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kisharrr

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  1. On my Shadow, I put Stealth and Force Cloak and ... the one that increases your stealth rating ... on an ordinarily un-used un-mapped bar (e.g. where I put my clicky stuff like fleet pass and speeder) then mapped Quickbar4 5 to F, Quickbar4 Slot 6 to Alt-F, etc. It functions almost exactly like a stealth bar would work. For what it's worth, I still want a stealth bar - some abilities only work from stealth, and we should be able to reclaim those keys when we're not in stealth.
  2. Other games implement this as a demand market. E.g. I am looking to buy an item, let's say Green Goo. If there is no green goo on the GTN, instead of buying a stack, I put in a "purchase order" for a stack of 99 and I put the price I'm willing to pay. Someone then comes around to sell a stack. Now he not only has the option to list as per usual, but also can adjust his price downward to get my guaranteed sale. In practice, this would stabilize the market, because novices would see what the demand price is, and can list for that price instead of the "default."
  3. Here's one: "They're only making the GTN better because people wasting their money on the Cartel Market wanted it to be easier to bilk the rest of us out of our hard earned credits. NICE TRY EA/BIOFAIL!" Seriously though, these changes are so fantastic, there just are no words. Thanks BW
  4. I don't even understand why this is a thing. What possible benefit could there be for linking in-game activities and real world identity?
  5. This is ridiculous. This is a video game service, not a government. There is zero reason for anyone who isn't a customer of a service to be able to comment on that service's forums - those forums are for customers only. If you want to complain about SWTOR without being a customer - go do it elsewhere (best choice would be your blog, which only your next-door neighbor and your mother read). If you want to learn about the game you can read these forums all you like (you just can't post) - or you could go to any number of fansites. Reddit has a subreddit at /r/swtor
  6. Dantooine, Kashyyyk, Dxun, all of the planets from (well, the ones that survived) KoTOR 1&2's canon story line. It would be very interesting to visit Nathema, though to do it right would be pretty hard on Force users. Theed is a farming village on the newly-colonized Naboo at this time. The human capital city you're thinking of won't be constructed for another 2300 years.
  7. This, plus a giant, neon, flashing CLUE that the Tuesday maintenance will be WEB ONLY (I wonder if they're doing big maintenance so they can announce a long-awaited game update ...).
  8. Wrong, Cap'n, the complaint that TOR's LFG tool is poor and needs to be replaced is a valid complaint, and nobody says (or at least nobody should say) "but WOW didn't have a LFG tool for several years" because it's a necessary feature of an MMO. Same goes for an Auction House (which WOW didn't have until patch 1.9 in 2006) - and in fact TOR *did* release with the GTN, and 1.2 significantly improves it. What I was pointing out was that as far as CONTENT goes, both games released with similar content, and both games added CONTENT at a similar rate. Going forward, TOR will continue to release CONTENT in their monthly game updates. It is NOT reasonable to say that TOR should release 7 years of content at launch, because that isn't how MMOs work.
  9. This is getting very tiresome. 3 weeks after launch, BW released Game Update 1.1 - Rise of the Rakghouls. This introduced 1 new Flashpoint and an Operation. 3 weeks after WoW launched, 1.2 was released, which introduced 1 dungeon. 4 months after launch, Bioware will release 1.2, which will have THE LEGACY SYSTEM (but let's dismiss that as fluff and "stuff that should have been in at launch" (lol)), 1 new Flashpoint, 1 new Operation, and 1 new Warzone. 4 months after launch, Blizzard released 1.3, which had 1 new dungeon. THAT is a fair comparison, and it shows that BW is committed to releasing content over time, just like WoW did. Also, in case it's unclear, this is how MMOs work. Regular new content releases.
  10. This is a spectacular example of the "begging the question" fallacy. To even get to where you make the people you don't like look like fools, we have to accept your flawed, incorrect premise that this game is dog food in a restaurant. Ridiculous.
  11. I always thought it was to prevent characters that weren't high enough level to be on the planet from getting there - e.g. to prevent level 12s from chest farming on Ilum. Clearly they don't use them for that, though.
  12. Why wouldn't /w work for this? or /cjoin JamesTCsPals ?
  13. and (WoW was released in November of 2004 (timeline)) So when WOW released, it had all the features and content that UO had? or DAoC? &c. On the one hand, you're right that a developer can't get away with releasing a 1998 game today in terms of basic mechanics, graphics, polish, etc. But content takes time, and the devs also had to prioritize features into things that would be in launch (like warzones, which took WoW until 1.5; or auction house, which took WoW until 1.9) and features that wouldn't be ready for launch (like legacy) and some features that have to wait for a future release (like guild capital ships). It's valid to say that features of MMOs that have become core game requirements, like an auction house, need to be there from the start (and it was) even though it wasn't in WoW from the start. However, you can't expect a developer to have 8 years of content, especially end-game content, at launch. That's exactly why MMOs have regular game updates, and 1.2 will be the second game update in less than 4 months, which is commendable.
  14. There's a droid on Balmorra ( ) who is voiced by someone who does an amazing impersonation of Dan Aykroyd. He also voiced several characters in the BG series, including Xan and Drizzt. I'm actually kind of shocked that Jim Cummings is credited, but doesn't have a major role.
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