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1.2 New armor models!


Iwipe

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Well if there is a glimmer of hope regarding how epically unhappy we are with the new costumes (and I don't think I've read more than a couple positive reviews)...

 

If Bioware is going to create a new ending for ME3 - I'm sure they are sensitive to the sheer IRE that these 1.2 armor updates have caused on this forum.

 

Keep the criticism coming! Be varied and specific about your complaints as well so that the DEVs aren't just reading generic responses.

 

The ME3 fans got their attention - don't see why we can't do the same.

 

They can't afford to piss off 2 customer bases at the same time!

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All the 1.2 armor models I've seen are pretty much god awful and have me questioning how the hell they got the green light?

 

Such beautiful landscapes and worlds, and the new armor models reflect some bad anime/return to thunder dome garbage.

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I thought is was pretty much universally agreed that most of the current tier models were horrid and 'un-starwarsy'. And 1.2 're-slotting to oranges' is the solution to that?

 

So WHY? oh WHY? BW do you continue down the path of making armor models that the community agrees are unappealing and not in line with the art style of the IP?

 

 

P.S. Hasn't it been said 1000X since beta that Empire side gears needs more Black? Why the hell is so much of our gear pastels and neons? There is absolutely nothing Dark or Menacing about those color pallets. Do CG artists not take any basic art theory courses?

Edited by Vishuz
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Grats on releasing something early for the first time ever! Woot!

 

BTW, for future reference it is really confusing and inciting to release your April's Fools on any day but April 1... and even then putting out something this insane on 4/1 is a risk, but at least we get to point fingers and laugh at the ppl that fell for it.

 

I am looking forward to see the true Star Wars designs for the up and coming 1.2 as I know that since you are set on making us fulfill our Star Wars fantasies that we will get to look like we are in the movie and not like the ppl escorted off production by security.

Edited by Persephonee
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As a scoundrel myself I do love the pvp boots, knife in one boot, additional pistol in the other, they sure will be the very first piece I buy with commendation if I ever get some...

I like the jacket as well. I'll have to see how the "helmet" renders in game, and if I don't like it I can hide it...

 

The trooper sets remind me of the dark troopers in SWG so I like those sets as well.

 

I like both SI ones, but I can definitely understand some people don't like them.

 

I like the pve consular one, but the pvp one with the horns ????? => eeeeewwwww :eek:

 

A lot of the sets though I feel like am seeing a new tier of WOW sets :jawa_frown: !

 

Anyway, it feels this way for me ever since Kotor I with the rakatas, the quests, some lore and a few other stuff : BW is deep stuck in a heroic fantasy mindset, even for a starwars setting. I try to not think about it when I play...

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Gentlemen! Could we start summing up the general notion and address our mutual request to the developers? Here we go:

 

- BioWare, please have it noted that the general gaming public finds your efforts unsatisfactory in what concerns design of endgame armor for patch 1.2 for these main reasons:

1. All armor designs are questionable lore-wise and are taking the spirit of Star Wars even further away from the game, which the majority of us have no reasons to justify;

2. Basically, no given class has received an armor design which fits into it characteristically, which defines it gameplay role and style. This is true for all force-users and the Smuggler/Agent classes, with BH/Trooper being a possible exception.

 

We thus request that emergency measures be taken to change the said designs completely before patch 1.2 gets released. More importantly, we strongly suggest that in feature designs the general public's expectations on Star Wars atmosphere definition should be prioritized over individual designers' concepts who seem to work off existing trends in other MMOs (like World of Warcraft).

 

Thank you for understanig.

Edited by iFruit
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Must be the same artists that made the Tier 3 models for WoW...lolol. Agreed though, not much star wars inspiration in there it seems. Warrior is the only passable looking set, and its a bit of a rehash from the level 40-50 style stuff.
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Gentlemen! Could we start summing up the general notion and address our mutual request to the developers? Here we go:

 

- BioWare, please have it noted that the general gaming public finds your efforts unsatisfactory in what concerns design of endgame armor for patch 1.2 for these main reasons:

1. All armor designs are questionable lore-wise and are taking the spirit of Star Wars even further away from the game, which the majority of us have no reasons to justify;

2. Basically, no given class has received an armor design which fits into it characteristically, which defines it gameplay role and style. This is true for all force-users and the Smuggler/Agent classes, with BH/Trooper being a possible exception.

 

We thus request that emergency measures be taken to change the said designs completely before patch 1.2 gets released. More importantly, we strongly suggest that in feature designs the general public's expectations on Star Wars atmosphere definition should be prioritized over individual designers' concepts who seem to work off existing trends in other MMOs (like World of Warcraft).

 

Thank you for understanig.

 

^This x 10,000

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Gentlemen! Could we start summing up the general notion and address our mutual request to the developers? Here we go:

 

- BioWare, please have it noted that the general gaming public finds your efforts unsatisfactory in what concerns design of endgame armor for patch 1.2 for these main reasons:

1. All armor designs are questionable lore-wise and are taking the spirit of Star Wars even further away from the game, which the majority of us have no reasons to justify;

2. Basically, no given class has received an armor design which fits into it characteristically, which defines it gameplay role and style. This is true for all force-users and the Smuggler/Agent classes, with BH/Trooper being a possible exception.

 

We thus request that emergency measures be taken to change the said designs completely before patch 1.2 gets released. More importantly, we strongly suggest that in feature designs the general public's expectations on Star Wars atmosphere definition should be prioritized over individual designers' concepts who seem to work off existing trends in other MMOs (like World of Warcraft).

 

Thank you for understanig.

 

:csw_c3po: 100% 100% agree

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Gentlemen! Could we start summing up the general notion and address our mutual request to the developers? Here we go:

 

- BioWare, please have it noted that the general gaming public finds your efforts unsatisfactory in what concerns design of endgame armor for patch 1.2 for these main reasons:

1. All armor designs are questionable lore-wise and are taking the spirit of Star Wars even further away from the game, which the majority of us have no reasons to justify;

2. Basically, no given class has received an armor design which fits into it characteristically, which defines it gameplay role and style. This is true for all force-users and the Smuggler/Agent classes, with BH/Trooper being a possible exception.

 

We thus request that emergency measures be taken to change the said designs completely before patch 1.2 gets released. More importantly, we strongly suggest that in feature designs the general public's expectations on Star Wars atmosphere definition should be prioritized over individual designers' concepts who seem to work off existing trends in other MMOs (like World of Warcraft).

 

Thank you for understanig.

Was thinking about this. (BTW good post)

 

Would we already have lots of nice SW fitting gear, the 1.2 gear would be welcomed as adding some diversity in the game. But first we need to have Star Wars looking gear.

Edited by Deewe
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Gentlemen! Could we start summing up the general notion and address our mutual request to the developers? Here we go:

 

- BioWare, please have it noted that the general gaming public finds your efforts unsatisfactory in what concerns design of endgame armor for patch 1.2 for these main reasons:

1. All armor designs are questionable lore-wise and are taking the spirit of Star Wars even further away from the game, which the majority of us have no reasons to justify;

2. Basically, no given class has received an armor design which fits into it characteristically, which defines it gameplay role and style. This is true for all force-users and the Smuggler/Agent classes, with BH/Trooper being a possible exception.

 

We thus request that emergency measures be taken to change the said designs completely before patch 1.2 gets released. More importantly, we strongly suggest that in feature designs the general public's expectations on Star Wars atmosphere definition should be prioritized over individual designers' concepts who seem to work off existing trends in other MMOs (like World of Warcraft).

 

Thank you for understanig.

 

As posted above.

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gentlemen! Could we start summing up the general notion and address our mutual request to the developers? Here we go:

 

- bioware, please have it noted that the general gaming public finds your efforts unsatisfactory in what concerns design of endgame armor for patch 1.2 for these main reasons:

1. All armor designs are questionable lore-wise and are taking the spirit of star wars even further away from the game, which the majority of us have no reasons to justify;

2. Basically, no given class has received an armor design which fits into it characteristically, which defines it gameplay role and style. This is true for all force-users and the smuggler/agent classes, with bh/trooper being a possible exception.

 

We thus request that emergency measures be taken to change the said designs completely before patch 1.2 gets released. More importantly, we strongly suggest that in feature designs the general public's expectations on star wars atmosphere definition should be prioritized over individual designers' concepts who seem to work off existing trends in other mmos (like world of warcraft).

 

Thank you for understanig.

 

^^this

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Thank you for your understanig.:rolleyes:

 

I can't take anything seriously with the english language THAT butchered. Even if the ideas pretty much are correct.

 

I still don't understand why they changed the colors from the 1.2 video, the sith warrior suit practically made me want to roll one just to be able to wear that when it was red but now with the color swap... notsomuch.

 

The power rangers colors on other things are also confusing me as they said they DON'T want to turn people into power rangers with that matching system, then churn out power rangers suits.

 

Don't get it.

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gentlemen! Could we start summing up the general notion and address our mutual request to the developers? Here we go:

 

- bioware, please have it noted that the general gaming public finds your efforts unsatisfactory in what concerns design of endgame armor for patch 1.2 for these main reasons:

1. All armor designs are questionable lore-wise and are taking the spirit of star wars even further away from the game, which the majority of us have no reasons to justify;

2. Basically, no given class has received an armor design which fits into it characteristically, which defines it gameplay role and style. This is true for all force-users and the smuggler/agent classes, with bh/trooper being a possible exception.

 

We thus request that emergency measures be taken to change the said designs completely before patch 1.2 gets released. More importantly, we strongly suggest that in future designs the general public's expectations on star wars atmosphere definition should be prioritized over individual designers' concepts who seem to work off existing trends in other mmos (like world of warcraft).

 

Thank you for understanig.

 

this!

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Gentlemen! Could we start summing up the general notion and address our mutual request to the developers? Here we go:

 

- BioWare, please have it noted that the general gaming public finds your efforts unsatisfactory in what concerns design of endgame armor for patch 1.2 for these main reasons:

1. All armor designs are questionable lore-wise and are taking the spirit of Star Wars even further away from the game, which the majority of us have no reasons to justify;

2. Basically, no given class has received an armor design which fits into it characteristically, which defines it gameplay role and style. This is true for all force-users and the Smuggler/Agent classes, with BH/Trooper being a possible exception.

 

We thus request that emergency measures be taken to change the said designs completely before patch 1.2 gets released. More importantly, we strongly suggest that in feature designs the general public's expectations on Star Wars atmosphere definition should be prioritized over individual designers' concepts who seem to work off existing trends in other MMOs (like World of Warcraft).

 

Thank you for understanig.

 

Someone staple this to some dev foreheads.

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Gentlemen! Could we start summing up the general notion and address our mutual request to the developers? Here we go:

 

- BioWare, please have it noted that the general gaming public finds your efforts unsatisfactory in what concerns design of endgame armor for patch 1.2 for these main reasons:

1. All armor designs are questionable lore-wise and are taking the spirit of Star Wars even further away from the game, which the majority of us have no reasons to justify;

2. Basically, no given class has received an armor design which fits into it characteristically, which defines it gameplay role and style. This is true for all force-users and the Smuggler/Agent classes, with BH/Trooper being a possible exception.

 

We thus request that emergency measures be taken to change the said designs completely before patch 1.2 gets released. More importantly, we strongly suggest that in feature designs the general public's expectations on Star Wars atmosphere definition should be prioritized over individual designers' concepts who seem to work off existing trends in other MMOs (like World of Warcraft).

 

Thank you for understanig.

 

Signed, as well as supported by my guild.

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gentlemen! Could we start summing up the general notion and address our mutual request to the developers? Here we go:

 

- bioware, please have it noted that the general gaming public finds your efforts unsatisfactory in what concerns design of endgame armor for patch 1.2 for these main reasons:

1. All armor designs are questionable lore-wise and are taking the spirit of star wars even further away from the game, which the majority of us have no reasons to justify;

2. Basically, no given class has received an armor design which fits into it characteristically, which defines it gameplay role and style. This is true for all force-users and the smuggler/agent classes, with bh/trooper being a possible exception.

 

We thus request that emergency measures be taken to change the said designs completely before patch 1.2 gets released. More importantly, we strongly suggest that in feature designs the general public's expectations on star wars atmosphere definition should be prioritized over individual designers' concepts who seem to work off existing trends in other mmos (like world of warcraft).

 

Thank you for understanig.

 

/signed

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Gentlemen! Could we start summing up the general notion and address our mutual request to the developers? Here we go:

 

- BioWare, please have it noted that the general gaming public finds your efforts unsatisfactory in what concerns design of endgame armor for patch 1.2 for these main reasons:

1. All armor designs are questionable lore-wise and are taking the spirit of Star Wars even further away from the game, which the majority of us have no reasons to justify;

2. Basically, no given class has received an armor design which fits into it characteristically, which defines it gameplay role and style. This is true for all force-users and the Smuggler/Agent classes, with BH/Trooper being a possible exception.

 

We thus request that emergency measures be taken to change the said designs completely before patch 1.2 gets released. More importantly, we strongly suggest that in feature designs the general public's expectations on Star Wars atmosphere definition should be prioritized over individual designers' concepts who seem to work off existing trends in other MMOs (like World of Warcraft).

 

Thank you for understanig.

 

Now im curious as to what you define the look for the characters should be??

 

Are you going by the Star Wars Saga's (Movies)...which take place a thousand years or so after The Old Republic? The KOTOR games...in which case they are doing a fairly good job of it...sense they did create the looks.

 

So yea what is canon in your mind all? What BioWare created or the movies???

 

Edit: I do like the outfits...they have an old school / new school feel to them.

Edited by tharengore
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I really am starting to think that BW wants to destroy this game.

 

I mean didnt any of the devs/art people working on this think how a MALE sage will look in that "off the shoulder" model?

 

These really are the worst models i have seen in a while.

 

They really need to get someone new working on these gear models.

 

I am actually speechless at the moment at how terrible these are.

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Gentlemen! Could we start summing up the general notion and address our mutual request to the developers? Here we go:

 

- BioWare, please have it noted that the general gaming public finds your efforts unsatisfactory in what concerns design of endgame armor for patch 1.2 for these main reasons:

1. All armor designs are questionable lore-wise and are taking the spirit of Star Wars even further away from the game, which the majority of us have no reasons to justify;

2. Basically, no given class has received an armor design which fits into it characteristically, which defines it gameplay role and style. This is true for all force-users and the Smuggler/Agent classes, with BH/Trooper being a possible exception.

 

We thus request that emergency measures be taken to change the said designs completely before patch 1.2 gets released. More importantly, we strongly suggest that in feature designs the general public's expectations on Star Wars atmosphere definition should be prioritized over individual designers' concepts who seem to work off existing trends in other MMOs (like World of Warcraft).

 

Thank you for understanig.

 

Signed

 

Bioware art people get a grip, seriously....

Edited by Leopoldo
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