Wang Posted March 2, 2012 Share Posted March 2, 2012 http://i.imgur.com/XHSbd.jpg I don't have a problem with sorcs, juggs, or empire. I think the classes have great utility, but when stacked like this in huttball the team has way too much of an advantage. I do have a problem with the team composition algorithm used for huttball. There should be something that says, "no more than 4 of on AC per team". What do you guys think? Link to comment Share on other sites More sharing options...
Halefthaut Posted March 2, 2012 Share Posted March 2, 2012 Looking at the low damage done, the healing, the protection done, and that you lost 1-6 shows your arguments failing. The imps beaten you because of teamplay, and prollly half your team just left at the first sign of being outplayed. This SS also hides the assured fact that your team was made of troopers/consulars Link to comment Share on other sites More sharing options...
cycao Posted March 2, 2012 Share Posted March 2, 2012 yeah i have never played against that many sages before also get that jugg out of there, throw in another 'sin, thats a perfect team Link to comment Share on other sites More sharing options...
Raque Posted March 2, 2012 Share Posted March 2, 2012 Looking at the low damage done, the healing, the protection done, and that you lost 1-6 shows your arguments failing. The imps beaten you because of teamplay, and prollly half your team just left at the first sign of being outplayed. Was about to say the exact same thing. Link to comment Share on other sites More sharing options...
finkfad Posted March 2, 2012 Share Posted March 2, 2012 Played a huttball match where it looked like it were all just sorcs (probably 5 or 6 out of 8). It goes like this Force Sprint -> Bubble -> pass -> Force Sprint -> Bubble -> pass -> Force Sprint -> Bubble -> pass -> Force Sprint -> Bubble -> score. Needless to say they won the match 6-0 in just a matter of less than 5 mins. Link to comment Share on other sites More sharing options...
Stilly Posted March 2, 2012 Share Posted March 2, 2012 Looking at the low damage done, the healing, the protection done, and that you lost 1-6 shows your arguments failing. The imps beaten you because of teamplay, and prollly half your team just left at the first sign of being outplayed. This SS also hides the assured fact that your team was made of troopers/consulars as·sump·tion /əˈsəm(p)SHən/Noun: 1. A thing that is accepted as true or as certain to happen, without proof: "they made certain assumptions about the market". 2. The action of taking power or responsibility: "the assumption of an active role in regional settlements". Also makes an *** out of you, and umption. I'll assume you play a sage. Hybrid spec. Think you are good. Link to comment Share on other sites More sharing options...
Cyannez Posted March 2, 2012 Share Posted March 2, 2012 yeah i have never played against that many sages before also get that jugg out of there, throw in another 'sin, thats a perfect team Oo. Juggs are by far the best ball carriers due to their mobility by being able to go up on the z axis with their charge + intervene. When you couple that with the sorcs pull it makes for some quick and rather hard to stop scores. The team with the most mobility and/or the best positioning for passing wins. This isn't wow to go full tank on the carrier and slooowly crawl to the finish line. The faster that people learn this and stop all the "i haz tanking gearzz and 24k hp lololz me ball carrier" mentality the faster they'll start actually winning. Link to comment Share on other sites More sharing options...
Algeroth Posted March 2, 2012 Share Posted March 2, 2012 Hardly perfect, they scored one goal... Link to comment Share on other sites More sharing options...
Raque Posted March 2, 2012 Share Posted March 2, 2012 as·sump·tion /əˈsəm(p)SHən/Noun: 1. A thing that is accepted as true or as certain to happen, without proof: "they made certain assumptions about the market". 2. The action of taking power or responsibility: "the assumption of an active role in regional settlements". Also makes an *** out of you, and umption. I'll assume you play a sage. Hybrid spec. Think you are good. For a person quoting the definition of the word "assumption", I am not sure you understand the word. There is no assumption in his post that the other team did little damage, healing, or protection but still stomped the match 6-1. It is not an assumption that the losing team was greatly out played with tactics. BTW, I love the irony of your last two sentences. Link to comment Share on other sites More sharing options...
pinkfreudHC Posted March 2, 2012 Share Posted March 2, 2012 The most efficient team needs only three people, one of which must be a stealth class. On hangs out in the center, one hangs out in the pit and the stealther stays by the goal line. Grab ball, throw to the person in the pit, the stealther unstealths, gets passed to and scores, then restealths. Repeat. Link to comment Share on other sites More sharing options...
ripamorame Posted March 2, 2012 Share Posted March 2, 2012 (edited) 2 of those inquisitors are assasins anyway you probably have the same setup lemme guys 1-2 jk probably one guardian and maybe 1 rogue gs all the rest trooper and sages? Edited March 2, 2012 by ripamorame Link to comment Share on other sites More sharing options...
Wang Posted March 2, 2012 Author Share Posted March 2, 2012 Looking at the low damage done, the healing, the protection done, and that you lost 1-6 shows your arguments failing. The imps beaten you because of teamplay, and prollly half your team just left at the first sign of being outplayed. This SS also hides the assured fact that your team was made of troopers/consulars I don't think you know how to play huttball. Sure we were outplayed, but it was because they were able to move the ball forward 30m at a time without having to pass. Link to comment Share on other sites More sharing options...
Wren_Atticus Posted March 2, 2012 Share Posted March 2, 2012 Looking at the low damage done, the healing, the protection done, and that you lost 1-6 shows your arguments failing. The imps beaten you because of teamplay, and prollly half your team just left at the first sign of being outplayed. This SS also hides the assured fact that your team was made of troopers/consulars You understand that low damage numbers is often a sign of a blow out game that was over quickly right? Link to comment Share on other sites More sharing options...
Greyfeld Posted March 2, 2012 Share Posted March 2, 2012 Looking at the low damage done, the healing, the protection done, and that you lost 1-6 shows your arguments failing. The imps beaten you because of teamplay, and prollly half your team just left at the first sign of being outplayed. This SS also hides the assured fact that your team was made of troopers/consulars This is a sign of a player that doesn't understand how warzones work. Fact is, more often than not, pushing the objectives drops your scoreboard stats off a cliff. That's why showing damage/healing at the end of a match is pointless, because it doesn't show who actually contributed to the outcome of the match. Link to comment Share on other sites More sharing options...
Frisemort Posted March 2, 2012 Share Posted March 2, 2012 The only think i can say about OP's screenshot is that scoring 6 goals and yet having all team at 0 objective points is kinda lame. Link to comment Share on other sites More sharing options...
Raque Posted March 2, 2012 Share Posted March 2, 2012 This is a sign of a player that doesn't understand how warzones work. Fact is, more often than not, pushing the objectives drops your scoreboard stats off a cliff. That's why showing damage/healing at the end of a match is pointless, because it doesn't show who actually contributed to the outcome of the match. Yes, pushing objectives drops scroeboard stats down, which is why Halefthaut is saying they were outplayed. To get a quick 6-1 win takes teamwork and tactics, given how their entire team is low for dps/hps/prot means their entire team was likely working together. I don't think you know how to play huttball. Sure we were outplayed, but it was because they were able to move the ball forward 30m at a time without having to pass. Why would you let them set up for that? Defensive tactics do not start and end at killing the ball carrier. It is not like Sorcerers are hard to kill or knock off ledges. Link to comment Share on other sites More sharing options...
EternalFinality Posted March 2, 2012 Share Posted March 2, 2012 4 Sorcs (healing) 2 Juggs 2 Mercs. Ultimate team. Link to comment Share on other sites More sharing options...
Sirolos Posted March 2, 2012 Share Posted March 2, 2012 http://i.imgur.com/XHSbd.jpg I don't have a problem with sorcs, juggs, or empire. I think the classes have great utility, but when stacked like this in huttball the team has way too much of an advantage. I do have a problem with the team composition algorithm used for huttball. There should be something that says, "no more than 4 of on AC per team". What do you guys think? well looking at the screen shot. Im going to guess You fought two tank assassins, two healers, 2 dps sorcs,1 dps assassin, and 1 jugg. The low damage and medal count suggest's they worked on playing for objectives. While your team folded or had quitters during the match. I dont see a flaw in this . A good team while do this consistently question..what were the other seven people on your team doing? and you as a vangaurd...what were you doing? Link to comment Share on other sites More sharing options...
Kyrandis Posted March 2, 2012 Share Posted March 2, 2012 Ran into similar setups, or identical. Only variation is with/without Merc Healer. WELCOME TO THE FUTURE OF RATED WARZONES! ^ I do say that when we run into it too. Link to comment Share on other sites More sharing options...
bewl Posted March 2, 2012 Share Posted March 2, 2012 Yes, pushing objectives drops scroeboard stats down, which is why Halefthaut is saying they were outplayed. To get a quick 6-1 win takes teamwork and tactics, given how their entire team is low for dps/hps/prot means their entire team was likely working together. Why would you let them set up for that? Defensive tactics do not start and end at killing the ball carrier. It is not like Sorcerers are hard to kill or knock off ledges. This is so true. I play a 50 Operative Medic, I heal... that is my role. But in huttball, healing takes second role to advancing the ball with my team. You will never see healing numbers from me in huttball like you do alderaan. The same goes for the DPS that I play with. Their numbers are deflated because of the amount of strategy that is required to successfully complete the objective in huttball. The only time we focus on our class roles (Heals, DPS...) is when we are on defense... and even then it is more about crowd controlling and interrupting than anything else. The problem you are facing is that the people you are playing with do not have the PVP mental capacity to pay attention to anything other than numbers flying across their screen. On Offense... if you have the ball the first thing you should do is look ahead to pass. If you dont have the ball, then run ahead to be passed to. On defense... the first thing you should do is CC the carrier then look towards your goal.. if you see someone staged ahead, do whatever it takes to make them a non factor for a pass. If no one is ahead, then do whatever it takes to get the ball back. Now apply normal PVP rules to that (kill healers, reduce their DPS, interrupt...) It really isnt that hard, and it is unfortunate that some people just dont understand how this works. If you are extremely good, you can change tides BY YOURSELF using these logics. Link to comment Share on other sites More sharing options...
Sirolos Posted March 2, 2012 Share Posted March 2, 2012 Ran into similar setups, or identical. Only variation is with/without Merc Healer. WELCOME TO THE FUTURE OF RATED WARZONES! ^ I do say that when we run into it too. Rated WZ's you would sub a dos sorc for a murauder, healing debuffs and the burst potential is about twice as useful as a dps sorc stat padding with AoE's Link to comment Share on other sites More sharing options...
Xsorus Posted March 2, 2012 Share Posted March 2, 2012 Ran into similar setups, or identical. Only variation is with/without Merc Healer. WELCOME TO THE FUTURE OF RATED WARZONES! ^ I do say that when we run into it too. Been saying this for a while now, come rated Warzones, people are going to see that Huttball is nothing more then Forceball..... But they think it's "skill" or my personal favorite, It would make huttball boring to make them play like every other non force user.. Link to comment Share on other sites More sharing options...
Reveillere Posted March 2, 2012 Share Posted March 2, 2012 A tanksin is a better carrier than a jugg. Juggs are dependent on noobs to jump too - a sin can do the job himself Link to comment Share on other sites More sharing options...
Stilly Posted March 2, 2012 Share Posted March 2, 2012 For a person quoting the definition of the word "assumption", I am not sure you understand the word. There is no assumption in his post that the other team did little damage, healing, or protection but still stomped the match 6-1. It is not an assumption that the losing team was greatly out played with tactics. BTW, I love the irony of your last two sentences. If you like you can read the rest of the guys post. Full of assumptions about quitting and their team make up. To assume poor play when you are up against 7 inquisitors is just that, an assumption. Anything else champ? Link to comment Share on other sites More sharing options...
Fynnlagh Posted March 2, 2012 Share Posted March 2, 2012 Could be so easy. Ball is slippery, why doesn't it automatically drop by using sprint or charge or pull? Link to comment Share on other sites More sharing options...
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