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PostalTwinkie

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    640
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10 Good

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  • Location
    United States
  • Interests
    Diving, Computers
  • Occupation
    Wireless communications
  1. LIES!! Pure lies!!!!! Everyone knows that the Emperor is off in another galaxy in deep meditation! At least that is what my story told me, and that is the truth!
  2. Some pretty epic generalizations you have here.... How about the non WoW players who are MMO vets from back in the day? Or the people that just want a quality product? I also ask, why do people keep comparing SWTOR to single player games? If I wanted a single player game, I would go and buy it and not pay a monthly fee. I will also direct you to the left of this response and to the date at which I signed up for this community. I followed the development prior to this date even, and participated in beta. The entire time BioWare was pushing this as a game changing MMO. PAX 2011 focused on PvP and how "awesome" it is. The last thing BW did during development was say this game was just about leveling. They promoted everything as if it was the greatest thing since sliced bread.
  3. How dare you come here with facts and information to back up those facts!
  4. To directly answer the question, it would give people an idea on what to expect at peak hours. I can also understand why they would have it reflect only current players. Either way it does seem that maybe the status isn't updating properly in the game client, which would explain the constant "Heavy" status on my server.
  5. I am not very sure on this.... The server I played on always had a "Heavy" status on it, even when we had under 100 Republic and under 200 Empire on.
  6. Misinterpret? You said "almost any standard status server....", what the hell is there to misinterpret? I would love to also know where you got your "Standard Status is 350", as far as I am aware BioWare has never released numbers.
  7. Are you high? I played on a "Heavy" status server and we had no where near the population that Fatman has. During peak times we had maybe 200 Empire and 100 Republic, if lucky.
  8. I have no idea what he was getting at either. I had my level 50 Juggernaut the first week of January, and that was taking over a week off to travel for holiday.
  9. After you install the drivers and create a Synapse account with Razer you get the code from them, I also believe you can go to their website and log-in to get it.
  10. Well you said this.... You have pretty damn strong emphasis on story, and fail to mention any other hook for the game.
  11. I got in day 2 of early access, on top of having gone through much content during beta. So from day 2 of early access to right now is slightly over 4 months, not 3. With how easy this game is and how much experience and money they throw at you doing questing, you can get through content quickly. Also having experience with the game systems and how it works from beta helped speed that along as well.
  12. Awesome, now what does "Light" "Standard" etc mean? I can tell you my server is a "Heavy" server and there are less than 500 people on the ENTIRE server at peak time. Was this an attempt to sidestep the topic? You said that BioWare stated from the beginning this was a Story driven game, I pointed out that if this was the case why would they have pushed PVP so heavily. What the player asked for or wanted isn't the point. The point is that if BioWare is leaning on this being a story driven game they wouldn't have given PvP the focus they did.
  13. Oh how you make assumptions! I have several level 50's and took the rest through about half the game content for their stories. After about the 4th time through everything blended together. The individual stories are not that different, as the meat and bones are the same quests on the same planets over and over. The only difference are the very short and specific class based discussions. Even then those differences are not that apparent after a few times through on different characters. Every class story boils down to..... Go to Planet X and talk to person in charge. Person in charge talks trash about opposing faction. Person in charge tells you to kill X bad guy(s), get X item, or clear X area. Repeat steps 2 and 3 a few times on planet. Person in charge tells you to go to next planet. Repeat all above steps. This is what EVERY class story boils down too.
  14. More specifically it is an MMO released at the very end of 2011 and going to have to prove itself in 2012. Further more, the system I described has been around for a long time, although I must concede it has yet to be implemented well in the past. Though that doesn't mean dynamic environments shouldn't be abandoned, but approached from another angle. I also find it amazing how quickly people, like yourself, seem to be willing to lay down and take whatever is shoveled at them. Completely ignoring the fact that the product being pushed is severely outdated and behind the times, or the fact that we have tech that can handle far better. Why is this generation so willing to settle for mediocrity or worse?
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