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Areaz

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  1. lol 8 mans are hard. I also don't see anything false about the first statement, Anger does just fine and have stayed together when many other guilds have fallen apart. AFAIK they are one of the few guilds from SH who are still actively clearing HM EC.
  2. recruit gear completely blows. expertise is put on way too high of a pedestal, full rakata is better than recruit gear. campaign is so much better. When they changed the WH relics to be bis for pretty much every class, I pvp'd on my merc in campaign gear and completely obliterated people for a day until I had all my comms. Some random scrub, probably like you, would complain about my gear and then at the end of the match I'd have 400k+ dmg and like 3 deaths and he'd shut up. Recruit does nothing for you unless your gear is like all daily mods.
  3. not true, i watched the jung ma tournaments and i'm not from that server, there's nothing wrong with posting it in your server section and the pvp section.
  4. I don't pretend to know much about snipers but we have 1 who runs Leth and 2 who run MM, and both of our MM snipers come out on top on just about every fight. There are obviously fights every once in a while where they don't, but that's usually due to 1 of them dying or not paying attention. We haven't done dummy parses in a while, most people are playing alts because they're bored out of their minds right now.
  5. I just hope they don't completely demolish itemization for weapons. Oh, this epic weapon is level 60, but you're still using it at 70 because it's effect is amazing? Ok, NBD, a whole tier of weapons was made for nothing.
  6. Uhhh, never use Power Shot as an Arsenal Merc. Explosive Dart is also extremely situational, like if you're running back in from the shield on tanks. If you're standing still, TM is a better ability to use if HSM/RS are on CD. Also, IDK about Fusion Missile, I've never used it because I always pair TSO with HSM for more consistent help with heat venting, but if you're using it and Power Surge with Fusion Missile then that's just a personal preference.
  7. Umm our Marks snipers pull 1500+ on bosses and 1700+ on the dummy. They've both tried Leth and say that Marks is still better.
  8. Any well played Arsenal Merc/Marks Sniper/Anni Mara/Lightning Sorc can top charts. But if I had to rate it I would say 1. Anni Mara 2. Marks Sniper 3. Arsenal Merc/Lightning Sorc Like I said, any of these classes can take the top spot, just from my own perspective, if all classes are played equally well, this is what the final ranking would be. I have never seen a DPS PT or sin in raids, so I have no idea what kind of DPS they do. And our Vengeance Jugg doesn't sync up to Mox so I've never seen any numbers from her.
  9. Except power/tech power gained from aim doesn't DR. So yes, we can stack aim.
  10. Heavy armor with aim/end, crit/power, accuracy/surge is all you should look for as you're leveling up. Once you get to 50, you will want to fine tune the stats a bit more, crit to 30%, surge to 75%, accuracy to 100%, then everything else in power.
  11. At 104% accuracy, offhand hits will still miss. Accuracy past 100% is pretty pointless since you would have to have so much that you would completely neglect all other secondary stats
  12. How are you guys agreeing? He's saying total damage isn't a good indicator in WZ's, whereas y ou're saying all that matters is total dmg.
  13. Toth and Zorn : rocks phase, repositioning for tank swaps. Firebrand and Stormcaller : getting into the shields, getting back on the tanks. Colonel Vorgath : running into the squares, moving into position for Colonel phase. Kephess : moving out of the fire, moving into position for battlewalker burns, moving between the pulse robots, moving out of breath, keeping behind kephess during final phase. Every fight has movement intensive phases, to say otherwise is just silly.
  14. You'll want to get 1 of each piece if you plan on keeping the Rakata to get the good armoring in them, since the armorings are restricted by slot. For just mods/enhancements, the Boltblaster Gloves and the Med-tech boots both have the good power mod in them and the gloves have the good acc/power enhancement and the boots have the good power/surge enhancement. Arsenal is in a pretty good spot right now for raiding. We compete with every class if played well and geared right. Do we have to work a little harder? Sure, but we're far from worthless. With the armor debuff changes, we also passively reduce mobs' armor, giving every other class with an armor debuff an extra GCD to work with. Could you imagine how dumb it would be if HSM still worked post 1.2 but pre-fix and TM hit as hard as it did pre 1.2? I was hitting 12-13k HSMs and my gear was nowhere close to what it is now. Dear God I couldn't imagine what I'd be hitting for now, and our DPS would be so skewed.
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