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CriticalMasses

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Everything posted by CriticalMasses

  1. Whatever the legacy system brings, it will A: be underwhelming, and B: something that was successful and has been seen in WoW.
  2. Some people make decorating their housing a hobby in games like this. Once again another limitation of the game, as we get handed a ship we may not want, and can't decorate it.
  3. That's where this game fails. for some people, playing the market, IS the game.
  4. 10 million, they didn't even break 2 million at launch, and right around this time (90 days or so) a lot of players unsub, so the population is going down, not up. you think 10 million people play this game? hehehe.
  5. Like your quote. I always considered Jaws more of an adventure movie than a horror movie, especially once they got out on the boat. hehe. The last time I played a true MMO was probably Ultima Online. People weren't MMO people, they were just people, and it was fun getting a group of people together to hunt PK's. Not only did we make our own content, but we had GM's and huge player and GM driven quests and events. Now it's all "Go to the NPC and get a quest. complete the quest. rinse and repeat". because MMO's figured out it was cheaper just to have NPCs do it than real GM's. Everquest used to have a few of those too, but less than UO did. SW:G had none. And it wasn't about gear, (unless you count having to go to moonglow to buy a crapload of reagents "gear"). Ahh well. SWTOR is just another MMO, it's nothing special. Bioware should have stuck to what they do best, Single Player games. I really feel that SWTOR is just some bastard child of both worlds. A genetic freak that is both but can truly be neither.
  6. At this point I'd rather see a Monkey Island MMO made by the guys who made those games back in the day than this. Bioware IMO is failing. I don't care if the game eeks out a profit like SW:G did for years. Once it is labeled a failure by the fans of Star Wars, that's it, it's over for this MMO. And that time is coming quickly. We don't have as much patience as we used to when SW:G first rolled out.
  7. I have no idea why. I think the crafting system could be good. Bioware just needs to make every profession worthwhile and get it out of their heads that they need to tie crafting to raiding and rare drops. Honestly I don't know if there is much hope for this game. Bioware made it so much like WoW that a lot of WoW players have already left and gone BACK to WoW. They figure, why start over and deal with WoW 1.0 when they can have full blown WoW and all their characters already twinked. What's worse is that Bioware is just blindly plowing ahead with all the crap that they planned for the last two years instead of stopping and saying "Hey, we need to take a look at some of this stuff before we move ahead". And what's even worse is they are so into their "METRICS" that they are ignoring what we WANT almost completely. And, they are REALLY slow as slugs when it comes to getting this stuff fixed. I mean really slow. I've played MMO's long enough to see the huge patches and know that it CAN work. Bioware's patches are dinky by comparison (they make them look big with all the formatting they do to the patch notes but they aren't). Bioware needs to wake UP and smell the dissatisfaction among their customers NOW or SWTOR will be labeled a failure by the fans and it will simply be another MMO eeking out an existence for the next 5-8 years like SW:G did. But we can't make them listen. They have to stop being stupid and pull their heads out of the sand first.
  8. Power, Crit, Surge? My main is a tank, this is the first time I'm going to be going with a DPS toon. Any suggestions would be great. Thanks!
  9. Should I bother trying for any other flavor of shield generator is this it?
  10. No. I subbed for 3 months, I will probably cancel before those three months are up and wait for some massive fixes and complaints to be addressed.
  11. I haven't logged in for a week. I'm thinking about logging in today to run crafting missions while I do some work around the house. heh.
  12. Because Bioware doesn't know HOW to build an MMO. It is a single player game with MMO elements. And I know EXACTLY what you are talking about, I played EQ back when freeport WAS alive (before all the expansions) and there were always people everywhere. East Commons, West Commons, etc. Ultima Online, Moonglow Bank (the map was so small compared to today's games, but man you were always running into people). when SW:G first opened up the planets were packed. You'd have 80-100 people in one small area, yes it was laggy, buggy, but it was also ALIVE. This game does NOT feel alive, even in Fleet it doesn't feel alive. It does indeed feel static.
  13. You are really ok with the space combat? It's not even as good as Wing Commander or Tie Fighter. The space combat is like something from a 1980's game that I used to play on my Commodore 64 (and no, ELITE was actually better than SWTOR's space combat).
  14. I pulled this quote from a closed thread. This is a part of what makes them seem so big. What it is, is a pain in the arse. Go from ship, to airlock, orbital station, run through orbital station, another ship, planet side. Hop a speeder or 5. Do dailies. Quick Travel. Ship, Orbital station, run back through orbital station, airlock, ship, go to republic fleet, airlock, fleet..... Oh Crap, I forgot to get my daily comm for that quest to seal the monster inside the door. I always forget that one! Dammit.... Fleet, Ship, Load, Airlock, Orbital, Run, Another Ship, Planet side, another speeder or 5. use MY speeder, fly to teleporter. teleport. use MY speeder again, fly across the tomb, turn in quest. Quick Tr..... Dammit, it hasn't CD'd yet. @#@#@. Fly back across the map, Teleporter, fly back to taxi. Take a taxi 5 stops. Oh let's not forget the taxi will come to a dead stop about halfway and double the time it takes. Ship, Orbital Station, Run Run Run Run Run.. Airlock, Ship. Change sectors, Fleet...... Guildie needs help on that same planet with the 4 man heroic.... Too Effin' bad. Bleah, QUIT. Are you sure you want to quit? Hells yes, I just ran a marathon. man, it's annoying just typing it, much less running through it all.
  15. Hah, the crafting is the ONLY reason I logged in tonight. And we all know how bad the crafting is.
  16. Actually it's not even about content. It seems to me the game takes a nose dive in the later levels and never regains any momentum. For me it was after level 38. Don't know, maybe MMO's just aren't for me anymore. I quit after SW:G, didn't play ANY MMO's for years. I came back for TOR, and bought a 3 month sub, but I'm thinking about unsubbing and letting the sub just run out. I thought the romance stuff might add a little twist, but it was really laughable, i felt like, why did they even put this in? even the female character models are just kind of Meh. everything is just kind of Meh. The whole (We want you to feel Heroic). Umm yeah, I felt heroic until about level 10, then it was all downhill from there. Time and again I said the VO's would add a lot of development time to this game. And for the past month the only things my companions have to say are the same 2-3 lines they are always spouting, I didn't realize how old that would get until I've heard it over and over and over again. But what really strikes me is this. I've actually felt that I have played some single player games that lasted longer than TOR from 1-50, and they were a lot more fun. There were no compromises to be made that come with MMO's, no hassles, no LFG for an hour or two, etc. It's not even like SW:G where it was simply sooo bug ridden. Everyone saw the potential of SW:G, and knew that it could be an awesome MMO. I don't even feel that way about SWTOR. I feel like at best, it might be good some day, but it will never be great. This game takes no risks, and it shows. Literally, NO RISKS. Not even with clothing options for the females. (SW:G took plenty here, and everyone loved it). Not with combat, not with end-game. It's all copied from something else, and not all of what they copied was ever that great to begin with. The VO's were great while they lasted, but that's over now for what, a year? hah. In a year this game will be a memory for me. I just don't think I can wait that long to hear what Doc, Kira, or any of the others have to say. Also I think the whole idea of raiding is burning people out. They just spent years raiding in WoW, for all that uber gear. They left WoW for something different and came to SWTOR only to get to the end-game and realize, hey, more RAIDING! More gear to get so we can raid yet more, for more gear, to raid more, for yet more gear. etc. I think that is backfiring on Bioware, just a little. The Voice Over's were the one "risk" they took with this game, and it's not nearly enough.
  17. It's very strange because I find you still have to. heh.
  18. Really, if you aren't 50, then I don't think you should be responding. Each planet you move too makes things a little more difficult. You will soon find that you're not gaining power at the rate that the mobs are. It CAN be done at 50 with Kira, but you have NO room for mistakes. If you pick up a single extra add, it can mean you are taking a trip to the med center. But yeah, it can be done. IMO, they need to allow us to pick our companion's roles. Spec kira as a healer and maybe she and Rusk would be all I used. As it stands now, Doc is the way to go, sadly.
  19. I have to agree that this game has produced no shortage of tanks. I almost never see "LF Tank" But usually see "LF DPS" or "LF Healer"
  20. Don't even go that route. Beta Testers submitted thousands of tickets on these issues, It is not the beta-testers. It is Bioware's prioritizing and their refusal to really LOOK at the tickets (all through beta they were focused on METRICS. Not the tickets or the forums).
  21. even in Beta this was considered "part" of the end-game content. Creating Alts. Bioware is going to forge full steam ahead on this, why I have no idea because after trying to play an Alt, I had to stop at 13 because I felt like I had just DONE all these quests. You have to be pretty hard core to put yourself through the pain of redoing all those quests again and again for all your character slots. Personally, I'm not up to that kind of pain and boredom. That's not a game to me, it's a job.
  22. I have to agree with others. The general public as a whole has no idea about augment slots and augments and how to utilize them. The ONLY people I see buy my augment slotted Shields are other crafters who understand what can be done with them.
  23. The color crystals are down to about 20k for a purple on my server. Hardly worth the effort now, and once everyone reaches end-game, there will be nothing to sell at all because like every other profession except biochem, artifice has no consumable to sell that is needed.
  24. Honestly, I don't know what they are going to do. Ops are too easy, crafting blows and the longer it goes on the more complaints they will get when they do start "balancing".
  25. Dude, a 4 man group cleared EV and posted a VIDEO. 4 man for an 8 man op! It's not easy? C'mon. It's so easy it's LAME. All ranged. This game has serious issues.
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