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Elkard

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Everything posted by Elkard

  1. None. Prices are too high for the, quality, of the so-called perk. Conpanion dance--lasts less than five seconds, so how is that a perk?
  2. Neck-beards and basement dwellers--my apologies for being cheeky--who are of the "console" gaming, and not the MMORPG gaming, mentality: Rush to top level, grunt, and complain about being bored and yapping, "Where's my PvP", in their best "I want my Maypo" squilly voice. SW:TOR is in the phase most games are in after six months of release--though without certain features, yadayadayada, but with other features...--and will evolve as the next six months progress. As has been stated 100,000 times before over the past 13 or so years, MMOs have coding that is different and more complex than regular stand-alond console games have and new features/content cannot be merely cut-and-pasted into the system and have it all work properly. People need to worry about how to make suggestions--in the suggestion box--on what needs fixing/added, instead of posting post upon post about the game failure. Please get a larger worldview (the entire world does not revolve around what pockets of different types of players "think") and either enjoy what is to be enjoyed until new updates roll out or move along down the line with the knowledge that just because someone else might like the game that does not make them [insert all the names--as above--you have called them throughout the years]. There is no need for anyone to flame and attempt to e-peen their powers by restating the typical inflamatory remarks. I left WoW after five years, and for two years have not returned, because I have moved on. And please remember, for every naysayer you can find, someone else can find just as many satisfied people.
  3. Too many clones for any one game to be considered the best of all. Runescape--2 years SWG--elder Jedi (the hard way)--9 years WoW--5 years (concurrently with SWG) STO--1 month--now, f2p, whenever some fleet action is needed Future: STO (space); SW:TOR (ground); TSW (something different) Everyone will have their personal favorites for their own reasons, so bickering is moot. However, a lot of people are correct in their statements about games needing "something new and special" to break the current Carebear mode that so many games are offering. We will just have to wait and see what the second half of the year does for SW:TOR.
  4. Geared based junk again. If the encounter, as you say, requires certain gear then people lacking that gear should automatically be excluded by the system. Since they are not then it is either an oversight by the designers or the designers expect diverse groupings to be able to survive the encounter.
  5. Pay for a transfer? Never. I do not like to use the following phrase, and thoroughly despise the use of it, but in this case Paid Transfers would be a deal breaker. Transfers have to be free.
  6. No. The server was jammed, but has slowly moved towards low level population. Server transfers should be free.
  7. So...you have completed all 781 achievements for SW:TOR. Ummmhmmm. The level cap will most likely come with an expansion or detailed added content--major patch. But that will not silence many as within 36 of the new cap the same people will be standing around in their big shoulder pads, excuse me I'm caught a laughing session...complaining they are bored...just as they have done in every other game since 2000. Complete all of the achivements, take crafting seriously and to new levels--our GTN needs something other than overpriced level 40 nothings and empty space. If all you want is the so-called end game PvPing, there are plenty of console games with multiplayer function for you to do that. MMOs are probably not your genre. Another thing to consider is posting such an "idea" under the suggestion thread where it will get proper attention.
  8. Funny, that's what everyone said prior to 1.2; next time it will be, "Can't wait for 1.9 to fix what 1.8..." This is how people get disappointed by building up big expectations. Relax, enjoy the game, and when things change enjoy them as well.
  9. Level based/quest based. Once the last normal quest is finished, these bonus quest givers--for some higher level planets--appear on the space station and may be over-looked by someone assumming the quest giver is a flashpoint npc. (Flashpoint NPCs have that in their title; the bonus series droid, agent, and royal representative do not. Just keep checking the station after you finish with the original normal quests; eventually the appropriate quest giver will be there on the station.
  10. Everyone needs to speak basic....nu peetu wannawanna wanky gets real old. Otherwise, the voicing is no different than in many stand alone games like, oh, I don't know...KoTOR I and II. Spacebarring through is just being impatient to race to a location, kill everything in site before remembering, "oh wiat there's something else this mission is really about, now what did that mission giver say?" 1.7-10 hundred million billion people all have different likes, dislikes and other chocolate bars. Just because one person, or a "circle of friends" believe or feel one way does mean everyone does or should feel the same. Voicing is fine, acting sometimes not so well done, but if you like it okay; if you don't like it, turn off the speakers and spacebar away. There now everyone is happy.
  11. Operative...over 5000 affection, but been making purple rifles and pistols (mainly) since level 20 or so. At level 40 now with 380 Armsmech and getting more purple and custom gear from reverse engineering than I know what to do with. Typically, I reverse engineer anywhere from 2-20 items per blue and purple level. Sometimes I get lucky; sometimes not. My purple rifles at level exceed any organge gear--until I get some purples for them as well. My gathering skills are both at 400 and getting materials is pretty easy--okay some purple research metals come more slowly, but they come. I also gather up everything from droids and the open world I can. You just have to work at it...constantly.
  12. MMORPGs are not really designed to provide any player with "everything" within a month. That's a console gaming mentality--quick, quick, quick. I am not talking about the grind fest, but about the amount of things to do in-game. 721 or so things to complete--that is not including the high number of missions to do, crafting to be done, ironing and chasing angel-winged bunnies riding Pandas. A casual gamer should have, let's face it, years of fun (cough) to complete these items. So-called Hardcore as well should have about a year of game time to complete everything--I mean everything (if some has screen shots that have not been doctored proving they have completeed everything I would like to see them). Game developers tend to forget that there is a culture of gaming types out there in virtual space who make it their Real Life Quest to race through to top level as quickly as possible. I've even seen contests where the first person to top level gets [pick something]. People playing 12 or more hours seven days a week--not just the businesses that Power Level for people (a disgusting immoral business on both sides)--and who "learn" the system can roll through most if not almost all of the content available--especially the ones with digital watches and who "roll" with their Guildies--rather quickly. For the Guilded semi-single player, completion might take a little longer--not that anything in a good MMORPG should ever be copmpleted--here comes expansion 33, Return of the Revenge for the New Hope Wookie Jedi vs the Sand People Sith. Those who quest alone, but like the vibrant world with other RL people controlling toons you can sometimes stop and chat with, should be happy with taking their time. However, there are those who covet and must have everything they see someone who has worked hard to get right now without struggle. When that doesn't happen, subs drop. Of course there are other reasons which these boards cover in great detail, but for a large part of the population it's time spent vs money spent, and quality, compared to RL money spent. In summary: [argh! MORE?!] yes, the casuals who do leave probably want the game to be like their "console" and not extended careers. They kind of remind me of an uncle who just HAD to trade in his cars every two years, for variety. People who stay have their reasons--crafting, story, legacy, fighting monsters while your cuddly little TaunTaun--didn't know they came in miniature sizes--follows you around, sitting on a vehicle on the space station giving everyone lung disease doing nothing or "saying" they are waiting on a WZ (I dance and craft while waiting; people who stand in place doing nothing are spooky [shiver]), or whatever do so because this is the virtual world they prefer. Live and let live; game and let game--if people want to leave because the game isn't for them, right now, oh well. All this finger pointing about casual, so-called hard core, and casual hardcore just needs to stop and focus on what the game needs to be better for everyone, even those without digital watches.
  13. No. Absolutely, NOT. Pay-to-play as opposed to the subscription cost anyway is a gimick to get money from naive people; the same mentality is used for Cash Shops in games. Some games have the dual ability to earn in-game credit to buy items--aside from the normal excahnges of virtual currency--or get it now with RW money. Both are bad ideas and immoral. Gaming is partly about the experience of exploration and combat, earning money and crafting are side professions that can sometimes be a nice break. But paying real money either to Gold Sellers or in-game Gold Sellers (Cash Shops and such) to get better equipment without toiling away fighting mobs, or bosses, or crafting it yourself after gathering the materials is like using Cheats--let's turn on God mode, giuve our critters the best gear at the start (oxymoron since in God mode you can win any fight nekked and bare-fisted) and faceroll through the game. If you are going to do that...then why even bother to play. Work for it if you want it. Too many people already wanting to be given a fish rather than learning to fish for themselves anyway.
  14. Purples. I do class quests--still have three planets to go back to to do those planetary quests--and routinely fight critters 3-4 levels above me. But...I equip my critter with blues and purples as close to my current level on both myself and the companions as possible, and I have a little healing power with alacrity relic (the other one is a power relic). I'm level 38 now doing my level 42 class quests--no grouping, no heroics, no FPs. Only earned probably 2 levels doing all of the space missions--couple of times a week. Actually, I couldn't even continue one part of my class story because the station manager wouldn't give me my innoculation for Quesh because I was too low level. (So, I did some regular quests to bring my levels up, then went). I bypass most mobs, and do well. Equipment and timing can make a big difference. Voss is just a pain anyway. On my sorcerer, I went back after a month at 50 to complete the planetary quests and do the bonus series--but then as a sorcerer, I killed everything I saw anyway; the agent, like the assassin, can be good if equipped well. It does help to have a little healing power to heal your "tank" critter during some of those tough fights where timing IS everything.
  15. Good clothes, reasonable prices...and perhaps actually having items on the GTN would help. [Fully understanding that "reasonable prices" in a MMORPG world is an oxymoron as even GDs tend to over-price everything. 100 cts for a darn song token? That's madness. 35k, 150k, 250k to learn to ride a vehicle that can seat only one person? Now we are in the realm of insanity aquared.] More interesting food and drinks...that Tatooine beer makes my critters burp, but....
  16. This is the same type of discussion that preceeded 1.2. Look, it is simple, if you don't like the game...then leave. People need to stop making these posts as they interfere with game enjoyment. Or you could do like some of us, us a game card when you feel like playing. All these negative discussions seem to come--please don't argue this, it won't hold up--from console-multiplayer version players who epeen and QQ and ride vehicles on the station, yeah I said it, or stand like statues waiting for a WZ to pop. Do something, but don't QQ about it and threaten to leave, just leave. And all this bravado about other games coming etc., is just more of the same old rhetoric that turn mean once beta is over. It happens all the time, usually--hyperbole here--by all the same people who just are never satisfied. And, anyone who uses tl;dr as an excuse not to read needs to open a book sometime. Now go eat a cookie; you will feel better.
  17. It will break out on another planet. Just be happy you don't have roaming bands of crazied force users lightsabering your backside, or bounty hunters--of the surprise free roaming type--coming after you for some weird reason, or some nutter thing like getting infected with some madness from the Sith temple...(Inquisitor aside). The thing could have lasted another three weeks, oh well. We have May Day coming up, perhaps.... Just as long as we don't have some Wookie holiday with which to contend. :w_tongue:
  18. Fight naked. At the moment, there is no real PvP--PKing was always better--so arguments for either case are moot. PvP should be about team work except in matches speifically designed for 1v1. Once the team comes into play the fighting should have a real purpose--not Alderan style--but warzones with objectives that require some real work for teams. The current system induces trade-killing and syphoning off others to get gear. The reasons to PvP become about the gear; not the actual goals for BZs that affect the greater conflict in the galaxy. Make PvP gear and PvE gear useless in the other's arena. Difficult. Special stats can be one way, but not the way to end the tail-chasing commentary. Even so, lesser geared people working together have often beaten fully geared individuals (gank this). Until true rated warzones and other types of PvP special events come along, gear plus skill will have little meaning. Enjoy Huttball and see what the next few months, and years, produce. Calling people Fanbois and grinders, and such does not advance the conversation or the profession (raiding and PvP-only are professions). Until then, the dawg will keep chasing its tail; best to focus on something else, like where that strange gold and silver crystal came from...and where did my towel get off to?
  19. When you only use your main sabre strike attack on an elite above your level and still beat it, you might be playing easy mode. Either I'm doing something right, or am just lucky, much of the content does seem to be like melted butter for some fights. On the flip-side, lately my lightning seems to be bouncing off critters. Maybe I'm not holding my mouth right.
  20. Finally, a better than average post. Most of the ideas seem to be reflections of the best features from the better games (some that are now gone). WoW, and several games like it, is the Kiddy Park; SW:TOR should be the Adult Park. Well, okay in some ways it is, yet not. I would like to see on Legacy other people's players as Allies, Foes, Cousins etc., you know, people from your friends and/or ignore list--and rival guilds. (And the feature for making multiple links to each other on the tree.)
  21. She dies due to an error by Anakin and he begins to blame himself for failure. Then Anymousekin marries Pandabear, pooka, or whatever her name is and forgets he ever had a padawhine. No wait...she turns to the darkside and Obi Wan kills her, because Sith Lords are his speciality. Doesn't matter how she dies, because she is long gone before the final battle anyway.
  22. And now someone will youtube it to some dancing Sith and etc...and it will really be stuck in the head with a catchy melody.
  23. During my initial "review" of the game--day one of early access (we...we don't talk about beta)--I got my first critter to 50 in about January. Of course during that time I also ran four or five alts--deleted them, rebirthed in different ways, deleted and again rebirthed. Probably could have had three or more level 50s by now, but I also took two or three--I lost count--off to let my brain clear before continuing with Game Cards. Of course I stopped at Legacy Level 12, so go figure. All in all, I have run about 10 or more alts....closer to 15 probably, and still hit 50 real early, real easy (The class story way, no PvP until I hit level 40 and then not much for my main toon who is still standing on Ilum wandering if that darn chest for the first mission will ever open.) I'd settle for better PvP system (BGs) and something better than the holy trinity style of combat with the tiered gear rather than a free month of gameplay. Like most people, I'm probably just fried after over a decade of too many of the similar type of game.
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