Jump to content

Areaz

Members
  • Posts

    150
  • Joined

Everything posted by Areaz

  1. lol 8 mans are hard. I also don't see anything false about the first statement, Anger does just fine and have stayed together when many other guilds have fallen apart. AFAIK they are one of the few guilds from SH who are still actively clearing HM EC.
  2. recruit gear completely blows. expertise is put on way too high of a pedestal, full rakata is better than recruit gear. campaign is so much better. When they changed the WH relics to be bis for pretty much every class, I pvp'd on my merc in campaign gear and completely obliterated people for a day until I had all my comms. Some random scrub, probably like you, would complain about my gear and then at the end of the match I'd have 400k+ dmg and like 3 deaths and he'd shut up. Recruit does nothing for you unless your gear is like all daily mods.
  3. not true, i watched the jung ma tournaments and i'm not from that server, there's nothing wrong with posting it in your server section and the pvp section.
  4. I don't pretend to know much about snipers but we have 1 who runs Leth and 2 who run MM, and both of our MM snipers come out on top on just about every fight. There are obviously fights every once in a while where they don't, but that's usually due to 1 of them dying or not paying attention. We haven't done dummy parses in a while, most people are playing alts because they're bored out of their minds right now.
  5. I just hope they don't completely demolish itemization for weapons. Oh, this epic weapon is level 60, but you're still using it at 70 because it's effect is amazing? Ok, NBD, a whole tier of weapons was made for nothing.
  6. Uhhh, never use Power Shot as an Arsenal Merc. Explosive Dart is also extremely situational, like if you're running back in from the shield on tanks. If you're standing still, TM is a better ability to use if HSM/RS are on CD. Also, IDK about Fusion Missile, I've never used it because I always pair TSO with HSM for more consistent help with heat venting, but if you're using it and Power Surge with Fusion Missile then that's just a personal preference.
  7. Umm our Marks snipers pull 1500+ on bosses and 1700+ on the dummy. They've both tried Leth and say that Marks is still better.
  8. Any well played Arsenal Merc/Marks Sniper/Anni Mara/Lightning Sorc can top charts. But if I had to rate it I would say 1. Anni Mara 2. Marks Sniper 3. Arsenal Merc/Lightning Sorc Like I said, any of these classes can take the top spot, just from my own perspective, if all classes are played equally well, this is what the final ranking would be. I have never seen a DPS PT or sin in raids, so I have no idea what kind of DPS they do. And our Vengeance Jugg doesn't sync up to Mox so I've never seen any numbers from her.
  9. Except power/tech power gained from aim doesn't DR. So yes, we can stack aim.
  10. Heavy armor with aim/end, crit/power, accuracy/surge is all you should look for as you're leveling up. Once you get to 50, you will want to fine tune the stats a bit more, crit to 30%, surge to 75%, accuracy to 100%, then everything else in power.
  11. At 104% accuracy, offhand hits will still miss. Accuracy past 100% is pretty pointless since you would have to have so much that you would completely neglect all other secondary stats
  12. How are you guys agreeing? He's saying total damage isn't a good indicator in WZ's, whereas y ou're saying all that matters is total dmg.
  13. Toth and Zorn : rocks phase, repositioning for tank swaps. Firebrand and Stormcaller : getting into the shields, getting back on the tanks. Colonel Vorgath : running into the squares, moving into position for Colonel phase. Kephess : moving out of the fire, moving into position for battlewalker burns, moving between the pulse robots, moving out of breath, keeping behind kephess during final phase. Every fight has movement intensive phases, to say otherwise is just silly.
  14. You'll want to get 1 of each piece if you plan on keeping the Rakata to get the good armoring in them, since the armorings are restricted by slot. For just mods/enhancements, the Boltblaster Gloves and the Med-tech boots both have the good power mod in them and the gloves have the good acc/power enhancement and the boots have the good power/surge enhancement. Arsenal is in a pretty good spot right now for raiding. We compete with every class if played well and geared right. Do we have to work a little harder? Sure, but we're far from worthless. With the armor debuff changes, we also passively reduce mobs' armor, giving every other class with an armor debuff an extra GCD to work with. Could you imagine how dumb it would be if HSM still worked post 1.2 but pre-fix and TM hit as hard as it did pre 1.2? I was hitting 12-13k HSMs and my gear was nowhere close to what it is now. Dear God I couldn't imagine what I'd be hitting for now, and our DPS would be so skewed.
  15. He hasn't updated it for 1.3 yet. I dropped Critical Reactions and kept System Calibrations for the permanent alacrity while going 3/3 Advanced Targeting. I also didn't think it worth it to waste a whole enhancement just to go from 99.9% accuracy to get over 100%, so I'm using 1 accuracy augment with the rest aim and then using a power/surge enhancement to keep my surge at 75% (otherwise I would have to drop a surge enhancement for an acc, dropping me to 73% surge)
  16. Right, that's how it works now. What he's saying is pre 1.3 your rail shots could actually hit harder due to stacking armor debuffs. So if you had 3-5 armor debuffs on one mob, your rail shots would hit harder than they do post 1.3, since only one debuff counts. Pre 1.3, let's say you have x3 armor debuffs. If a mob has 1k armor, that's 60% taken off, putting him at 400 armor. With HVGC, that puts him at 260 armor. Post 1.3, only 1x armor debuff works. So if that same mob has 1k armor, he's now at 800. 30% from talents + 35% from HVGC means that his armor is now at 280. It's not a significant difference, but it's still less than 1.3. And if your raid used 5 armor debuffs, it's a pretty big difference.
  17. Priority is the same. x5 Heat Sigs > Unload if it procs > HSM > Rail Shot > Tracer Missile > Rapid Shots if you're high on heat. Our rotation is much more fluid with Tracer Lock getting 2 stacks from Light 'Em Up, so you should be able to fire Rail Shot off on CD.
  18. Your dummy DPS will be higher since you have more overall armor pen. However, if you were running in a raid that stacked armor debuffs (snipers+arsenal mercs+juggs) then you will see a loss due to now having armor to actually go through. It shouldn't be a big decrease, since we have a lot of passive armor pen, but it will be a loss nonetheless.
  19. WH relics can be bought from the BH WH pvp vendor. They cost 1250 ranked comms and 200 regular comms. They might require VR 70? I'm not sure.
  20. power relic + matrix cube is the best right now, post 1.3 it will be WH relic x2, if you can't get those, then you'll stick to power relic/matrix cube.
  21. The wording just confuses people, honestly they shouldn't work additively like that. An ability that reduces a mob's armor should be taken into account before any ArP takes effect. Then, when you have the reduced number, the ArP kicks in. So if a mob had 1k armor, and he had 5 stacks of heat sigs on it, then he should be at 800 armor, at that point, the 35% armor pen from HVGC should be taken into account, reducing his armor to 520. With the way it works right now, he would have 450 armor overall. Obviously, it works in our favor if it's additive, but when being looked at, an armor debuff is considered by most people to be separate from actual armor pen.
  22. Which is, unfortunately, still more than a Pyro Merc can do with 1 armor debuff
  23. people being mad and bad. Aerro posts good information.
×
×
  • Create New...