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Scoundrel PTS patch Notes for 1.2.


Loubbo

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Scoundrel

 

* Due to changes to the Scoundrel skill trees, Scoundrels have had their skill points refunded.

* Back Blast now has a 12-second cooldown and deals approximately 5% more damage.

* Diagnostic Scan's tooltip now displays the full amount healed over its duration.

* Shoot First now has a 7.5-second cooldown.

* Tranquilizer now gives an appropriate error message if used on Droids.

* Upper Hand no longer triggers a "grunt" sound effect when it occurs.

 

Sawbones

o Emergent Emergencies now additionally increases the maximum stack limit of Upper Hand by 1.

o Healing Hand now also increases the duration of Upper Hand by 2 seconds per point.

o Homegrown Pharmacology now additionally reduces the Energy cost of Kolto Cloud by 2 per point.

o Kolto Cloud has been rebalanced. It now has a 15-second cooldown, heals over 6 seconds, and heals for approximately 10% more than before.

o Patient Studies now additionally increases the speed at which Diagnostic Scan channels by 15% per point.

 

Scrapper

o Brawler's Grit is now a 2-point skill.

o Flanking is a new 1-point skill located in Tier 3 of the skill tree. It reduces the Energy cost of Back Blast by 5.

o K.O. no longer experiences a delay in its knockdown effect.

o Sawed Off now increases the damage dealt by Back Blast. It is now located in Tier 5 of the skill tree and requires Flanking.

o Sucker Punch now costs 10 Energy (down from 15) and deals approximately 10% less damage.

o Turn the Tables has been redesigned and is now a 2-point skill. It no longer increases damage dealt to bleeding targets, but increases the Energy gained by Pugnacity and the damage dealt by Sucker Punch and Flying Fists.

o Underdog no longer increases Energy gained by Pugnacity. This effect is now part of Turn the Tables.

 

Dirty Fighting (Scoundrel)

o Hemorrhaging Blast no longer has an Energy cost.

o Holdout Defense now increases Blaster Whip damage by 4% per point.

o No Holds Barred now increases critical chance by 1% per point.

 

So what are your guys' thoughts. What exactly are they trying to accomplish with the scrapper tree because I honestly can't tell (Healing tree is looking rather nice).

 

Edit - Thought I should clarify just in case, this is a simple copy and paste and no alterations.

Edited by Loubbo
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this is worse than a nerf. scrappers are handicapped.

 

i dont see how we are going to survive any combat in pvp or if we will even be invited to flashpoints and ops.

 

going to put my scoundrel in the freezer until they fix the class. meanwhile, i'll roll a shadow.

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I was stunned, absolutely stunned that they further nerfed scrappers. 12s CD on back blast breaks the class quite simply. especially since it looks like they also removed the talent that made it free and replaced it with one that makes it cost 5 less energy.
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Can't really tell but from what I'm reading and comparing, I'd say we're either nerfed a little or just having our damage shifted around.

 

Basically we're the same we were before or we're nerfed.

 

How can you say that? The increase in the cooldown for BB is not made up for in any way by the damage increase, it is a joke. Again, light armor (coughsorcscough) were made that we could kill them SOMETIMES (latency permitting) with a double SF, so that was removed.

 

I bet they haven't even bothered to fix the knockdown bug with shoot first.

 

I have a JG at 49, but I think I may roll a Shadow. What about everyone else?

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I have a JG at 49, but I think I may roll a Shadow. What about everyone else?

 

i dont think i'll bother trying to play my scoundrel anymore.

I get shat on enough in wz's for have sub-pardps, and sub-heals.

 

there is no way i'll get into an ops over a gunslinger now, i'm too much of a sandbag to the group...

 

time to reroll...

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Can't really tell but from what I'm reading and comparing, I'd say we're either nerfed a little or just having our damage shifted around.

 

Basically we're the same we were before or we're nerfed.

 

Yeah, that's what I thought initially, however, it just seems like we now have excess energy (Sucker Punch reduction is used a lot more than Back Blast) and two extra gc to wait for a decent damaging ability to come off cooldown.

Edited by Loubbo
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Totally stoked.

 

(I'm sawbones. Sorry scrappers).

 

Not gonna lie, Sawbones got mega buffed. Diagnostic Scan = extremely useful now. No Sawbones player will have an excuse for no energy anymore, the change to lower its channel time by 30% (.9 second) is insanely powerful.

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In case you guy's aren't sure what's happening.... we've (Scrapper) been massively nerfed into the ground.... again.

 

We got a 5% damage buff to backblast... that's it. Then we lost 3% damage to bleeding targets (on EVERYTHING), we lost 10% damage on sucker punches, and then of course... backblast's cd increased dramatically. You may think we gained energy... that 'buff' was basically stripped off by taking the energy off pugnacity. Massive overall nerfs... massive.

 

RIP Scrapper.

Edited by zizzefex
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I suppose it is time for the last hold-outs to re-roll.

 

I just can't understand. The least played class gets stomped (in terms of the main DPS spec that is), or at least it seems that way.

 

These are the developers who STILL think the Bright Wizard was balanced.

 

I shouldn't need to say any more than that.

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I was waiting to see 1.2 patch note on smuggler to see if i was shelving it... now i got my answer... YES!

 

We got nerfed on our dps again. People werent bringing us to Ops, now its definitive.

 

Sage/Sorc : running fine no nerf

Assassin/Shadow tank : running fine, no nerf

 

why in the hell did we get one...

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I realize it seems like the sky is falling, but from people on the PTS, I'm hearing it's not much of a damage nerf. It's a burst nerf for sure, but with a little extra energy floating around and the new talents, it's not as bad as it looks on paper.

 

(Don't shoot the messenger. I haven't seen it first hand).

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This is what I assumed regarding burst/damage. Sustained is actually reduce as well though, you still have the two extra gc from the increased Back Blast. Also the talents aren't new they just altered and raised the damaging portions higher up the tree so hybrid builds will no longer work.

 

So all in all, nothing was gained (no team synergy/utility), possible builds were reduced, and burst was reduced.

 

I guess I still look cool?

Edited by Loubbo
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