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mystbladex

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  1. mystbladex

    PvP For Show

    I never knew this what such a big deal, as I do press the S key from time to time, to see the FOP (field of play) as my target dies with my last ranged attack and pick my next victum. Now I have something to add since I dominate, "you just got beat by someone who uses the S key *****"!!
  2. Not sure if its going to happen much longer but my server queues has been decent. On RP server and they seemed to have weathered the storm as in prime time our server is "Standard" and one of the few ones. However, there are gaps where you can wait 30-1hr for something to pop. So to pass the time I have been playing D3 inbetween queues. And it has kept me sane from waiting and running circles around fleet.
  3. It is very very hard to do 800k or even 500k in warzone anymore because of the TTK you kill things so fast you sit around or spend more time moving to a new location. 300k is about where it is at. Did you look at his kills? those numbers sounds like he was doing alot of Aoe damage with people not dying at all, which can really bring the numbers up. I had played against BH and sorcs that all did 400-600k and they still lost and that was 5 of them over 400k, It just seems the numbers are a bit misleading to the goal at hand. Lots of damage lots of healing on the other side.
  4. As a mara i kill mara all day long. Maybe because I play one and know what to expect if they go force camo it is a very very very short cloak, I just wait for them and run in the general direction they cloaked from and "tab" gottcha and for undying rage just stun or CC, it is only 5 seconds so should not be a big issue. Then after that is done they are good to die, it is really not that hard. Anyone and I mean anyone with a "good" healer on them is going to be hard to put down. That is why you gotta kill the healer first before you kill the DPS it is that simple.
  5. our guild always groups up and we have vent but i never use it because I know everyone so well. I know what they are going to do and what objectives they are going after, ect. it is the other 4 people in the group we have to worry about. /pray for 8 man queues
  6. I always tell everyone Left(east) Right (West). It does bug me when people take the wrong speeder Take a second, open up your map, see were people are at and go to it. Not hard
  7. For huttball its true because the longer you stay the less medals you get. You win 6-0 in 5 minutes you get 140 cap you stay for the full 15 all it means is the other team gets more of the pie
  8. Ok so when they do a merge and your legacy items or name does not show up then what. Everything might sound like ok this is easy and this is how they do it. But do "YOU" know how they programmed the system or how they developed the legacy system, how it is codded? Unless you work for BW then the answer is NO as BW seems to make things more difficult, than they should be. I go again to the performance codding on as to loading other player characters on your screen to opening your inventory, with being a major delay in terms of processing. Just saying it would not surprise me if things were weighing on one thing, while being held on to something else that is not relevant to any kind of functional operation.
  9. mystbladex

    Daily Ruined

    I think the change is great, and needed. Even I get on a losing streak once in a while and its nice to be able to finish the daily because after that all is good and extra bonus to me. As I sit in almost all WH (augmented) gear anyways. set aside from the ear and relics, its nice to know a "timeline" to finish the daily as the weekly still requires wins but if you can not win 9 games in 7 days well then,....not sure what to say.
  10. A server merge is not easy when they have a "Legacy" system that is server based. And even if it were, it would not solve server population in the long run. All you did was add more fuel to your gas tank but you are still driving down an endless road and you will need to get more gas (People) again. The best way to handle this is x - server battle groups. People say it will "kill" the community but that is not true. If you make the battle groups small and limit them to 4-5 servers per group you will get good queue times and eventually you will get to know other PvP players and guilds. This is the answer and the long term solution.
  11. Kinda reminds me of the launch days of WOW, and hours you waited for a battleground to pop, I had my speakers cranked up to here the sound as I was doing something else in the house and then rush to the computer when I heard the sounds. LOL, my server is not THAT bad yet but its has its moments of 30 -45 min wait times.
  12. yeah when I hit someone for 5k when I have no cooldowns popped you know they are wearing blues/greens. So then I look for them and I pop all my cooldown, for fun. and then its a 2 hit kill
  13. Its OP because you can LAG someone out with all the fire effects. It even slows down my rig a tad. So they lag in the AOE fire and tick tick tick tick walking around that ring of fire.
  14. the main issue is I guess is that I still do not go balls to the wall out DPS things. I still am just ONE player and like range capping on Nova when there are 3-4 enemies around, that is the most fun and then I get them to stay on a point that we cap and they think they are defending it. lol. Being a mara for me is just that, it is the class I choose to play because I wanted something melee and as close to a fury warrior in WOW as possible and this was the answer. Go ahead and nerf us it will make the bad people stop playing them, and go back to whatever FOTM class is. However, in some matches I only go after sent/mara sometimes if there are too many. It is kinda like , Welcome, let me show you how this is done. As a result several have "rage quit" war zones because of it.
  15. Making the recruit gear free, is not even the issue, it really is already free. Credits are so easy to get it is not even funny. And even if it was free, it still does not mean they would put on the gear. Mainly because they do not understand expertise.
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