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Dranzen

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Everything posted by Dranzen

  1. I believe that's what they're doing over the course of the week and month. No, people will buy this IP for $60, and $15 a month is not much money at all for entertainment. First, this games launch was fantastic. It was the end game bugs that irked people. If you want to know what some bad game launches for an MMO were look over to WoW or AoC. Second, Bioware is a company. At the end of the day, they need to make money to keep making software. SWG was a minimal hit, with lots of bugs, but 2.3 million people still bought this Star Wars MMO. I don't see your point. They are listening to the players. It's just taking them a very long time to react since this is Bioware's first (most likely last) MMO. What? Most of your points are just useless and silly.
  2. It seems like you may have a lot of extra time on your hand if you have that many characters.
  3. So wait, you guys don't want to join guilds of social people to participate in events in the game? I could care less about server transfers, which are needed, but I don't understand the issue regarding guilds.
  4. More End game content for PVP, PVE Raiders, and casuals. Expanded space universe - really, this game's space concept is not Star Wars. There are many more quality of life elements: Macros (seriously), chat bubbles, capability of sitting in chairs, cross-server queuing for Warzones at least, the Star Wars feel, etc.
  5. I log on to raid two nights a week, and lately, I even find that hard to do. The game just doesn't have much intriguing elements to keep the universe feeling alive, and it really doesn't help when the servers are dead. Maybe Bioware should have released the game when it was actually ready, created a more compelling space system, reduced the amount of planets and made the ones released bigger, offered real exploration (invisible walls are just bad game design), and had just basic MMO elements at release.
  6. But with so many dead servers, what does it matter if there are rated warzones or not. They need to implement cross realm queuing. Servers need to be merged. All of this before Rated Warzones would even matter.
  7. It truly is a sad day, and I hope the best for their families.
  8. I believe that tool is in the game and for most MMO vets is used quite frequently on the Fleets. It usually starts with someone typing in general chat "LFM for..." The low pop servers being merged together is the one thing that can greatly help this game, but what the OP began to state is those with Full Rakata and BH gear or higher have very little motivation to go and do HM FPs. I still haven't done Koan or Lost Island, because it's very difficult to find a group and I'm in a very large guild of over 150 players. People just don't want to repeat the HMs because everything they need drops from Operations. And that's the problem. Everything a raider needs drops from Operations. In one week, my group clears through all the Nightmare modes of the old Ops, all greed on the items for our companions and mats if anyone actually has a profession other than Biochem, and then we finish off Explosive Conflict. And then I don't see them for a week, because there's nothing else to do but dailies. If Bioware reads any of this thread, I hope CMs can convey the need for everything in the game to be relevant to some degree. By making only the top tier Ops relevant for gear progression, everything else becomes ignored.
  9. Sometimes for balance, certain classes may receive a nerf or a buff. Is this your first MMO?
  10. Actually the matrix cube is still BiS for almost every DPS class, especially shadow counselors. http://mmo-mechanics.com/swtor/forums/Thread-Simulationcraft-for-Shadow-Assassin Maybe, Bioware could offer an upgraded and or more interesting matrix cube.
  11. So because the Imps are now scrubs and the Reps, who persevered through most of the imbalance issues, are now well geared, the game is dying? If Imps can't play well, then they lose. It has no bearing on the game.
  12. It's a game. Have fun with it. For the first time it's nice to have something random and interesting in the game again.
  13. Why didn't you post this in the suggestions forum? Here's the link. http://www.swtor.com/community/forumdisplay.php?f=349
  14. Open the airlock. Character is permanently deleted. Don't open the airlock. You've been warned.
  15. But Rakata gear is very easy to get. HM bosses in EV and KP are not that difficult to down. And after just a few weeks of HM runs, maybe even a few Nightmare bosses - you can almost be in full Rakata, which is just silly. Players will get bored very easily and quit. I remember raiding back in the day in 40 mans and it taking 3 to 5 months just to get a nice set of gear. Sometimes you could go weeks without a drop. But on a side note, the entire level 50 end game system in ToR really needs to be addressed. I haven't played a post WoW MMO in years in which rerolling is "end game" because the raiding is that easy.
  16. You should post this in the suggestion section.
  17. I just love the players that look at fleet numbers and determine that's the server size. Pro tip: Most people don't hang out at the fleet, they're out doing dailies, Illum, and Datacrons. Another Pro tip: the numbers you see are only your faction.
  18. No, as of right now. Soa is bugged until Tuesday. My guild found another glitch in KP which prevented us from finishing it this week in HM. There are a lot of bugs. The planets are mostly empty except for the very lowbie ones and the level 50 ones, which makes it difficult to find people for Heroics on the planets. In fact, there's very little reason to go back to the other planets other than to sit in an instanced small planet with only lowbies. The entire instanced feel of the game just makes the game feel like a single player effort. Ilum is far too big for anything worthwhile. The space game is very empty. The space shooter on rails was nice for experience, but it is not indicative of what one would imagine for a Star Wars game. The story and companion interaction, pretty much dies at 50 and at full affection. Shouldn't they still want to talk to me even after hitting peak affection. And where is the story now. Dailies are not endgame content. The game is unfinished even for one that is new. I've played a few MMOs from Beta on in my 10 years of playing MMOs, and even using a very recent one, Rift, despite it's issues, the world felt alive and massive in a good way. In short, my guild of 415 toons - 168 players - now hits 40 -45 people playing on peek nights, tonight there were only 30. Some people have already left after only 2 months. An MMO is not an MMO if there's no one to play with in the game.
  19. Why do you want people in the fleet? It just means their bored and not out playing.
  20. If you're not enjoying the game, stop playing. Save your $15.95 for that 6 pack of beer or a breakfast. Come back when you see what you want implemented.
  21. The pop issues were known since Beta but Bioware didn't know/address the issues of faction imbalance. They had the numbers, but I don't believe they knew how to address it. Also, they fundamentally created the planet population problems by creating far too many areas. Essentially, the game engine is incapable of rendering a lot of players and an a massive environment. Bioware addressed this by making a decision to create lobbies or small planets instead of creating just a few planets with massive areas, different levels, and hundreds of players. But Bioware was an RPG company, not an MMORPG company, so I don't believe the designers even thought about how alienated players would start to become 3 - 6 months down the road. It's also a major part of why we see so many issues on the forums and in conversations with other players. Yes, the game is young, but it has some fundamental design flaws for a MMO - not so much for just a single player RPG. I know what you mean though. I can't stand making an alt on my server - a server categorized as heavy. When you're 1 person on an entire planet with only 14 others at your level range and people refuse to party up for quests and skip the Heroics, it's frustrating. I can see it now, player A is John Moonstrider and poor player B who also chose Moonstrider is Obi-stown Moonstrider#2. Or better yet, they even dare ask player B to change his legacy name.
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