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Operative vs Assassin


Dmasterr

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Why play an DPS operative vs an tank assassin? (you can compare operative healer to other healers, this thread is about dps)

 

 

This is a comparison of most important tools of those 2 classes (specs). Yellow highlights are to show which is better.

 

Operative | Assassins

 

Damage- great burst /average sustained | Good sustained, good setup burst.

 

Damage mitigation 20-25%~ | Damage mitigation 45-50%~

 

Stealth | Stealth

 

Vanish | Vanish

 

hidden strike 1.5s stun | Spike - 2s stun (talented doesn't require stealth)

 

4 sec generic stun 4 yards | 4 sec generic stun 30 yards

 

Evasion 1 min cd immune to white dmg 3sec | Force shroud 45 sec cd, immune to everything except white dmg for 5 seconds

 

healing 2.5 sec cast very susceptible to interupts high resource cost | Aside dark charge procs, harness darkness uninterrupted force lighting, healing while killing you

 

Gap closer

- none. | Force speed (also removes all snares)

 

Group utility section.

Knockback- none | Aoe knockback (overload)

Guard -no | Yes

Taunts -no | yes

Aoe Slow- no | Wither

 

And yet operatives get nerfed and assassins not? Why would anyone bring an operative over an assassin in rated WZ.

Edited by Dmasterr
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Heals, tech damage.

 

 

I do enjoy how you picked to compare yourself against a TANK DPS class..especially the BEST one at the moment.

 

There was a video earlier showing full 8v8 guild fights and operatives were VERY much holding their own.

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How can you compare hidden strike to spike lol?

Because its about control, how much control you have over your enemy. Game is not all about button mashing dps rotation. Next thing we need is players crying that their target is moving

 

 

And why would you compare a tank spec to a burst operative?

 

Atleast compare the burst vs burst if you are going to do any comparison at all, this thread makes no sense

 

Because it does the same job as an operative only way better with better survivability and much better group utility? did you even read past the first paragraph ?

 

 

I never said the word viable. They were rockin n rolling in the videos I watched.

 

Did you miss the videos where marauders/assassins (and others) were rocking n rolling with much better results? here is the latest gem

 

http://www.swtor.com/community/showthread.php?t=367617&highlight=sentinel

 

oh , and they get buffed

Edited by Dmasterr
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I'm not going to claim that operatives don't need some love, but this is a bit of a skewed list.

 

Hidden strike 1.5 sec stun vs Spike 2 sec stun...yes. Hidden strike also does good damage. Spike does a couple hundred.

 

I know shield probe isn't awesome, but it's certainly worth using. Tankasins don't have an equivalent.

 

Sever tendon is a 12s slow on 12s cooldown. Tankasin equivalent is a 6s slow on 12s cooldown (There are talents in deception to improve this, doesn't apply to tankasins). These are the 50% slows. It's true assasins do have wither. Wither is a 30% slow however.

 

Ranged autoattack. I know it's not awesome or a big damage dealer, but it's a long range auto attack that you probably take for granted. No tankasin equivalent.

 

Flash bang is a pretty good side move to have handy for CC, another thing probably taken for granted. No tankasin equivalent.

 

 

So assasins don't flatly outclass them in everything.

 

Source: My lev 50 assasin and lev 50 operative =P

Edited by ShadowOfVey
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What people fail to realize is that there is NOTHING WRONG with the assassin tank SPEC. The Darkness tree is FINE. A tank assassin in TANK GEAR is totally legit and working as intended. As soon as you add DPS GEAR to a tank assassin, thats when they become OP, and really only OP to those who don't know how to fight them.

 

Until they find a way to make it so that people can't use DPS gear while in a tank spec, assassin's will remain the way that they are. I personally would love to see more deception specc'ed assassin's but a) their burst is wayyyyywayayayway too predictable if you are even remotely good at identifying your opponent and b) they can be beat reliably by a tank assassin wearing their same gear.

 

Recap: The tanksin darkness tree is fine and working as intended, once you add dps gear it becomes overpowered because of the STATS THE GEAR PROVIDE not because the tree is broken.

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Tanksins do have decent burst damage...

 

Yeah after a 30 second build up to get 3 procs of HD but how can you call that burst damage? And its easy to counter for many classes, you cant counter the burst of an operative if he gest you first, and you can also EASILY counter the burst damage of a deception sin

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It's been known for a while that Operatives don't stack up compared to Assassins. With the cooldown on Hidden Strike, there is now literally nothing an Operative can do that an Assassin can't do better. Concealment heals are worthless but Assassins free resource, off the GCD taunts are always worthwhile. I predict <1% representation for DPS Operatives in rated. Edited by CaptainInsano
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What people fail to realize is that there is NOTHING WRONG with the assassin tank SPEC. The Darkness tree is FINE. A tank assassin in TANK GEAR is totally legit and working as intended. As soon as you add DPS GEAR to a tank assassin, thats when they become OP, and really only OP to those who don't know how to fight them.

 

Until they find a way to make it so that people can't use DPS gear while in a tank spec, assassin's will remain the way that they are. I personally would love to see more deception specc'ed assassin's but a) their burst is wayyyyywayayayway too predictable if you are even remotely good at identifying your opponent and b) they can be beat reliably by a tank assassin wearing their same gear.

 

Recap: The tanksin darkness tree is fine and working as intended, once you add dps gear it becomes overpowered because of the STATS THE GEAR PROVIDE not because the tree is broken.

 

I'll have to agree with this one

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I'm not going to claim that operatives don't need some love, but this is a bit of a skewed list.

 

Hidden strike 1.5 sec stun vs Spike 2 sec stun...yes. Hidden strike also does good damage. Spike does a couple hundred.

 

Its for control purposes and can be used as an interrupt, and their signature move "shock" does more damage than anything an operative has on a much lower cooldown

 

I know shield probe isn't awesome, but it's certainly worth using. Tankasins don't have an equivalent.

 

Tank assassins have way higher dmg mitigation and they heal while killing you, no need to rely on a separate 2.5 sec cast.

 

Sever tendon is a 12s slow on 12s cooldown. Tankasin equivalent is a 6s slow on 12s cooldown (There are talents in deception to improve this, doesn't apply to tankasins)

 

They have wither, AOE slow with 7.5 sec cooldown that also does a good bit of damage.

 

Ranged autoattack. I know it's not awesome or a big damage dealer, but it's a long range auto attack that you probably take for granted. No tankasin equivalent.

 

I do not take it for granted, but it is garbage, and if tankassassin really need that range they can use recklessness for 30 yard force lighting. (which also guarantees 3 critical hits

 

Flash bang is a pretty good side move to have handy for CC, another thing probably taken for granted. No tankasin equivalent.

 

I do not take it for granted, yes its an ok ability, however tankassassin also have whirlwind. Sure its not aoe, but in group fights they get broken immediately anyway

 

So assasins don't flatly outclass them in everything.

 

They pretty much do even in 1v1, if you cared to watch the hosted tournament posted on the pvp forums, they were #1, with marauders second. and in group fights they have the utility of ALL classes COMBINED vs 0 utility of operative.

 

Answered in yellow

Edited by Dmasterr
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The greatest difference is the heal and the burst.

 

Honestly, assassins best spec is tank or tank/hybrid. Not really a lot of burst in there.

They also have a pull, speed burst and force cloak which are really great in huttball.

 

 

Operatives have evasion which isn't as good as force cloak but it is still good.

Snare root.

Armor Penetration

And heal which no one seems to spec for.

 

The heal is really the best especially in alderaan and voidstar. Vanish, then hide then heal allows the operative to get into the fight asap. DOesn't even matter if he gets hit, it is easy to get 2 heals off to get 75% health.

Assassins have to vanish, hide, then seethe which takes a long time.

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Answered in yellow

 

You clearly don't know anything about assassins. First of all you compared TANK spec to operative burst, then you go and answer this guy with BURST vs BURST because shock doesn't do NEARLY, barely half the damage of hidden strike

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