Panzerfire Posted March 11, 2012 Share Posted March 11, 2012 (edited) So I noticed there weren't any posts like this yet so, what do you wish for assassins in 1.2 ? Me : Continuation of storyline with Zash, yes I know it's unlikely that Bioware will work on story development right now.At least one decent looking craftable armor set ( similar to saber marshall or something )No nerfs !Stealth opener ? Meh, devided on this, guess we can use a better one but it might become unbalanced.Melee-friendly bosses, sure everything is doable but why should melee need to play/be better to beat content compared to range classes ?Smoother animation of certain melee skills... *cough* assasinate *cough* maul.Can't really think of a lot of improvements left, maybe nerf some of the bosses during the story questline ? Can't say I've had problems leveling a darkness assassin but have read enough complaints about them.Kinetic ward, don't know, not really such a big deal and it's not like it's impossible to tank with it being based on amount of shield charges.Maybe a + [percentage main stat] increase like other classes get in their skill trees (I believe only us and marauders don't get it), with augment slots on armor they have a bigger advantage (well, usually +9% or +6% mainstat). This is probably on purpose for balance between AC's but still, surprises me that nobody has pointed it out so far. Yes I did kill Khem, it was the only meaningful decision during our entire (pretty bad) storyline and I don't want a Khem who talks half of the time in his voice and the other half in Zash's voice, I want a Zash in Khem's body who plots how to kill me during the next storyline phase. Guess that's all for me, who knows, maybe somebody on development will read through the suggestions on this thread so be sure to post yours ! Edited March 11, 2012 by Panzerfire Link to comment Share on other sites More sharing options...
upzie Posted March 11, 2012 Share Posted March 11, 2012 I wish that they would make deception and madness viable in pvp, so we dont have to use tank speccs to be competetive. Link to comment Share on other sites More sharing options...
brgnomnom Posted March 11, 2012 Share Posted March 11, 2012 I'm only level 36 but am rank 20-something. I want force cloak to work better. sometimes it only lasts 1-2 seconds and i am visible and dead. sometimes it lasts nearly its full duration but something pulls me out of it. In the situations that it seems designed for, it only works 50% of the time or less. I want in/out of combat mechanics balanced. Why must I run 30 yards away to seethe and re-stealth? It seems very much in favor of ranged classes. Also, any class with a heal can just sit right out in the open and heal themself. Ranged are probably already 15+ yards out making the distance they might have to travel to regen much smaller. Plus what am I gonna do to keep them from doing that once they are that far away? Link to comment Share on other sites More sharing options...
Exiled-Phoenix Posted March 11, 2012 Share Posted March 11, 2012 - Surge and lighting charge generates less threat. - More mods/eq that DONT have alacrity, its just useless for assassins to have a shorter cast time. - Neutral relics - 50 more force points (standered) and the extra 10 from deception tree should an extra 25. Making the max 175 instead of 110. - Dark ward made less annoying so i dont have to click it every 20 seconds Link to comment Share on other sites More sharing options...
Draxxar Posted March 12, 2012 Share Posted March 12, 2012 My biggest wish would be: Assassin style clothes. I hate it to look like a magician. Give us robes like e.g. Darth Maul. Every Marauder looks more like an assassin than us. Link to comment Share on other sites More sharing options...
Assaultrooper Posted March 12, 2012 Share Posted March 12, 2012 My biggest wish would be: Assassin style clothes. I hate it to look like a magician. Give us robes like e.g. Darth Maul. Every Marauder looks more like an assassin than us. Even story-wise I felt more Darth Maul-ish with my mara than with my Assassin >.> Link to comment Share on other sites More sharing options...
Otaking_SW Posted March 12, 2012 Share Posted March 12, 2012 A healing companion I can actually stand. I hate Talos with a passion. "We wonnnnnnnnnnnnnnn" WTB Quinn or Mako, trading slightly used Talos corpse for your Darkside experiments. Link to comment Share on other sites More sharing options...
Otaking_SW Posted March 12, 2012 Share Posted March 12, 2012 I also don't like the Zash storyline at all because it's off the wall ridiculous. Khem Vhal was cool and exotic as he was, the "extra" is just like a circus. I would like to see perhaps Zash get her body back or someone new so Inq could have another attractive female companion at least. Link to comment Share on other sites More sharing options...
Otaking_SW Posted March 12, 2012 Share Posted March 12, 2012 (edited) My biggest wish would be: Assassin style clothes. I hate it to look like a magician. Give us robes like e.g. Darth Maul. Every Marauder looks more like an assassin than us. I second third and fourth this as well. More interesting looking attacks would be nice too, there is just not as much style with the 2hander as I've seen with the other classes, nowhere near the movies. It'd have to be in some streamlined attack system though because I literally have no more room for keybinds and there are plenty of attacks I don't use at all. The ability bloat in this game is amazing. Edited March 12, 2012 by Otaking_SW Link to comment Share on other sites More sharing options...
SilverBlink Posted March 12, 2012 Share Posted March 12, 2012 WTB a Charge for the tanks.. Every other tank has one... Link to comment Share on other sites More sharing options...
Isaccard Posted March 12, 2012 Share Posted March 12, 2012 WTB a Charge for the tanks.. Every other tank has one... This. Link to comment Share on other sites More sharing options...
AetherMcLoud Posted March 12, 2012 Share Posted March 12, 2012 Force Speed = better version of charge. Link to comment Share on other sites More sharing options...
jakoff Posted March 12, 2012 Share Posted March 12, 2012 no, no charge! That is what stealth is for. You're an assassin, act like it or roll a jugg if you want a charge. Link to comment Share on other sites More sharing options...
SilverBlink Posted March 12, 2012 Share Posted March 12, 2012 no, no charge! That is what stealth is for. You're an assassin, act like it or roll a jugg if you want a charge. When they add a strong opening move that would give a tank a reason to stealth to a mob then we'll talk. Until that day, WTB Charge. Link to comment Share on other sites More sharing options...
Berdclaw Posted March 12, 2012 Share Posted March 12, 2012 yeah i agree a charge would be nice. and to the person complaining they have to click dark ward every 20 secs. its a bonus 20% shield chance for 20 secs with a 12 second CD, stop complaining. i only pop it about 30% of the time as is. BETTER LOOKING GEAR PLEASE Link to comment Share on other sites More sharing options...
rodgambit Posted March 12, 2012 Share Posted March 12, 2012 I'm 100% happy with my tank assassin so I'd like to see: A) No nerfs B) Deception and Madness builds a bit more viable / less squishy. and yes I would like to feel and look more like a darth maul and not a darth peacock. Link to comment Share on other sites More sharing options...
DarkDruidSS Posted March 12, 2012 Share Posted March 12, 2012 I'm going to agree that we don't need a charge. Force Speed is better.. the only limitations are when you are trying to get on a ledge, but being able to control which direction you move and not rely on some enemy in front to use it are huge advantages to Force Speed. Link to comment Share on other sites More sharing options...
kainsec Posted March 12, 2012 Share Posted March 12, 2012 (edited) 1. talents to shorten the duration of Dots for madness 2. a bit more survivability for deception 3. make dark ward either just last the duration or only decay one charge per gcd but reduce the amount of shield bonus to match the PT passive bonus Edited March 12, 2012 by kainsec Link to comment Share on other sites More sharing options...
shortys Posted March 13, 2012 Share Posted March 13, 2012 The only change I would like to see is a debuff added to our mind control that does -15% to all healing Link to comment Share on other sites More sharing options...
ShadowOfVey Posted March 13, 2012 Share Posted March 13, 2012 (edited) Making force speed for assassins a 20 second cooldown with movement impair break baseline, without the talent needed. This wouldn't make deception and/or madness super powerful but it sure would make them more viable. You have to dip 11 points into the darkness tree to pick up the disjunction talent (movement break for force speed) which takes a lot of fun out of 31 point specs in the other two trees imo. This just seems like something every assassin should have. It is what completes the class in pvp. Edited March 13, 2012 by ShadowOfVey Link to comment Share on other sites More sharing options...
sankalp Posted March 13, 2012 Share Posted March 13, 2012 +10% crit on all attacks +10% base surge A higher HP pool for deception, can be via tree swap of animation and hit time for assassinate and larcerate. while we are at it, cookies for dark siders Class specific mount/ sins get the most awesome one Link to comment Share on other sites More sharing options...
Darth_Xzygy Posted March 13, 2012 Share Posted March 13, 2012 Break these silly hybrid specs. 650k damage and 200k heals from a sorc/Sage is retarded. Make our maul proc remove positional req. it's a fraking light saber. If we're going fishing for internal organs, it doesn't really matter where we come in from. Make sorc friendly grip healer only or make sin grip baseline. It's not really that madness and deception are bad, it's that there are a lot of better options. Link to comment Share on other sites More sharing options...
AshesandDreams Posted March 13, 2012 Share Posted March 13, 2012 Break these silly hybrid specs. 650k damage and 200k heals from a sorc/Sage is retarded. Make our maul proc remove positional req. it's a fraking light saber. If we're going fishing for internal organs, it doesn't really matter where we come in from. That. Also, Darkness > Deception due to the fact you're not laying on the floor in a couple of seconds. Deception needs some sort of increase in survivability to make it look attractive. The last thing any developer wants is to pigeon hole a class into one spec just due to the obvious Pros VS. Cons. This NEVER turns out well for the class because people cant be competitive and play what they want to play. Everyone knows Assassin tanks are VERY hard to kill. Link to comment Share on other sites More sharing options...
SenatorPalpaTANG Posted March 13, 2012 Share Posted March 13, 2012 (edited) I'd like to see The 2nd tier Darkness talents cleaned up. As it stands Lightning Recovery is the only staple of that row, with everything else being filler. Electric execution seems particularly useless. Making the root break available to Dec/Madness specs would do well to improve their viability too. I'm also expecting some significant nerfs to the upper levels of Darkness. I wouldn't be surprised to see the 75% multiplier on Harnessed Darkness get toned down (why is that even in a tank tree to begin with?) and/or an increased CD on Wither. Our tank tree puts up 3x the damage of virtually any other tank specs, besides maybe PT. So a nerf is definitely coming. Edited March 13, 2012 by SenatorPalpaTANG Link to comment Share on other sites More sharing options...
cycao Posted March 13, 2012 Share Posted March 13, 2012 I expect some changes to this class which is fine, it needs it. I can see darkness getting a nerf, probably in the damage department, nothing major but I have put out some serious numbers in warzones and its sick. With a slight nerf to darkness they have to buff up deception and madness ability to survive, I mean you get sneezed on and you go down. I just hope they do not make this class completely useless but this is all speculation as nothing points to a change yet so who knows. Link to comment Share on other sites More sharing options...
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