Knewt Posted February 14, 2012 Share Posted February 14, 2012 They are just way to big, particularly before you get a vehicle. What were they thinking. It's to big with to much space for no reason. I think it's because Bioware hates you. I can't think of any other logical reason they didn't do as you wanted. Link to comment Share on other sites More sharing options...
Daekarus Posted February 14, 2012 Share Posted February 14, 2012 The better question is why and have a good reason, I don't think they had one here. Actually if you read my post further than the first line you'd see that they DID. If you don't want a little RP in your MMORPG you're playing the wrong game. Link to comment Share on other sites More sharing options...
Chromiie Posted February 14, 2012 Share Posted February 14, 2012 The better question is why and have a good reason, I don't think they had one here. I'll use Vanilla WoW at launch I believe WoW had somewhere around 30 zones, I can't remember the exact number, some were really huge and as big as any planet. Stranglethron Vale was insane especially on a PvP server unfortunately in ToR you hardly ever see people of the opposite faction. Instead of having a bunch of planets that were smaller Bioware opted for much larger planets which unfortunately make it a pain to level another character since your forced to quest in the exact same progression as before. Link to comment Share on other sites More sharing options...
Romiz Posted February 14, 2012 Share Posted February 14, 2012 OP you telling us you do not like a more realistic sized maps. That is a problem with other MMOs the world are way to small. WoW has bigger maps but even they are on the small size. Link to comment Share on other sites More sharing options...
ROSS- Posted February 14, 2012 Share Posted February 14, 2012 They are just way to big, particularly before you get a vehicle. What were they thinking. It's to big with to much space for no reason. (Channelling my inner Sheldon) Sarcasm? Link to comment Share on other sites More sharing options...
Vonb Posted February 14, 2012 Share Posted February 14, 2012 It's not too bigIt can be tunnel effect yes, and I agree that some buildings are too bigBut maps are not too big,I'd like them bigger if anything but with more freedom of movement Link to comment Share on other sites More sharing options...
Daekarus Posted February 14, 2012 Share Posted February 14, 2012 (Channelling my inner Sheldon) Sarcasm? I LOVE SHELDON!! Sorry just had to get that out. The thread may continue now. Link to comment Share on other sites More sharing options...
grueber Posted February 14, 2012 Share Posted February 14, 2012 So which WoW guild you guys belong to, and when did they post on your guild forums "Go bash SWTOR if u still subbed"? I have not played WoW in years. Sorry you can't handle criticism of swtor without actually having a response that deals with it. If you LOOK at the posts people are complaining that big empty zones = terrible MMO world. That heavily separated zones with artificial barriers and big empty expanses of nothing do not make a compelling game world. Link to comment Share on other sites More sharing options...
Knewt Posted February 14, 2012 Share Posted February 14, 2012 So which WoW guild you guys belong to, and when did they post on your guild forums "Go bash SWTOR if u still subbed"? A little cranky tonight, eh? Feeling defensive about something? Link to comment Share on other sites More sharing options...
ROSS- Posted February 14, 2012 Share Posted February 14, 2012 I have not played WoW in years. Sorry you can't handle criticism of swtor without actually having a response that deals with it. If you LOOK at the posts people are complaining that big empty zones = terrible MMO world. That heavily separated zones with artificial barriers and big empty expanses of nothing do not make a compelling game world. Oh there is a simple response. BW clearly didn't want people feeling like they have to walk forever to get somewhere. They kept the maps tight. In fact, they really weren't innovative in that. WoW did it first (See Cataclysm). Were they right? I remember SWG (although it was a long time ago, in a galaxy far, far away). Whole lot of nothing on those planets. Early days of WoW? Once you got a group together for SM, it would take forever for 2 ppl to get there to use summoning stone. Is BW wrong? I'm not ready to say that. Link to comment Share on other sites More sharing options...
Elderblivion Posted February 14, 2012 Share Posted February 14, 2012 For large maps with nothing in them go play SWG......oops Link to comment Share on other sites More sharing options...
Chromiie Posted February 14, 2012 Share Posted February 14, 2012 For large maps with nothing in them go play SWG......oops SWG was a sandbox /facepalm Link to comment Share on other sites More sharing options...
Elderblivion Posted February 14, 2012 Share Posted February 14, 2012 SWG was a sandbox /facepalm ...and...go back and read the OP's post again skippy "They are just way to big, particularly before you get a vehicle. What were they thinking. It's to big with to much space for no reason. " Their ya go...just in case you forgot which button to push to get back Link to comment Share on other sites More sharing options...
Dranzen Posted February 14, 2012 Share Posted February 14, 2012 This. WoW kept things connected and fresh in the maps and the zones. The breadcrumbs quests.. everything just flows so nicely. Every zone was vastly different than the last, you have options of where you want to go to level. This game is nothing but the same boring planets with the same boring world maps with the same linear quests and the exact same pulls everytime. So far offbase.. What version of WoW did you play, because in vanilla, there were quests everywhere, taking you to BFE and back. Link to comment Share on other sites More sharing options...
ROSS- Posted February 14, 2012 Share Posted February 14, 2012 What version of WoW did you play, because in vanilla, there were quests everywhere, taking you to BFE and back. ^This...As anyone who did loremaster pre-cataclysm can attest to... Link to comment Share on other sites More sharing options...
CriticalMasses Posted February 14, 2012 Share Posted February 14, 2012 (edited) Orbital stations and endless load screens to get from the fleet to a planet? If you want to show off your game in this case less would have been more... Just land my ship on the planet! Don't waste my time with these docking stations to grab a ship to the planet and even more load screens and wasted time... I pulled this quote from a closed thread. This is a part of what makes them seem so big. What it is, is a pain in the arse. Go from ship, to airlock, orbital station, run through orbital station, another ship, planet side. Hop a speeder or 5. Do dailies. Quick Travel. Ship, Orbital station, run back through orbital station, airlock, ship, go to republic fleet, airlock, fleet..... Oh Crap, I forgot to get my daily comm for that quest to seal the monster inside the door. I always forget that one! Dammit.... Fleet, Ship, Load, Airlock, Orbital, Run, Another Ship, Planet side, another speeder or 5. use MY speeder, fly to teleporter. teleport. use MY speeder again, fly across the tomb, turn in quest. Quick Tr..... Dammit, it hasn't CD'd yet. @#@#@. Fly back across the map, Teleporter, fly back to taxi. Take a taxi 5 stops. Oh let's not forget the taxi will come to a dead stop about halfway and double the time it takes. Ship, Orbital Station, Run Run Run Run Run.. Airlock, Ship. Change sectors, Fleet...... Guildie needs help on that same planet with the 4 man heroic.... Too Effin' bad. Bleah, QUIT. Are you sure you want to quit? Hells yes, I just ran a marathon. man, it's annoying just typing it, much less running through it all. Edited February 14, 2012 by CriticalMasses Link to comment Share on other sites More sharing options...
pinkfreudHC Posted February 14, 2012 Share Posted February 14, 2012 Maps seem large because there is only one way (or more accurately, only a few "hallways") to get to most places. Hardly ever is there a two-way short-cut. Link to comment Share on other sites More sharing options...
GuyTallman Posted February 14, 2012 Share Posted February 14, 2012 Fondly remembers getting about in Shadowbane without a Traveller rune. Y'all spoiled. Link to comment Share on other sites More sharing options...
Arasys Posted February 14, 2012 Share Posted February 14, 2012 I pulled this quote from a closed thread. This is a part of what makes them seem so big. What it is, is a pain in the arse. Go from ship, to airlock, orbital station, run through orbital station, another ship, planet side. Hop a speeder or 5. Do dailies. Quick Travel. Ship, Orbital station, run back through orbital station, airlock, ship, go to republic fleet, airlock, fleet..... Oh Crap, I forgot to get my daily comm for that quest to seal the monster inside the door. I always forget that one! Dammit.... Fleet, Ship, Load, Airlock, Orbital, Run, Another Ship, Planet side, another speeder or 5. use MY speeder, fly to teleporter. teleport. use MY speeder again, fly across the tomb, turn in quest. Quick Tr..... Dammit, it hasn't CD'd yet. @#@#@. Fly back across the map, Teleporter, fly back to taxi. Take a taxi 5 stops. Oh let's not forget the taxi will come to a dead stop about halfway and double the time it takes. Ship, Orbital Station, Run Run Run Run Run.. Airlock, Ship. Change sectors, Fleet...... Guildie needs help on that same planet with the 4 man heroic.... Too Effin' bad. Bleah, QUIT. Are you sure you want to quit? Hells yes, I just ran a marathon. LOL I agree, maybe they can actually add more use to orbital stations because they are pretty much increasing the loading time for no reason( for non-RPs ). Adding a few quest areas or different traveling options from these stations to another might make looking at boring loading screen for minutes a bit understandable. Link to comment Share on other sites More sharing options...
Seravie Posted February 14, 2012 Share Posted February 14, 2012 (edited) You would hate FFXI... people do get spoiled by instant travel... man back in my day, you had to travel 10 mins just to get to the party, and there would be aggro and whatnot( in dungeons) and the quests.. omg go talk to this person wait 24 hours talk to another person, those were the days when patience was common. This game feels much more faster than that. (Old man rant over(Not really that old)) Edited February 14, 2012 by Seravie Link to comment Share on other sites More sharing options...
Jalal Posted February 14, 2012 Author Share Posted February 14, 2012 For some reason WOW didnt seem so much of a chore, maybe because it was more of an open world. Coruscant is just aweful as well as Nar Shaddah, and thats what you see first Link to comment Share on other sites More sharing options...
AmorphousCro Posted February 14, 2012 Share Posted February 14, 2012 It's perception. DCUO maps feel massive when you are a speedster or acrobat. but when you have supersonic flight, and can ascend far above them, they feel much smaller. WoW has flying mounts now in all of old Azeroth making them also seem smaller. As the level cap and modes of transport evolve in SWTOR, this will be a non issue. Link to comment Share on other sites More sharing options...
Styxian Posted February 14, 2012 Share Posted February 14, 2012 Leave the maps alone, they're fine. Link to comment Share on other sites More sharing options...
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