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Hoodwinked

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    Cincinnati, Ohio
  1. Please tell me how using a medpack relates to avoiding an enrage timer?
  2. You would think that given that many of us have been playing these types of games longer than they have been in business for that would actually listen to what we have to say. Its sad that a company that is supposed to be this good turns a deaf ear to the very people paying their bills. As someone pointed out earlier in this thread, some of the features that are in development and currently buggy are features that have been in games for years now. One would think, given they brought on board people from other games, that these features would, 1) have been in at launch, 2) would actually be working. This game was in development for many years, one would think they would have watched and learned what other games did right and incorporated those features into their game.
  3. Future "fixes" - 1.3 all classes damage reduced by 99% - 1.4 damaging a hostile target in pvp heals a random hostile target on the same team for double the amount of damage dealt. - 1.5 damage during operations encounters is reduced by 100%. All trash has been removed. Bosses will now pass out punch and pie followed by loot distribution and an invitation to return next week.
  4. I honestly feel that this game is already on this path. They havent created a proper test environment to check all of their changes. We may end up seeing fixes for this patch for months to come.
  5. They are not. A well placed knock back with a root effect or cc like force lift will totally negate this skill.
  6. It is a little hard to test all of the changes to all classes with people having to level a whole new character. Obviously it would have been a lot simpler if they would have just given us premades or copied over toons.
  7. They are free cost because to even use them they require a certain circumstance.
  8. The sorc nerf is huge. I have a sorc healer and I use the force surge proc every time is up. Even with the constant use I am hardly ever above 60% in pvp unless no one is attacking. Taking this away will pretty much make any sorc healer an easy target in pvp.
  9. Actually the quickest way to speed this up would be to make the ques cross server.
  10. Ive seen some hideous looking things in my life, but these take the cake. Ive seen small children create something that looks better than the crap their art dept. is coming up with.
  11. This is one of those things that they really need to take a page from WoW's playbook and allow people to choose a premade character from a list, or copy a character of theirs over. They seem to be relying solely on the guilds they copied over from live to test this patch. Which would limit the amount of data that they can receive. If they were to give us the premades/copies they could turn something like 100 testers into 10000.
  12. Depending on how much more the next wave of stims/adrenals give you they may or may not be worth getting. It may be worth it to just stick with the reuseable you have.
  13. I think they talked about giving players something similar to the SI force speed. Which is easily countered if you have the target slowed.
  14. Im guessing what the OP was trying to hint at was the time it takes to do the pve dailies vs the rewards against the pvp dailies vs the rewards of those.
  15. Try popping deadly saber while in mid air from your charge. This will make sure that your first attack when you get to the mob adds a stack from it. I have personally never found any use from the kick ability. Also, I forget when you get pommel, but it is great when teamed up with force scream. Granted it will only work on standard/weak targets like kick does. I honestly dislike these abilities due to the fact that they are not useable on players when they are incapacitated. Pretty much makes them worthless since they have very limited use.
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