Fannyd Posted March 21, 2012 Share Posted March 21, 2012 Hey, I was wondering what you guys though to making a little change to the way fusion missile works in certain situations. How about, when the fusion missile hits only 1 target, half of it's heat cost is refunded. This way it will become part of the BH's standard single target rotation, giving us a DoT to maintain and reducing reliance on Tracer Missiles for DPS even further. Link to comment Share on other sites More sharing options...
Skeithseven Posted March 21, 2012 Share Posted March 21, 2012 I imagine something like that would be a nightmare to code. Link to comment Share on other sites More sharing options...
Burag Posted March 23, 2012 Share Posted March 23, 2012 Its a nice idea.It costs 33 Heat.Would be nice if we got a talent in pyro! that reduces its CD and refunds heat when it hits less then 3 ppl. 3 Ppl no heat refund. 2 ppl 11 heat refund. 1 ppl 22 heat refund. 2 or 3 point talent that reduces cd by 10-15 second(5 second each talent) and add that mechanic. Link to comment Share on other sites More sharing options...
Baarabas Posted March 23, 2012 Share Posted March 23, 2012 Its a nice idea.It costs 33 Heat.Would be nice if we got a talent in pyro! that reduces its CD and refunds heat when it hits less then 3 ppl. 3 Ppl no heat refund. 2 ppl 11 heat refund. 1 ppl 22 heat refund. 2 or 3 point talent that reduces cd by 10-15 second(5 second each talent) and add that mechanic. I can support this system in moderation. Heal refund, not so much. Heat refund, yes. Link to comment Share on other sites More sharing options...
Yazule Posted March 23, 2012 Share Posted March 23, 2012 Hey, I was wondering what you guys though to making a little change to the way fusion missile works in certain situations. How about, when the fusion missile hits only 1 target, half of it's heat cost is refunded. This way it will become part of the BH's standard single target rotation, giving us a DoT to maintain and reducing reliance on Tracer Missiles for DPS even further. personally i think that you should use it when it is advantagous, and if you don't you accept the heat loss... i see other merc's using DFA on single targets or 2 targets regularly, i think it is silly but they do. These decision points are the difference between a great, good, or bad merc i would be a buff to the class, but if i only get so much "buffage" then this one would be low on my totem pole, there are other things they could do to make the class more fun to play that i would want worked on and give us buffs while increasing the depth of the class. Link to comment Share on other sites More sharing options...
Pepperawr Posted March 23, 2012 Share Posted March 23, 2012 It's already in game! It's called Thermal Sensor Override. I join the two all the time and now fusion is part of my single target rotation. Link to comment Share on other sites More sharing options...
Areaz Posted March 24, 2012 Share Posted March 24, 2012 It's already in game! It's called Thermal Sensor Override. I join the two all the time and now fusion is part of my single target rotation. notsureiftrolling.jpg Link to comment Share on other sites More sharing options...
Pepperawr Posted March 24, 2012 Share Posted March 24, 2012 (edited) notsureiftrolling.jpg I'm totally serious. Of course with the CD on TSO it's not exactly part of the regular rotation, but it does see it's use for single target. I would also like a mechanic that makes it more regularly usable for single target. Edited March 24, 2012 by Pepperawr Link to comment Share on other sites More sharing options...
rebelscumbodybag Posted March 24, 2012 Share Posted March 24, 2012 i might actually use fusion missle if they did this Link to comment Share on other sites More sharing options...
-Alma- Posted March 25, 2012 Share Posted March 25, 2012 personally i think that you should use it when it is advantagous, and if you don't you accept the heat loss... i see other merc's using DFA on single targets or 2 targets regularly, i think it is silly but they do. These decision points are the difference between a great, good, or bad merc I use Fusion regardless of single or multiple targets, if heat allows, it gets used. More damage = win. Link to comment Share on other sites More sharing options...
Defang Posted March 25, 2012 Share Posted March 25, 2012 There is a helpful talent in the Pyrotech tree that reduces the cooldown of Thermal Sensor Override whenever you get a critical hit. So you can basically pop this sucker out quite frequently if your getting lots of crits. (Rapid Shots pretty much ensures a critical hit which procs the talent.) Link to comment Share on other sites More sharing options...
bahdasz Posted March 25, 2012 Share Posted March 25, 2012 How about leave it as it is, changing it to something like either single target would nerf it and making it cost more or less heat depending on how many targets you hit is just asking for it to be bugged to hell. It's fine as is. As a pyro if you have so much trouble managing your heat that you need fusion missile changed, or if your using it so much that it's building up tons of heat... well, either way you're doing it WRONG Link to comment Share on other sites More sharing options...
Ehlin Posted March 25, 2012 Share Posted March 25, 2012 The idea sounds interesting, but like someone else said if you don't use it when it's optimal that's your own fault. Link to comment Share on other sites More sharing options...
Yazule Posted March 26, 2012 Share Posted March 26, 2012 I use Fusion regardless of single or multiple targets, if heat allows, it gets used. More damage = win. i use tso to get it free, with a tight rotation the heat never allows ... HSM does more damage, use the heat on that. Link to comment Share on other sites More sharing options...
The_Duck Posted March 27, 2012 Share Posted March 27, 2012 INSTANT + FREE + Fusion Missile = awesomesauce that's usually the only time i use it. Link to comment Share on other sites More sharing options...
Wisz_Rethon Posted March 27, 2012 Share Posted March 27, 2012 or instead of heat refund, when it hits single target multiply damage by 3 Link to comment Share on other sites More sharing options...
Wisz_Rethon Posted March 27, 2012 Share Posted March 27, 2012 (edited) INSTANT + FREE + relic + Fusion Missile = awesomesauce that's usually the only time i use it. fixed it for you Edited March 27, 2012 by Wisz_Rethon Link to comment Share on other sites More sharing options...
SuperJoo Posted March 27, 2012 Share Posted March 27, 2012 I imagine something like that would be a nightmare to code. coding is only as difficult as logically defining something Link to comment Share on other sites More sharing options...
Cegenaus Posted March 27, 2012 Share Posted March 27, 2012 theres nothing better than explosive dart > TSO > fusion missile > DFA at a group of 5 or more. i drool all over my keyboard when i can pull that off Link to comment Share on other sites More sharing options...
Yazule Posted March 27, 2012 Share Posted March 27, 2012 theres nothing better than explosive dart > TSO > fusion missile > DFA at a group of 5 or more. i drool all over my keyboard when i can pull that off ^this Link to comment Share on other sites More sharing options...
The_Duck Posted March 27, 2012 Share Posted March 27, 2012 fixed it for you forgot about the relic! thanks! Link to comment Share on other sites More sharing options...
Wisz_Rethon Posted March 28, 2012 Share Posted March 28, 2012 theres nothing better than explosive dart > TSO > fusion missile > DFA at a group of 5 or more. i drool all over my keyboard when i can pull that off this is my usual when i see a pack of enemies mindlessly following the ball bearer. Link to comment Share on other sites More sharing options...
deusBAAL Posted March 28, 2012 Share Posted March 28, 2012 You need to make "fusion missle" to be inline with its name.... 20km range and instant kill to everyone... then heat wont matter either. Seriously, L2P If you want wishful thinking class skillz, prog ur own game. Link to comment Share on other sites More sharing options...
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