SoulstitchMMO Posted February 12, 2012 Share Posted February 12, 2012 Most all sith inqisitor attacks are energy or kinetic. I am supposed to (based on my Defense tab) be able to reduce 35% of all that damage. So all that damage I am taking from an inquisitor... is reduced by 35%? Or is my math wrong? Link to comment Share on other sites More sharing options...
Stormlorr Posted February 12, 2012 Share Posted February 12, 2012 No armor is working just fine, its just that everything in this game rends it or ignores it. ****, I think 75% of the abilities in the game are either internal or elemental dmg. Link to comment Share on other sites More sharing options...
SoulstitchMMO Posted February 12, 2012 Author Share Posted February 12, 2012 No armor is working just fine, its just that everything in this game rends it or ignores it. ****, I think 75% of the abilities in the game are either internal or elemental dmg. Yeah except all the inquisitor nukes are energy. so they should be getting damage reduction on them. Link to comment Share on other sites More sharing options...
Grubfist Posted February 12, 2012 Share Posted February 12, 2012 (edited) No armor is working just fine, its just that everything in this game rends it or ignores it. ****, I think 75% of the abilities in the game are either internal or elemental dmg. The VAST majority are kinetic/energy. Every type of explosive = kinetic 80% of force abilities = kinetic or energy All saber/gun attacks = kinetic or energy Bleeds = internal That one long dot that sages and smugglers have = internal flamethrower/pulse cannon = elemental that one spammable attack vanguards/powertechs have = elemental Edited February 12, 2012 by Grubfist Link to comment Share on other sites More sharing options...
KrackenOne Posted February 12, 2012 Share Posted February 12, 2012 The VAST majority are kinetic/energy. Every type of explosive = kinetic 80% of force abilities = kinetic or energy All saber/gun attacks = kinetic or energy Bleeds = internal That one long dot that sages and smugglers have = internal flamethrower/pulse cannon = elemental that one spammable attack vanguards/powertechs have = elemental Sorcs lighting attacks are element or internal too I thought Link to comment Share on other sites More sharing options...
Grubfist Posted February 12, 2012 Share Posted February 12, 2012 Sorcs lighting attacks are element or internal too I thought Sorc lightning attacks are Energy. Energy is a different flavor of kinetic, since lightning can't possibly be called "kinetic" but it's a mirror for all our kinetic rocks. 'tis energy and mitigated by armor. Link to comment Share on other sites More sharing options...
Kassamina Posted February 12, 2012 Share Posted February 12, 2012 no armor is not i'm a commando in full champ armor in pvp .. and BTW my ExBonus is 12.8% I cant last even 10 secs vs a sith assain or some other kind of lightsabor attacking me Link to comment Share on other sites More sharing options...
ReggietheThird Posted February 12, 2012 Share Posted February 12, 2012 No armor is working just fine, its just that everything in this game rends it or ignores it. ****, I think 75% of the abilities in the game are either internal or elemental dmg. Haha....you've never played sniper then armor drops my damage by so much, but I don't mind, they have to give the other classes something Link to comment Share on other sites More sharing options...
Halofax Posted February 12, 2012 Share Posted February 12, 2012 Armor works. Force/Tech abilities ignore shielding and defense. Link to comment Share on other sites More sharing options...
_Divinez_ Posted February 12, 2012 Share Posted February 12, 2012 (edited) Our three heavy hitters as deception are maul, discharge and shock. We get a proc which allows our next maul to ignore 50% of our target's armor. Discharge is internal damage with SC so it's not mitigated. Discharge and Shock get an extra 50% crit damage bonus. *We can get 9% ArPen while running SC if we're not using a chain-shock build. You'll notice your armor making a difference in VS, SS and non-crit shocks, but not much else. Edited February 12, 2012 by _Divinez_ Link to comment Share on other sites More sharing options...
SirFrags Posted February 12, 2012 Share Posted February 12, 2012 no armor is not i'm a commando in full champ armor in pvp .. and BTW my ExBonus is 12.8% I cant last even 10 secs vs a sith assain or some other kind of lightsabor attacking me You are a ranged dps / healer and you want to last longer than 10 seconds with a melee dps wailing on you? Pretty sure melee dps don't last 10 seconds taking hits from commando dps... Link to comment Share on other sites More sharing options...
Slamz Posted February 12, 2012 Share Posted February 12, 2012 Game needs a combat log... As Powertech, my Ion Gas Cylinder gives me +60% armor. I can feel the difference using that versus the other cylinders. I can also feel the difference between my Powertech and my Sniper and my Sorcerer. The Powertech is significantly less squishy. Link to comment Share on other sites More sharing options...
Darth_Floppinger Posted February 12, 2012 Share Posted February 12, 2012 (edited) Game needs a combat log... As Powertech, my Ion Gas Cylinder gives me +60% armor. I can feel the difference using that versus the other cylinders. I can also feel the difference between my Powertech and my Sniper and my Sorcerer. The Powertech is significantly less squishy. Is it really the extra armor? Tank stance also gives flat damage mitigation, up to 9% (PT/Vanguard) if you invest talent points into it. Anyhow, I´ve yet to see an MMO with meaningful armor in PvP. Edit: Let me rephrase my words on flat mitigation: tank stance gives 7%, talented, for PT/Vanguard. Another 2% are in the middle tree. Kinda mixed those up. Edited February 12, 2012 by Darth_Floppinger Link to comment Share on other sites More sharing options...
SoulstitchMMO Posted February 12, 2012 Author Share Posted February 12, 2012 Is it really the extra armor? Tank stance also gives flat damage mitigation, up to 9% (PT/Vanguard) if you invest talent points into it. Anyhow, I´ve yet to see an MMO with meaningful armor in PvP. Has anyone done any tests to make sure that Bioware didn't screw up it's classification of damage? Link to comment Share on other sites More sharing options...
Nijraw Posted February 12, 2012 Share Posted February 12, 2012 Has anyone done any tests to make sure that Bioware didn't screw up it's classification of damage? Its hard to do any test without a combat log, lol maybe the reason there isn't one so Bioware can hide there screw ups. Link to comment Share on other sites More sharing options...
Kuari Posted February 12, 2012 Share Posted February 12, 2012 Any sniper can say with certainty that yes, armor does work and it isn't just the flat mitigation. Link to comment Share on other sites More sharing options...
SoulstitchMMO Posted February 12, 2012 Author Share Posted February 12, 2012 Any sniper can say with certainty that yes, armor does work and it isn't just the flat mitigation. That's thing thing. When swapping between my Sage and my Gunslinger, it feels like my sage is always hitting harder than my gunslinger. Link to comment Share on other sites More sharing options...
Dosvidaniya Posted February 12, 2012 Share Posted February 12, 2012 That's thing thing. When swapping between my Sage and my Gunslinger, it feels like my sage is always hitting harder than my gunslinger. A sage won't be impacted by armor. A gunslinger will be for most attacks. Go attack a heavy armor class on your sage and then do it on your slinger. It should feel far more powerful on your sage. On the other hand, go shoot a light armor class with your sage then do it with your slinger. Your slinger should get bigger numbers. Of course bubbles make it rather hard to actually see the difference. Link to comment Share on other sites More sharing options...
KrackenOne Posted February 12, 2012 Share Posted February 12, 2012 Its hard to do any test without a combat log, lol maybe the reason there isn't one so Bioware can hide there screw ups. This. Link to comment Share on other sites More sharing options...
SoulstitchMMO Posted February 12, 2012 Author Share Posted February 12, 2012 A sage won't be impacted by armor. A gunslinger will be for most attacks. Go attack a heavy armor class on your sage and then do it on your slinger. It should feel far more powerful on your sage. On the other hand, go shoot a light armor class with your sage then do it with your slinger. Your slinger should get bigger numbers. Of course bubbles make it rather hard to actually see the difference. You see you're wrong. A sage's attacks are kinetic. They should be just as mitigated by armor as the gunslinger. Project = Kinetic Mind Crush = Kinetic Disturbance = Energy All armor is supposed to reduce both kinetic and energy damage. Link to comment Share on other sites More sharing options...
zeroburrito Posted February 12, 2012 Share Posted February 12, 2012 armor works, but the difference between the 3 types is minimal. what really matters are defensive cd's and tanking stances. Link to comment Share on other sites More sharing options...
Karandor Posted February 12, 2012 Share Posted February 12, 2012 Armor works extremely well in PvP, it is why a well geared merc healer is impossible to kill 1v1. The only class that gets to ignore armor for the most part is the powertech/vanguard DPS spec. They can spec to do almost entirely elemental damage. Now when you think you're ignoring armor with your sage/sorc is actually you ignoring shields and defense which do not affect force or tech attacks. Weapon attacks are at a BIG disadvantage in this game when fighting tanks. Link to comment Share on other sites More sharing options...
SoulstitchMMO Posted February 12, 2012 Author Share Posted February 12, 2012 Armor works extremely well in PvP, it is why a well geared merc healer is impossible to kill 1v1. The only class that gets to ignore armor for the most part is the powertech/vanguard DPS spec. They can spec to do almost entirely elemental damage. Now when you think you're ignoring armor with your sage/sorc is actually you ignoring shields and defense which do not affect force or tech attacks. Weapon attacks are at a BIG disadvantage in this game when fighting tanks. i don't think it's the armor that makes a difference, it's the expertise. a well geared anything is hard to kill. I've seen inquisitor tank full groups of level 50s. Link to comment Share on other sites More sharing options...
Eltohan Posted February 12, 2012 Share Posted February 12, 2012 Its hard to do any test without a combat log, lol maybe the reason there isn't one so Bioware can hide there screw ups. ^This is my reasonning as well. Link to comment Share on other sites More sharing options...
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