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IMO the Movies are Overdone


Marlaine

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I enjoy the class quest storyline and movies, quite a bit, and feel it adds a lot to the genre.

 

However, the movies for everything else gets old super quick, and it becomes a challenge (at least for me) to listen through some spiel that essentially amounts to kill 10 rats and bring me rat tails. Oh, disable a few consoles along the way...

 

Some sort of a mission terminal system would have sufficed just fine, or even a copy of wow's quest system. However, I would prefer a mission terminal system because a quest system is just window dressing on the required grind that actually slows you down because you're running all over the place turning in quests.

 

Wouldn't it have been better to save all that development time on generic quest movies; and rather create additional class and/or planet storylines, additional mmo-related repeatable content, and end-game content?

Edited by Marlaine
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The problem is in the sameness of all the quest designs. Really almost no memorable quests that I can think of in swtor after leveling through toons to the end of their class storylines.

 

At least a few of the quests in WoW stuck out in my mind. There is still that one in Felwood where you escort a captured NE that was really interesting. The one escort quest in Balmorra on the Imp side was incredibly underwhelming. You would have to be brain dead to fail it.

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I agree with the responders and not the OP. I almost never read the quest text in other MMOs. I always listen to the the dialogue in TOR.

 

More than that, I enjoy the fact that instead of clicking on a quest giver and automatically selecting 'accept quest', I actually get to make a choice or 3 during the process. Even if that choice has little (+15 companion affection) or no impact, I definitely appreciate the interaction vs the absence of it in other MMOs.

Edited by TheSwamper
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The problem is in the sameness of all the quest designs. Really almost no memorable quests that I can think of in swtor after leveling through toons to the end of their class storylines.

 

At least a few of the quests in WoW stuck out in my mind. There is still that one in Felwood where you escort a captured NE that was really interesting. The one escort quest in Balmorra on the Imp side was incredibly underwhelming. You would have to be brain dead to fail it.

 

 

Let's see... On my Trooper alone, I can remember when I killed a Lieutenant on Ord Mantell for corruption, and no one even knew I did it. I got infected by a Rakghoul to create a vaccine, I saved a whiny Cathar Senator's butt, I remember my final encounter with Tavus, that was epic, oh, and when I saved that guy's "Loved Ones" from Pirates, who happened to be Action Figures. Oh yeah, and then there's Nik Deleru, whiny butt... And then there's me playing bait so a squad of Imps can take out a group of pirates on Hoth, when my Trooper told the Imperial Commander, "If you stab me in the back, I shoot you in the face."

 

And let's not get started on my Smuggler... "You know those only last a few minutes right?"

 

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But then I wouldn't be able to watch my character interact and give those responses that reinforce my growth in the game. Its the one thing about this game that gives it an edge over eveything else I play. Instead of a wooden character that at best just yelps and screams I have a character with a specific personality. Personally I would go the other way... Way more clips and interactive chats with more options for answers and longer discussions. Shame really you can't go back and ask more questions and interact further. Makes the game come alive. But then I really like my character and I am enjoying seeing the general growth in the way NPCs interact and respond to what is said. Classic.

 

What would be great is a whole bag of instant emotes you could fling at your companion during or after a fight complimenting or nagging on their playstyle, particularly when they go stand by the guy I lifted in the air whilst I'm being attacked. I always feel like saying..'what the hell were you doing out there' or 'come here you big oaf'. But then that wouldn't be very Jedi I guess.

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The problem is in the sameness of all the quest designs. Really almost no memorable quests that I can think of in swtor after leveling through toons to the end of their class storylines.

 

At least a few of the quests in WoW stuck out in my mind. There is still that one in Felwood where you escort a captured NE that was really interesting. The one escort quest in Balmorra on the Imp side was incredibly underwhelming. You would have to be brain dead to fail it.

 

I'm the exact opposite, myself. The WoW quests all kind of blur together, and none of them really "stand out" to me. Sure, if I think about it I can remember a lot of them, but mostly because of the "oh I remember that quest, I hated that one, it was so damn tedious" factor. Almost none of them make me go "oh, I loved the story of that one!" The closest I'd get is recovering the doll parts for the little ghost-girl out in the plaquelands.

 

The escort quest on Balmorra isn't MEANT to be failed. The end of the quest, and your interaction with the person you're escorting, is the important part. Not just getting her to the location.

 

There are TONS of memorable moments I have from the TOR quests. Punching an uppity noble repeatedly in the face. Stuffing a thermal detonator down a hutt's throat. Tracking down and killing the people who betrayed me and left me for dead on Ord Mantell. Giving a sith lord a "time out" and walking away to leave her locked in a cell with her screaming bloody murder at me. Having the "big confrontation with my nemesis" turn into me deciding to simply shoot him in the face and kill him instead of letting him put his combat gear on and fight me "fairly" (that one made me laugh, a lot). Realizing the people I've been working for have used me, and taking bloody vengeance upon them. Etc, etc.

 

Sure, there are a lot of "go here, click that" type quests. But it's the cutscenes and stories that give them MEANING. The "click on the mission terminal and get a quest" type ones don't stick with me, because there's nothing visceral there to make me get a feeling for the quest. Hearing the plaintive sound in the person's voice asking you to help them, the anger when they find out the person they sent you after has been killed (the fury in the captain's voice on Balmorra when he finds out that the insurgents killed his friend/lieutenant and swears to send the entire 75th after them to avenge his death is touching), etc.

 

Just reading cold text doesn't do it for me anymore. The cutscenes have given questing meaning to me, and involve me in the story in a way that text can't. I can't go back to "click on the npc, read a text box, and hit accept".

Edited by LyriaFrost
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I enjoy the class quest storyline and movies, quite a bit, and feel it adds a lot to the genre.

 

However, the movies for everything else gets old super quick, and it becomes a challenge (at least for me) to listen through some spiel that essentially amounts to kill 10 rats and bring me rat tails. Oh, disable a few consoles along the way...

 

Some sort of a mission terminal system would have sufficed just fine, or even a copy of wow's quest system. However, I would prefer a mission terminal system because a quest system is just window dressing on the required grind that actually slows you down because you're running all over the place turning in quests.

 

Wouldn't it have been better to save all that development time on generic quest movies; and rather create additional class and/or planet storylines, additional mmo-related repeatable content, and end-game content?

 

I seldom spacebar through the kill 10 rats quests, the VO makes them meaningful to me, depending on the char I'm playing even the side quests can be quite different in "feel", when you do them alongside a different class quest.

 

Sure sometimes I spacebar through, if I'm in a hurry, but I don't feel compelled to do that if I'm playing a session where I'm actually immersed in the character - not even for the same side quests I've already done on other characters.

 

YMMV, of course everyone's does, but I think the QQ-ers have grossly underestimated the immersive power of having voice acting on (nearly) all quests, including small ones.

 

MOST ESPECIALLY when grouped. Grouped dialogues are turning into one of my favourite parts of the game, which is totally unexpected for me.

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They should have added the ME2 good/evil choices that temporarily flash up during conversations:

 

Annoying NPC: "Sorry but" (dark symbol flashes)

 

NPC croaks in spectacular fashion.

 

I would certainly pay more attention during the endless yapping.

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