Audigy Posted February 22, 2012 Share Posted February 22, 2012 The sheer number of buttons the Jedi Guardian at 50 has just destroys the fun I once had while leveling the toon. Similarly, my Jedi Shadow has a lot of keybinds and you just stare at ur UI buffs for procs. THis is not fun combat at all. I use a Razer Naga too. Link to comment Share on other sites More sharing options...
jhnnybgood Posted February 22, 2012 Share Posted February 22, 2012 Have you ever played an MMO? Link to comment Share on other sites More sharing options...
JustTed Posted February 22, 2012 Share Posted February 22, 2012 Have you ever played an MMO? This is all you're going to get: posts telling you you're bad. I agree, too many abilities is overkill. Link to comment Share on other sites More sharing options...
edgalor Posted February 22, 2012 Share Posted February 22, 2012 The sheer number of buttons the Jedi Guardian at 50 has just destroys the fun I once had while leveling the toon. Similarly, my Jedi Shadow has a lot of keybinds and you just stare at ur UI buffs for procs. THis is not fun combat at all. I use a Razer Naga too. Welcome to the modern mmorpg, where every game copys the combat system from wow.... Guild wars 2 is going to change that tho Link to comment Share on other sites More sharing options...
Mormack Posted February 22, 2012 Share Posted February 22, 2012 A lot of the Abilities are Situational...also you could have stuff for another spec sitting on your bar...I don't find the amount of buttons I use any more or less than my Unholy DK or Arms warrior. Link to comment Share on other sites More sharing options...
Saregon Posted February 22, 2012 Share Posted February 22, 2012 Ability Bloat is no fun and every MMO suffers from it. 80% of the skills you hardly ever need to use. Link to comment Share on other sites More sharing options...
unclekaula Posted February 22, 2012 Share Posted February 22, 2012 Ability Bloat is no fun and every MMO suffers from it. 80% of the skills you hardly ever need to use. +if you dont know how to play. Link to comment Share on other sites More sharing options...
Wolfeisberg Posted February 22, 2012 Share Posted February 22, 2012 I liked the Guild Wars 1 combat system. Where you had to choose 8 skills that you were going to bring with you. It made the combat very strategic, you actually had to put thought into your skill make up, plus it became even more strategic when you put into consideration the skill make up of the team you are in. Sometimes having less is actually more. Link to comment Share on other sites More sharing options...
Wazooty Posted February 22, 2012 Share Posted February 22, 2012 Most of the abilities are situational. SOME of them are so situational that they probably shouldn't exist or should be fused with other abilities. Link to comment Share on other sites More sharing options...
Excise Posted February 22, 2012 Share Posted February 22, 2012 I agree that we have too many abilities overall, especially given how similar most of them are. Link to comment Share on other sites More sharing options...
Aethyriel Posted February 22, 2012 Share Posted February 22, 2012 well, they could remove the two skills every class seems to have that requires a weak - strong target to be stunned, snared or whatever. It doesn't work in endgame PVE most of the time (at least not when it matters) and doesn't work in PVP. Completely useless, don't even have them on the bar anymore. As for other skills... I like it, many skills to build into a rotation or priority list is fun, I really don't want to end up like a classic mage spaming 1 button and sometimes hit 1 or 2 others. It's neither challenging nor does it give me any feeling of acomplishment when I can pull it off... because a 3 year old could do it. So, rather than minimize the available skills I'd like to see improvmenets to the UI in order to have an easier time seeing when what is ready or how long dots are up, especially on bosses dots become very problematic to track, but UI improvements are long overdue... and they should srsly just let addons handle that stuff so everyone can set it up exactly the way they want.. and if you're hapy with what you got, don't get an addon, simple. Link to comment Share on other sites More sharing options...
ceciken Posted February 22, 2012 Share Posted February 22, 2012 Welcome to the modern mmorpg, where every game copys the combat system from wow.... Guild wars 2 is going to change that tho only because they are making the game for consoles also, not saying that is a bad thing but that is the reason Link to comment Share on other sites More sharing options...
dnomz Posted February 22, 2012 Share Posted February 22, 2012 The sheer number of buttons the Jedi Guardian at 50 has just destroys the fun I once had while leveling the toon. Similarly, my Jedi Shadow has a lot of keybinds and you just stare at ur UI buffs for procs. THis is not fun combat at all. I use a Razer Naga too. Umm... re-roll then. I picked this class because its similar to WoW's Warrior. I love the fact that I have 30+ keybinds. It gives us the ability to win every single 1v1 fight if we know how to use our class properly. Maybe this isn't your class. Link to comment Share on other sites More sharing options...
Asavar Posted February 22, 2012 Share Posted February 22, 2012 I lol'd. Link to comment Share on other sites More sharing options...
Master-Nala Posted February 22, 2012 Share Posted February 22, 2012 Agree the Warrior/Knights have far too many abilities. Especially defensive cooldowns. Can we get a few more passive abilities please? Link to comment Share on other sites More sharing options...
Manigma Posted February 22, 2012 Share Posted February 22, 2012 (edited) I liked the Guild Wars 1 combat system. Where you had to choose 8 skills that you were going to bring with you. It made the combat very strategic, you actually had to put thought into your skill make up, plus it became even more strategic when you put into consideration the skill make up of the team you are in. Sometimes having less is actually more. Agreed, not to mention you could cross class - so have warrior-elementist, mesmer-necromancer etc. - the amount of ability combinations was incredibly deep and rewarding to those with creativity. Edited February 22, 2012 by Manigma Link to comment Share on other sites More sharing options...
Egees Posted February 22, 2012 Share Posted February 22, 2012 (edited) I have my bottom center quick slot full completely, and i also have the left one full too. I use the left one for all my buffs, and abilitys i use less are to the far left side of the bottom center quick slot. I also heal with Shift+mouse wheel up, and shift+mouse wheel down. Getting the hang of the UI takes strategy and practice. Edited February 22, 2012 by Egees Link to comment Share on other sites More sharing options...
GuyTallman Posted February 22, 2012 Share Posted February 22, 2012 Most of the abilities are situational. SOME of them are so situational that they probably shouldn't exist or should be fused with other abilities. Or how about just alter some of them to passive abilities or procs? Link to comment Share on other sites More sharing options...
jhnnybgood Posted February 22, 2012 Share Posted February 22, 2012 If you cannot keep track of all your abilities, don't put them on your bars. There are like 3 abilties I don't really use, and 2 of them I really should integrate into my rotation. Link to comment Share on other sites More sharing options...
mcburly Posted February 22, 2012 Share Posted February 22, 2012 Funny. I remember when I played DCUO and everyone complained that there wasnt enough abilities available. Gamers will never be happy. Link to comment Share on other sites More sharing options...
TKMaster Posted February 22, 2012 Share Posted February 22, 2012 Welcome to the modern mmorpg, where every game copys the combat system from wow.... Guild wars 2 is going to change that tho Welcome to the modern MMO forum where every noob thinks WoW invented one single thing in the MMO genre. Link to comment Share on other sites More sharing options...
edgalor Posted February 22, 2012 Share Posted February 22, 2012 (edited) Welcome to the modern MMO forum where every noob thinks WoW invented one single thing in the MMO genre. Wow IS the reason why players have to stare at their ability tool bar and watch for flashes and cooldown in mmorpg nowaday. Unless you can provide me the name of the mmo that requires ppl to do that pre-wow? Edited February 22, 2012 by edgalor Link to comment Share on other sites More sharing options...
GnatB Posted February 22, 2012 Share Posted February 22, 2012 Most of the abilities are situational. SOME of them are so situational that they probably shouldn't exist or should be fused with other abilities. Like, for instance, the "major damage to weak/normal immobalized" attack should be merged with "major damage to weak/normal incapacitated" attack. And then that new combined attack should be removed entirely? Link to comment Share on other sites More sharing options...
Cerion Posted February 22, 2012 Share Posted February 22, 2012 Wow IS the reason why players have to stare at their ability tool bar and watch for flashes and cooldown in mmorpg nowaday. Unless you can provide me the name of the mmo that requires ppl to do that pre-wow? I remember having to stare at my skill bar in EQ for Kick, Bash to refresh. And I recall a similar refresh mechanic in SWG. So no. WoW not the first. Although like so many other aspects, you could say WoW 'perfected' the need to watch your skill bar. Link to comment Share on other sites More sharing options...
Blavatsky Posted February 22, 2012 Share Posted February 22, 2012 havent had any problems with number of abilities . Seems about equal to WoW. Mayb a bit less than rift. Definetly less than Vanguard, way less than EQ I use the same keybind set up I always have. 10key area all bound , keys surrounding the standard asdw movement keys are bound and all numbers across the top. Have 24 total abilities bound to the keyboard and I use them all at some point. Feels familiar to every other game i've played , except a bit faster in swtor. Link to comment Share on other sites More sharing options...
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