the new pve bonus at level 55 in 2.0 be even harder to get if your a solo pug type of player since you can only get arkanian tokens through operations (not flashpoints anymore as well since elite comms are removed to purchase arkanian gear on PTS) and everyone in the group needing on the tokens will make you have no chance of getting them if your pugging in groupfinder. Forced to find a guild to group with just to get the set bonuses. Link to comment Share on other sites More sharing options...
Ugolino Posted March 11, 2013 Share Posted March 11, 2013 Please, give operatives broken bonuses and make us even more imbalanced! You don't deserve better gear. Link to comment Share on other sites More sharing options...
NoTomorrow Posted March 11, 2013 Share Posted March 11, 2013 LOL, the 1 extra second evasion combined with lethality 1 second evasion leads to: 5seconds of immunity to white damage. I think it's worth it. Link to comment Share on other sites More sharing options...
MasterofChaos Posted March 11, 2013 Share Posted March 11, 2013 LOL, the 1 extra second evasion combined with lethality 1 second evasion leads to: 5seconds of immunity to white damage. I think it's worth it. Yet I feel tech/force immunity so much more effective than range/melee immunity in pvp. Assassin's have it good. Link to comment Share on other sites More sharing options...
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