reaperkeepet Posted February 13, 2012 Share Posted February 13, 2012 (edited) This NEEDS to get nerfed! You can't attack them, they never die, when you have them pinned they charge for cover then activate shield, the rest of the team is loaded with shields if your team does not have a Scorc/Sage healer, bottom line: ITS NOT FAIR. Let the Scorcs and Sages have shields but at LEAST make it so we can hurt them. Edited February 13, 2012 by reaperkeepet Link to comment Share on other sites More sharing options...
-JUICY- Posted February 13, 2012 Share Posted February 13, 2012 (edited) I agree, Operatives are far too overpowered. Edited February 13, 2012 by -JUICY- Link to comment Share on other sites More sharing options...
Darth_Philar Posted February 13, 2012 Share Posted February 13, 2012 This NEEDS to get nerfed! You can't attack them, they never die, when you have them pinned they charge for cover then activate shield, the rest of the team is loaded with shields if your team does not have a Scorc/Sage healer, bottom line: ITS NOT FAIR. Let the Scorcs and Sages have shields but at LEAST make it so we can hurt them. Observation: It appears that you are not paying attention to your environment to an adequate degree when attempting to engage a sorcerer or sage. Suggestion: Try using a combination of LoS to minimize damage taken, interrupt of spec-dependent casted or channeled primary attack, and most importantly, reserve your CC and burst potential until the shield is down. No sorcerer or sage can survive a full CC when unshielded. Rhetorical Query: Why do so many players think that they should be able to play their class so poorly and still be able to succeed in PvP? Link to comment Share on other sites More sharing options...
Varicite Posted February 13, 2012 Share Posted February 13, 2012 This NEEDS to get nerfed! You can't attack them, they never die, when you have them pinned they charge for cover then activate shield, the rest of the team is loaded with shields if your team does not have a Scorc/Sage healer, bottom line: ITS NOT FAIR. Let the Scorcs and Sages have shields but at LEAST make it so we can hurt them. Yeah, it's not fair that blatantly lying is so OP on these forums. Link to comment Share on other sites More sharing options...
reaperkeepet Posted February 13, 2012 Author Share Posted February 13, 2012 Observation: It appears that you are not paying attention to your environment to an adequate degree when attempting to engage a sorcerer or sage. Suggestion: Try using a combination of LoS to minimize damage taken, interrupt of spec-dependent casted or channeled primary attack, and most importantly, reserve your CC and burst potential until the shield is down. No sorcerer or sage can survive a full CC when unshielded. Rhetorical Query: Why do so many players think that they should be able to play their class so poorly and still be able to succeed in PvP? Looks like we got a HK fan. Link to comment Share on other sites More sharing options...
Valerii Posted February 13, 2012 Share Posted February 13, 2012 This NEEDS to get nerfed! You can't attack them, they never die, when you have them pinned they charge for cover then activate shield, the rest of the team is loaded with shields if your team does not have a Scorc/Sage healer, bottom line: ITS NOT FAIR. Let the Scorcs and Sages have shields but at LEAST make it so we can hurt them. noe!!!! Link to comment Share on other sites More sharing options...
Satsujinki Posted February 13, 2012 Share Posted February 13, 2012 I don't care if it's rhetorical. Because Sorcs can. Link to comment Share on other sites More sharing options...
Grubfist Posted February 13, 2012 Share Posted February 13, 2012 (edited) charge for cover then activate shield Snipers and Gunslingers charge for cover and put up a little shield. Getting your classes confused, I see. You can't attack them, they never die I forgot bubble's ability to make people untargetable. Edited February 13, 2012 by Grubfist Link to comment Share on other sites More sharing options...
Khadroth Posted February 13, 2012 Share Posted February 13, 2012 I agree, Operatives are far too overpowered. Agreed. All I could understand from the OP was how Operatives should have stealth made visible to the opposing team. Link to comment Share on other sites More sharing options...
Stradoo Posted February 13, 2012 Share Posted February 13, 2012 This NEEDS to get nerfed! You can't attack them, they never die, when you have them pinned they charge for cover then activate shield, the rest of the team is loaded with shields if your team does not have a Scorc/Sage healer, bottom line: ITS NOT FAIR. Let the Scorcs and Sages have shields but at LEAST make it so we can hurt them. Sounds to me like you're going nuts on a Sorc with a shield up. Then, when it finally drops, you've exhausted all your abilities. That's dumb. Link to comment Share on other sites More sharing options...
Grubfist Posted February 13, 2012 Share Posted February 13, 2012 Sounds to me like you're going nuts on a Sorc with a shield up. Then, when it finally drops, you've exhausted all your abilities. Lol. Not possible. Bubble never lasts that long. Its absorption is tiny and mostly just makes up for the damage reduction consulars/inquistors DON'T get by having light armor in a game where armor affects so many of the abilities. Link to comment Share on other sites More sharing options...
Satsujinki Posted February 13, 2012 Share Posted February 13, 2012 Sounds to me like you're going nuts on a Sorc with a shield up. Then, when it finally drops, you've exhausted all your abilities. That's dumb. Isn't the stupid part how you can exhaust ALL of your abilities just to get it to drop? Link to comment Share on other sites More sharing options...
FodderofCannon Posted February 13, 2012 Share Posted February 13, 2012 I rolled a sorc after playing all melee classes. Ahahahah! It was so easy, i stoped playing it. I actually felt cheap in pvp and pve was just a joke. I almost always got most kills without even really trying at all. Class is EZ mode people. Let them have their handicap, every game has to have class for simple people. Its not the best 1v1 class, but in groups they can be just retarded. Against melee they have so many tools to kite it's insane. Link to comment Share on other sites More sharing options...
-JUICY- Posted February 13, 2012 Share Posted February 13, 2012 (edited) Isn't the stupid part how you can exhaust ALL of your abilities just to get it to drop? The fact that it can be broken at all is just reasoning for a nerf to the damage of every other class in the game. Edited February 13, 2012 by -JUICY- Link to comment Share on other sites More sharing options...
zPeanutz Posted February 13, 2012 Share Posted February 13, 2012 A geared dps can burn the shield in one good attack and after the shield is gone the sorc is like butter. No, I do not play a sorc. Link to comment Share on other sites More sharing options...
Varicite Posted February 13, 2012 Share Posted February 13, 2012 Isn't the stupid part how you can exhaust ALL of your abilities just to get it to drop? If you are exhausting ALL of your abilities to do 3k damage, then maybe you should upgrade your lv10 equipment... Link to comment Share on other sites More sharing options...
Khadroth Posted February 13, 2012 Share Posted February 13, 2012 Isn't the stupid part how you can exhaust ALL of your abilities just to get it to drop? You mean that one move that made it go poof in one hit? Yeah that one. Link to comment Share on other sites More sharing options...
tamielx Posted February 13, 2012 Share Posted February 13, 2012 thats a list of hot stuff for bw from our community: nerf everything permban/irl jail for leaving/afk wz no trans server wz cause facebook is not enough for me and im very lonely bm gear for everyone Link to comment Share on other sites More sharing options...
SeanPoe Posted February 13, 2012 Share Posted February 13, 2012 (edited) Sage shield absorbs ~5k damage at level 50, uses 35 force (or ~6% of their total force), uses one gcd to apply, and does all of that 'healing' upfront. Scoundrel's Slow-release Heal-over-time heals for ~3.8k (with 40% crit) for a two-stack, costs 30 energy (or 30% of their total energy), uses two gcd's to put up, it doesn't do any healing for 3 seconds after application, and it does it's healing over 18 seconds leaving people vulnerable to burst attempts. So lets break it does: Sage shield 'heals' for ~31% moreIt does all of that healing upfront which is a significant advantage in pvpPre-shielding allows a sage to put two shields up on a person in a row, whereas pre-hotting only saves gcds/resources for when the fight starts and requires more work to maintain with no true other benefitsCosts 5 times less resources to useIt does it's healing instantly rather than 3 seconds laterIt completely shuts down burst attempts and swapsIt takes half the time to put up (2 stack vs one shield) Either sage/sorc shield is incredibly OP or scoundrel/operative healers are extremely underpowered. P.S. I actually think shield is fine for DPS sorcs/sages but for healing spec sages it's ridiculously OP. Just wanted to make that clear. Edited February 13, 2012 by SeanPoe Link to comment Share on other sites More sharing options...
blackadda Posted February 13, 2012 Share Posted February 13, 2012 A geared dps can burn the shield in one good attack and after the shield is gone the sorc is like butter. No, I do not play a sorc. Yep, the shield is gone in 1 attack typically....then they DOT and sprint away if they are smart. Link to comment Share on other sites More sharing options...
GeLopez Posted February 13, 2012 Share Posted February 13, 2012 (edited) I always get a good laugh at threads like this. I can tell the OP thinks Force Armor absorbs like 10,000 damage when it's only about 2,800 at lv. 50 with full gear. Edited February 13, 2012 by GeLopez Link to comment Share on other sites More sharing options...
Grubfist Posted February 13, 2012 Share Posted February 13, 2012 (edited) Sage shield absorbs ~5k damage at level 50 lolwut? No it doesn't. Closer to half of that. Maybe 60%ish of what you stated as fact? And yes, Scoundrel/Operative healers are underpowered. They need buffs. Especially to survivability. Edited February 13, 2012 by Grubfist Link to comment Share on other sites More sharing options...
Makhbet Posted February 13, 2012 Share Posted February 13, 2012 Isn't the stupid part how you can exhaust ALL of your abilities just to get it to drop? Omg, I had 5/12 rage and had to exhaust it ALL just to get that shield down! Link to comment Share on other sites More sharing options...
FodderofCannon Posted February 13, 2012 Share Posted February 13, 2012 Yep, the shield is gone in 1 attack typically....then they DOT and sprint away if they are smart. Then force lighting/force stun you as you try to get to them. Then look? bubble up again! Yeah any sorc that knows the class can pretty much play this game all day. Link to comment Share on other sites More sharing options...
Grubfist Posted February 13, 2012 Share Posted February 13, 2012 Then force lighting/force stun you as you try to get to them. Then look? bubble up again! Yeah any sorc that knows the class can pretty much play this game all day. I can play this game all day too. Doesn't make me good. If you can't walk to someone in 20 seconds of being in range of force lightning, your fail positioning is your own fault. Link to comment Share on other sites More sharing options...
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