PcGamingRig Posted March 15, 2012 Share Posted March 15, 2012 That the chat wheel options should be alot more accurate to what your character actually says after you have clicked it? Sometimes when I click an option I have to go back and check I actually clicked the right one because what is said is alot more formal/casual than what I actually clicked on. For instance if your character is going to say, "you'll be dead before you even have the chance" why can't they just have You will be dead before... as the option on the wheel? I know it probably isn't a huge thing but gaining affection with your companions would be alot less trial & error if they just put half of what is actually said as the option instead of a representation of it. Is it just me? or? Thanks. Link to comment Share on other sites More sharing options...
TheBBP Posted March 15, 2012 Share Posted March 15, 2012 I agree with what you are saying, but IMO that sort of thing does not happen enough to worry about it. Link to comment Share on other sites More sharing options...
Wyrmion Posted March 15, 2012 Share Posted March 15, 2012 I think its more fun this way… If it said exactly what youre gonna say I'd find it boring… Click 1. For the Republic! "For the Republic!" seems a bit dull. Link to comment Share on other sites More sharing options...
PostalTwinkie Posted March 15, 2012 Share Posted March 15, 2012 I had to start conversations over a couple of times on my first play through because of this. *clicks "Very well"* *Character blurts out "What the hell does this have to do with me?! I want money!"* After awhile I just decided that my character on occasion forgets to take his medication and has little moments. Link to comment Share on other sites More sharing options...
TheBBP Posted March 15, 2012 Share Posted March 15, 2012 I had to start conversations over a couple of times on my first play through because of this. *clicks "Very well"* *Character blurts out "What the hell does this have to do with me?! I want money!"* After awhile I just decided that my character on occasion forgets to take his medication and has little moments. LOL Link to comment Share on other sites More sharing options...
HKDeath Posted March 15, 2012 Share Posted March 15, 2012 Why does it even need to be a wheel? There's only ever 3 options right? Why can't it be a triangle? A wheel with only three option looks pretty lame to me. Link to comment Share on other sites More sharing options...
VanorDM Posted March 15, 2012 Share Posted March 15, 2012 To answer the topic... No, I would say that most people don't. Which explains a lot about the world we live in. To answer your question. On my characters, I never ran across a case where what I picked was completely different then what he said, even if it wasn't exactly the same. But the general idea was always pretty close. Course maybe other classes/genders/races may be different. Link to comment Share on other sites More sharing options...
Dayln Posted March 15, 2012 Share Posted March 15, 2012 It is a little funny, very occasionally what my character says is not even close to what I thought I was selecting. Link to comment Share on other sites More sharing options...
TheBBP Posted March 15, 2012 Share Posted March 15, 2012 Why does it even need to be a wheel? There's only ever 3 options right? Why can't it be a triangle? A wheel with only three option looks pretty lame to me. Because someday if they add convos with 4 options, the self-entitled idjits on theses forums would scream bloody murder about how BioWare changed their triangle to a rectangle. Link to comment Share on other sites More sharing options...
kisharrr Posted March 15, 2012 Share Posted March 15, 2012 I MUCH prefer DragonAge2's solution. It's a system that's very similar to the one in SWTOR (for obvious reasons) but where we occasionally see the LS/DS symbols to indicate points gain, the system in DA2 will show an icon representing the "tone" of what a response is, in case you're not sure. Thus you get a smirking face for a snarky response, coins for responses demanding payment, a flexing bicep to indicate a "strong" response, a halo and wings indicating a carebear reply. While I don't necessarily want a copy/paste from DA2 into SWTOR, I think it'd be nice to have some kind of tone indicator, because there have been several times that the response from my character didn't match what I thought it was going to be. Link to comment Share on other sites More sharing options...
grania Posted March 15, 2012 Share Posted March 15, 2012 Like this? Link to comment Share on other sites More sharing options...
AdoysaNaver Posted March 15, 2012 Share Posted March 15, 2012 I've ran into similar situations like the OP has. However, I never cared if I lost companion points though. The only thing I wanted to ensure was that I got points in the light side or dark side depending on the character (but that is pretty hard to mess up since it tells you) I would recommend though, instead of a brief description that sometimes is too vague to predict what might be said....I rather see a mood option. Or something that dictates "how" you would say something rather than "what". For example: From a previous poster's example Change from 1. Very Well (selection) to 1. Greedy ---> Character says, "What the hell does this have to do with me?! I want money!" Anyways, just a though. Link to comment Share on other sites More sharing options...
kashaun Posted March 15, 2012 Share Posted March 15, 2012 It is a little funny, very occasionally what my character says is not even close to what I thought I was selecting. Happens quite often, and I'm more bored by having to start over conversations to protect my companions innocent ears or to have to send to sell trash or dismiss them while the adults are talking. I'd much rather have the text match the voice over, though I only really notice during class quests at this point since I space bar through the rest. Link to comment Share on other sites More sharing options...
notebene Posted March 15, 2012 Share Posted March 15, 2012 I understand why they do it, and it's fine. But what I would 'like' to see is the option to turn on seeing +/- companion affection with each pick, just like we can turn on seeing light/dark on each choice (which was done presumably to assist people who like to press 1-2-3 to respond rather than use the mouse over the wheel, which shows the light/dark choice in the center as you hover). In cases where the companion is out and it only affects them, it wouldn't need to show the 'who' so much, but there rare often interactions on the ship that affect two or more companions at the same time, so there we'd need to see everyone. Link to comment Share on other sites More sharing options...
notebene Posted March 15, 2012 Share Posted March 15, 2012 Like this? LMAO - Ok, love the game, hate the game, accidentally got here because you googled 'rage'...that was funny. Link to comment Share on other sites More sharing options...
PcGamingRig Posted March 15, 2012 Author Share Posted March 15, 2012 Like this? that was pretty good. Link to comment Share on other sites More sharing options...
kaboro Posted March 15, 2012 Share Posted March 15, 2012 That the chat wheel options should be alot more accurate to what your character actually says after you have clicked it? Sometimes when I click an option I have to go back and check I actually clicked the right one because what is said is alot more formal/casual than what I actually clicked on. For instance if your character is going to say, "you'll be dead before you even have the chance" why can't they just have You will be dead before... as the option on the wheel? I know it probably isn't a huge thing but gaining affection with your companions would be alot less trial & error if they just put half of what is actually said as the option instead of a representation of it. Is it just me? or? Thanks. Its not just you. The wheel options are not suggestive, but that bothers me less than the fact that the options have no real consequences 99% of the time. Affection with companions is not an issue, give them presents. Link to comment Share on other sites More sharing options...
Elkard Posted March 15, 2012 Share Posted March 15, 2012 Character should say what is on the wheel. Might cut down on the repetitious sayings that come out when different wheel options are selected. Link to comment Share on other sites More sharing options...
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