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Marlaine

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  1. "People "marry" these games. This is a massive mistake." So what if they do? It's a hobby people invest a ton of time into. For all intents and purposes, if people aren't "marrying" your game than you have essentially failed to create a compelling mmo. This is of course the problem with mmos nowadays. They aren't built for long-term success.
  2. Ah, the new Internet meme. Whenever someone gives a suggestion, it's a "complaint". Mankind is truly pathetic.
  3. Great opportunity to get rid of the overused bind on pickup raid or die model. Forget microtransactions. Create a currency exchange for player to player transactions, make the game a treasure hunting game ala Diablo, and watch the money come rolling in. Not to mention a huge spike in subs.
  4. Of all the things that I feel could be improved to make this a better game, player spaceships aren't even on the list. Perhaps I'd change the spaceport system to improve travel time, and add crafting/mail/auction house (which bioware has mostly done through legacy). Other than that, I think they're a neat idea.
  5. IMO, because it's a raid-oriented eq/wow clone. I think raiding as a concept is the biggest flaw in mmos because on the whole, so few people truly enjoy it. Of those who do raid, there is extensive turnover as burnout occurs, and it's super tough to find a guild that actually has (in wow's case) 25 players ready to play on time and excited about it. The reality is that there are very few raiders who enjoy it. The raiders who enjoy it carry those who are only in raids for gear progression, which causes further strife and drama, thus perpetuating burnout and turnover. I truly believe that most people who raid don't really want to raid. They may think they do, and they may want to raid to get better gear, but they are not raiding because they actually enjoy raid encounters. Applied to SWTOR, it is super easy to level and get to end-game, then you are as usual forced to raid; which causes people to leave the game early. They've done it before in wow, and arguably wow did it better. The above is my opinion, and my bias, although supported by too many years of raiding only because I have to, not because I want to.
  6. i currently only have five alts that I do crafting on, and will hopefully have all seven alts here someday soon. But with those five alts, all the logoff and logins are getting really really old. It wouldn't be so bad if load times weren't so horrible, but even then it's still a hassle. This could be fixed by some sort of a master control system that I could run through my main character. Perhaps something as a part of legacy? I wouldn't complain if you just made this available to anyone, though, outside of legacy. Naturally, a mobile app would also solve this issue. Anyways, that's my suggestion. Master control system run from the main character for all alt companions, or a mobile smartphone app.
  7. too little too late. I'll be playing d3 full-time by then.
  8. Your argument would be spot on if it wasn't for the fact that there are three tiers of pvp gear, the top gear being virtually impenetrable to those with the lower tier. I bought every single piece of pvp gear available to me, and still barely scratch those with superior pvp gear. On top of it I have to deal with people like you who just don't get this and insist on yelling at me for being undergeared when I cannot get any more pvp gear without.....wait for it..........pvping!
  9. They copied a stale model. What else can we expect?
  10. Doesn't bother me. I never thought it should have been reduced in the first place. All it does is accelerate the commodity market this game will turn into. I like it now, when there's actually some differentiation between crafters. Six months from now, we'll all be selling the same crap and it'll turn into a market like wow jewelcrafting. Boring...
  11. Nope. It's a free market.
  12. Hmmm. There are some good ones. Voss comes to mind, but others are Dromand Kaas and Alderan.
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