Sane Posted April 5, 2012 Share Posted April 5, 2012 Hai bioware i wud lyke 2 hav DIMINISHING RETURNS 4 pvp cc thanx u. Link to comment Share on other sites More sharing options...
Tindomul Posted April 5, 2012 Share Posted April 5, 2012 I am glad to FINALLY see several threads where the community is recognizing the problems with CC in this game. It has taken far too long for this realization to occur. That said, the actual stuns in this game are, for the most part, fine. 4 second stuns are about right. The problem is that snares and roots are not on the resolve bar. They need to be, period. As other posters have said, knockback + long duration root should not belong to one class. ESPECIALLY when that class has a sprint to get away. Link to comment Share on other sites More sharing options...
Zunayson Posted April 5, 2012 Share Posted April 5, 2012 I am glad to FINALLY see several threads where the community is recognizing the problems with CC in this game. It has taken far too long for this realization to occur. That said, the actual stuns in this game are, for the most part, fine. 4 second stuns are about right. The problem is that snares and roots are not on the resolve bar. They need to be, period. As other posters have said, knockback + long duration root should not belong to one class. ESPECIALLY when that class has a sprint to get away. That class has to spec to get into it. In the meantime, I'd like to draw your attention to my sniper, unless he headshots you before you see him - more powerful knockback, and has a root attatched with it. Oh, he can also make himself immune to CC (Yes, all forms of cc!), and leap immunity Why do people ignore snipers all the time? They have good utility... Link to comment Share on other sites More sharing options...
LenrocNewDawn Posted April 5, 2012 Share Posted April 5, 2012 Yes, I like it. Oh and resolve works BTW. Don't trust me just look in the next Huttball match how that tank waltzes through 4 of you and scores. Link to comment Share on other sites More sharing options...
Appletaz Posted April 5, 2012 Share Posted April 5, 2012 Yes. I like my PvP to be fun and varied with different types of abilities that make the game more challenging. I don't want to pvp where two people stand there and mash 2 buttons to see who does more damage. That is called PvE. So, let me get this straight... You'd rather stand there and mash 2 buttons to render your opponent utterly disabled, preventing them from fighting back while you decimate them -- and you consider THAT pvp and not pve? Link to comment Share on other sites More sharing options...
Zoline Posted April 5, 2012 Share Posted April 5, 2012 I think the CCs are just right but they do need to shorten the length of the timer on your cc breaker. Not alot but 2 minutes is kinda ridiculous when you are getting tagged teamed by a group. Link to comment Share on other sites More sharing options...
LastChime Posted April 5, 2012 Share Posted April 5, 2012 It's not horrible, they're just relatively un-dynamic. I'd rather see some shutdowns, more interrupts, and buff removers (different from debuffs) added for some more dynamic forms of control, perhaps even some buffs that give partial immunities. Link to comment Share on other sites More sharing options...
mystbladex Posted April 5, 2012 Share Posted April 5, 2012 CC does not bother me one bit, but let it be just that. Do's 1) take me out of the fight 2) put me on hold 3) slow me down I can live and handle this above its part of the game I get that. Don't 1) Stun me where I can do nothing about it for a long time and while I am stunned I can also take damage and be killed without even a chance and or when the stun wears off I have less than 10% hp do really do nothing. That really pisses me off, sure if you want to CC a healer, take them out of the fight while you dps down a few people, I get that or CC a big DPS threat. But do not make it about I can CC you and then after I CC you I can then do damage to you without you doing anything back to me, and I /lol Link to comment Share on other sites More sharing options...
iDubstep Posted April 5, 2012 Share Posted April 5, 2012 I wouldn't mind all the CCs if: A) The CC breaker gave complete immunity for either a set amount of time after popped OR the complete decline of the resolve bar. And by immunity I mean not a D@MN thing is going to stop me from moving. or B) Some system of diminishing returns. Link to comment Share on other sites More sharing options...
Kaarsa Posted April 5, 2012 Share Posted April 5, 2012 I am glad to FINALLY see several threads where the community is recognizing the problems with CC in this game. It has taken far too long for this realization to occur. That said, the actual stuns in this game are, for the most part, fine. 4 second stuns are about right. The problem is that snares and roots are not on the resolve bar. They need to be, period. As other posters have said, knockback + long duration root should not belong to one class. ESPECIALLY when that class has a sprint to get away. There is 10 root-type skills in game. 7 of them belongs to melee classes. 2 of them belongs to the sniper, 1 is long range stun and 1 is aoe knockback with root. Everyone complains about sorc/sage root, which is even not granted, it have to be specced for. Community is amusing... Link to comment Share on other sites More sharing options...
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