DarthVarrak Posted February 18, 2012 Share Posted February 18, 2012 Brothers and Sisters, I present to you from the Feb 17th Q&A responses: We plan on improving the overall Area of Effect healing performance of the Mercenary/Commando in the next major Game Update (1.2) by increasing the number of targets affected by Kolto Missile/Kolto Bomb. Link to comment Share on other sites More sharing options...
Manaruka Posted February 18, 2012 Share Posted February 18, 2012 (edited) I can honestly say I am shocked they actually acknowledged our aoe healing is broken let alone fix it! I can only hope its 8 targets but that might be hoping a bit tooooooo much. Edited February 18, 2012 by Manaruka Link to comment Share on other sites More sharing options...
DarthVarrak Posted February 18, 2012 Author Share Posted February 18, 2012 I can honestly say I am shocked they actually acknkowleged our aoe healing is broken let alone fix it! I can only hope its 8 targets but that might be hoping a bit tooooooo much. We will see. Apparently the Mercs, Cammandos, Scoundrels, and Operatives are all getting healing buffs and Sorcs/Sages are getting a little Nerf because they have "healing capabilities beyond what is intended" I am extremely happy with BW/EA today. Link to comment Share on other sites More sharing options...
midnyt Posted February 18, 2012 Share Posted February 18, 2012 Yes! Congratulations to all Bodyguard Mercs! Link to comment Share on other sites More sharing options...
Ewert Posted February 18, 2012 Share Posted February 18, 2012 So I get to be more powerful while I already wished I had rolled an op healer so I wouldn't be so powerful ... yey. I guess. =P Though honestly yes, kolto missile 3 target max is stupid. 4 would be nice, 8 with lesser healing would prolly be too much due to gas buff and the normal buff ... but if they do 8, mwahahahahaha! =P Link to comment Share on other sites More sharing options...
BlownSi Posted February 19, 2012 Share Posted February 19, 2012 I would be happy actually with KM being able to hit 5 targets! Even that would make a huge difference. Very happy to see these changes coming down the pipe! Good job BW! Link to comment Share on other sites More sharing options...
_droider_ Posted February 19, 2012 Share Posted February 19, 2012 +1; G+ reference and the likely increase in targets for KM. Link to comment Share on other sites More sharing options...
Oxydol Posted February 19, 2012 Share Posted February 19, 2012 (edited) We will see. Apparently the Mercs, Cammandos, Scoundrels, and Operatives are all getting healing buffs and Sorcs/Sages are getting a little Nerf because they have "healing capabilities beyond what is intended" I am extremely happy with BW/EA today. this is great news, I was feeling kind of gimped as a healing merc, felt like some fights I feel very under-equipped compared to Sorcs as far as healing goes, even if it is increased to 4 people that is quite a nice boost Edited February 19, 2012 by Oxydol Link to comment Share on other sites More sharing options...
GuyTallman Posted February 19, 2012 Share Posted February 19, 2012 Wouldn't mind if they tied it to Kolto residue. So it affected 3 players base, then 5 with one point 7 with 2, in addition to its other effects, giving a solid advantage to healing for full spec healers, which is what I am assuming they wanted to do. Link to comment Share on other sites More sharing options...
Corran Posted February 19, 2012 Share Posted February 19, 2012 as with all things i'm not going to get my hopes up the fix to the aoe heals could mean increasing their targets but lower their healing, which would stil make them substantially inferior to sorc/sage aoe healing even with the added utility that kolto bomb/missile have Link to comment Share on other sites More sharing options...
Navystylz Posted February 20, 2012 Share Posted February 20, 2012 I can't imagine why they'd boost it to 5 when groups are 4/8/16 Link to comment Share on other sites More sharing options...
Strifegambit Posted February 20, 2012 Share Posted February 20, 2012 Wow, soo glad BW are listening to something to us from time to time. Awesome work guys cant wait to see these changes implemented Link to comment Share on other sites More sharing options...
Silomatic Posted February 20, 2012 Share Posted February 20, 2012 If we can screen more than 3 ppl this is going to get the "op" tag quickly. Link to comment Share on other sites More sharing options...
Splaktar Posted February 20, 2012 Share Posted February 20, 2012 Good stuff! Can't wait for 1.2! Link to comment Share on other sites More sharing options...
Dartagon Posted February 21, 2012 Share Posted February 21, 2012 Wow and I already thought BH was OP...now they are going to buff us. Healing is going to be a joke. Link to comment Share on other sites More sharing options...
Kveldur Posted February 21, 2012 Share Posted February 21, 2012 If they increase it to 8 ppl the aoe it will be op, if its only 4 it´s okay but not great, I´m personally shooting for 5, a good number considering if we use supercharge 5 ppl will get the damage reducing shield. Link to comment Share on other sites More sharing options...
Yazule Posted February 21, 2012 Share Posted February 21, 2012 fyi dual spec is being implimented in 1.2 i believe as well, yay 3 sets of gear in my bag again... i will be healer or dps depending on the need it seems. Link to comment Share on other sites More sharing options...
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