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Darth_Xzygy

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  1. When did the term "Viable" start to mean "Absolutely the same as everything else"? This is a clear cut case of you damned kids and your loud music whining about the smallest of details. Back in MY day, if your class wasn't "viable," the only groups you got were people who either liked you as a person or who didn't know any better. We fought our way to the Mid relic keep up hill in the snow BOTH WAYS. Juggernauts are fine. Coming from an Assassin and an Operative both level 50 and geared, having played to 40 so far on my Jugg, the only thing I have to complain about is buggy pathing during charges.
  2. It is worth pointing out that the dead do zero dps... Do not underestimate the usefulness of a threat drop.
  3. Really guy? They did something nice for the people that actually play their game. Its not like 15 bucks will mean you're not eating for a week. Chill out.
  4. Please stop asking for this crap. There are intended strengths and weaknesses built into each class, otherwise they'd all be the same.
  5. Darkness loses a lot of its appeal when you're not in Huttball. Solo? Sure. Darkness is great. But if I have a competent healer, I will rip people apart as deception.
  6. Can we please not make up numbers? Thanks. Especially where operatives are concerned, they don't need people spreading this kind of misinformation. And please don't get all indignant and try to justify, I don't care. Screenshot or it didn't happen. I'm guessing it didn't happen. Darkness does quite a bit of damage, but it is insignificant to being able to blow cooldowns and drop a consistent burst on someone. I will often have discharge and shock hit in the 4k range on geared pvp targets. With voltaic hitting about 2k per, thats 12k I've set up consistently when cooldowns are up. A stun at that point seals the deal against just about anyone. Darkness accumulates damage better because it dies less. However, having played one, shutting them down in a duel is pretty easy. Save stuns for Force Lightning and don't blow your discharge/shock into their shroud. They go down like Steve Irwin in a tank of stingrays. As for people trying to pve dps in tank spec, I'd either remove them from my group or leave rather than promote that level of idiocy. 31/0/10 is a perfectly viable tank build. The rotation isn't even different ffs ><
  7. Agreed. Madness can't blow everything and drop a target. However, you can do a lot of damage to anything nearby. Sometimes, though, it is better to keep a healer focused on themselves rather than kill them. They could be back in 20s, and deception won't have the cool downs to drop them again. Sometimes better to just tie them up while your team demolishes theirs
  8. Really not needed. Especially if you're the only class that doesn't get one. If that is true, it throws the pve need right out the window as 3 other people in your flashpoint group, and potentially 6-7 other people in your 8man ops group will have them. From a PVP perspective, you do just fine. If you're not doing well as a trooper, the problem is your personal skill, as it really doesn't take much to push high numbers with 1 key. A friend of mine is a vile clicker and he's always above 300k just mashing that tracer/grav. I might get him to make a video of this. At this rate, he'll have to replace his 3 key before the week is out.
  9. Couple things, and forgive me if I missed this. On your cool down usage... Use power trinket and power adrenal. Use overcharge saber and surging power (or w/e the auto crit is...). This will get your discharges into the 4.5k range frequently. Also, swap targets constantly. If trooper or BM pops shield, get on someone else, then go back when the shield is gone. If they're healing, you should be ccing as much as possible while shield is up. When operatives hit their green bubble, use only force attacks. I'll even use force lightning in this case. Against other sins, wait a moment after two volt slash to see if they shroud. Against tank sins, it is crucial to save cc for their lightning. Between low slash, elec, and knock back, they should never get a full cast. This neuters their damage and kills their self healing. If 1v1 and your opponent has burned his cc breaker, force cloak, immediately mind trap them and destealth to seethe. I have gotten soo much hate spam over this. On marauders, set up your burst for when they hit 60%. Stun into shock/discharge, maul. They tend to blow their damage immunity as an oh crap button. Drop them when they're still sure of themselves. Almost always save shroud to use with force cloak. This ensures you make a clean getaway. Also, if locking down a healer, cc order is spike into low slash into electrocute. If you do it out of order, you fill their resolve with spike and electrocute.
  10. Break these silly hybrid specs. 650k damage and 200k heals from a sorc/Sage is retarded. Make our maul proc remove positional req. it's a fraking light saber. If we're going fishing for internal organs, it doesn't really matter where we come in from. Make sorc friendly grip healer only or make sin grip baseline. It's not really that madness and deception are bad, it's that there are a lot of better options.
  11. Frankly I'd be more inclined to think that Neech is the one trolling. I have difficulty believing that someone can genuinely respond in the ways he did.
  12. I have never seen such arrogant ignorance. Neech, really? Firstly, calm down, then read the op again. You will notice (this time around) that the op says wait 2s after the opener to use cc break. Opener has a 1.5s duration. It isn't rocket surgery to deduce that he's talking about debilitate.
  13. OP healing is all about those hots. That is the love you should be spreading most. I rarely use castables unless I need to burst heal someone so they don't die. If I need to do that more than once, it is typically because the player has decided that they suddenly can stop using defensive CDs, which means that they're going to die anyway. When engaged, I don't use my CDs to get away unless it is to vanish. I will use them to throttle incoming damage so that my hots can have time to tick. I lead with debilitate, and flashbang second to trap them in a longer duration cc. I'll typically use 2 casts in fb duration then start kiting with snare. One on one, few can kill me, but I do my best to drag them into friends. Tab key is the way most people acquire target, so ill get help by playing with that in mind. Jumping in the back screaming for help does nothing.
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