Murasakikitsune Posted February 7, 2012 Share Posted February 7, 2012 As a Shadow using a more energy-like resource, I've got a good feel for my abilities. However, I've got a ton of cooldowns to manage, and the GCD effect adds some unnecessary difficulty. Link to comment Share on other sites More sharing options...
Deyjarl Posted February 7, 2012 Share Posted February 7, 2012 (edited) I tested this and you are completely wrong. It flashes whether the ability is usable or not. As a rage using class, just because the ability is off GCD does NOT mean it is usable. No you didn't test this. It works exactly like that for every ability on my character. Not sure what you are trying to pull by saying that, but at least for my smuggler that is exactly how it works. The only thing that needs changing now is the brightness of the flash. Not a big issue for me, but i can completely understand how it would be an issue for others. Edited February 7, 2012 by Deyjarl Link to comment Share on other sites More sharing options...
nezroy Posted February 7, 2012 Share Posted February 7, 2012 (edited) Sign! The new system is a nightmare for my sith warrior play style... Being not able predict my next possible abilities has ruined the whole class for me. Great Job BW! Yeah, this. It seems that BW does not get that we need to be able to tell if a skill is available or not regardless of the GCD. Or, in other words, the GCD cooldown is NOT the same as a skill cooldown/range/pre-req not met. The GCD indicator should be a completely separate and very subtle thing. If a skill is not available due to the GCD, I don't really care. I care to see when the GCD is up in a general sense, but not per-skill. The GCD indicator should be barely noticeable. The GCD indicator is almost ALWAYS on; it should be the LEAST dominant visual effect, not the MOST dominant one. Yes, it is at least possible to tell if a reactive skill is available (it becomes slightly less dim and the keybind gets lighter) even while on GCD, and likewise the long-term CDs are possible to distinguish but only OVER TIME (by comparing the rate of their progress bar to the rate of the GCD progress bar). But neither of these things are easy to do quickly or in my peripheral vision when there is a giant white GCD flash going off on every single button every 1.5s. Edited February 7, 2012 by nezroy Link to comment Share on other sites More sharing options...
FRISKI Posted February 7, 2012 Share Posted February 7, 2012 give us useless crap that noone wanted and is worse then it was before, and people should moan. I'm much better with it than without it, The one going I do want to actually be able to keep my awareness on the combat would be proc notifications in a more obvious and hard to miss fashion, sucks to always have to keep my eyes on the bottom of the screen... You know what I mean if you play an assassin (deception). Link to comment Share on other sites More sharing options...
DFS_Crimsom Posted February 7, 2012 Share Posted February 7, 2012 They really need to add an option to turn it back to the original effects, or maybe a customization tool... Link to comment Share on other sites More sharing options...
Exeetor Posted February 7, 2012 Share Posted February 7, 2012 I will post here just to show support for the thread. the GC thingy is awfull. Please atleast give us an option for this instead of forcing it on us Link to comment Share on other sites More sharing options...
Deyjarl Posted February 7, 2012 Share Posted February 7, 2012 As a Shadow using a more energy-like resource, I've got a good feel for my abilities. However, I've got a ton of cooldowns to manage, and the GCD effect adds some unnecessary difficulty. How? If you can use it, it flashes, if you can't it doesn't. Link to comment Share on other sites More sharing options...
Syylara Posted February 7, 2012 Share Posted February 7, 2012 yeah, don't get how people are having trouble understanding this. 1) It is mis-timed, the flash actually occurs after the GCD is up. 2) This still doesn't address the issue of situational-use abilities, if you have to wait until after the animation passes and the dark overlay is removed, you are losing damage/healing potential. Not to mentioned that it is likely you already hit another key and by the time the GCD comes back around, you'll have missed the window of opportunity to use that ability, leaving you spamming a key that is unusable, having lost more damage/healing potential, etc. Link to comment Share on other sites More sharing options...
ptwonline Posted February 7, 2012 Share Posted February 7, 2012 (edited) yeah, don't get how people are having trouble understanding this. 1. The flash itself is giving people problems/headaches 2. Since so many abilities flash at the same time it's hard to use peripheral vision and instead you have to focus on more things at once 3. We want to know BEFORE the GCD is up what will be available, not after 4. More time-sensitive abilities may get missed because of the overlay Get rid of the flash and don't fade abilities that aren't on their own CD. Simple. Edited February 7, 2012 by ptwonline Link to comment Share on other sites More sharing options...
Terko_Koslah Posted February 7, 2012 Share Posted February 7, 2012 Flashing lights at the edge of the screen -> bad idea. The action should be happening in the middle of the screen, if you get what I mean. Two black layers with different opacity covering the ability, how hard can it be. People don't want anything flashy, except their sabers and blaster bolts, and maybe some missiles and flamethrower, and force shields. Not flashing UI... I'm just laughing my *** off, how hard can it be? Link to comment Share on other sites More sharing options...
TheLordGeneral Posted February 7, 2012 Share Posted February 7, 2012 No you didn't test this. It works exactly like that for every ability on my character. Not sure what you are trying to pull by saying that, but at least for my smuggler that is exactly how it works. The only thing that needs changing now is the brightness of the flash. Not a big issue for me, but i can completely understand how it would be an issue for others. Every single skill flashes when global cool down finishes. That means 2 full bars of skills flash at me every few seconds. You need to realise not everyone plays the same class. It works different for others. Link to comment Share on other sites More sharing options...
XplaguesX Posted February 7, 2012 Share Posted February 7, 2012 I'm much better with it than without it, The one going I do want to actually be able to keep my awareness on the combat would be proc notifications in a more obvious and hard to miss fashion, sucks to always have to keep my eyes on the bottom of the screen... You know what I mean if you play an assassin (deception). we can only hope... its weird how some classes procs have clear indication... like Sorcs flash red when they can use their big blast thing, but others get nothing. Link to comment Share on other sites More sharing options...
Gronbjug Posted February 7, 2012 Share Posted February 7, 2012 I agree with OP. Playing my smuggler now got 10X more confusing Link to comment Share on other sites More sharing options...
Nigler Posted February 7, 2012 Share Posted February 7, 2012 The new GCD is irritating Link to comment Share on other sites More sharing options...
Saulson Posted February 7, 2012 Share Posted February 7, 2012 This GCD effect is horrible please change it back. It's to the point where the game is unplayable. Link to comment Share on other sites More sharing options...
harpuax Posted February 7, 2012 Share Posted February 7, 2012 THe GCD 'flashing' only flashes on abilities that are available. If it flashes, it is ready. And if everything is available the whole dam bar flashes, all 4 bars in most cases, making it sickening to watch. Link to comment Share on other sites More sharing options...
nezroy Posted February 7, 2012 Share Posted February 7, 2012 (edited) yeah, don't get how people are having trouble understanding this. If you are waiting to see whether a skill flashes or not when the GCD is up, you are "doing it wrong" (that's a joke, btw, nothing personal, I'm just alluding to the reality that we all have different play styles). In other words, those of us who are complaining want to know if a skill is going to be available BEFORE the GCD is up. I need to know what button I'm going to be hitting next. I can't be waiting for the GCD to finish before seeing what flashes and what doesn't to decide what button to push. Right now, the GCD effect is so dominant that it is nearly impossible to figure out which skills are going to be available post-GCD based on the very subtle visual cues currently ascribed to other specific conditions. Namely, reactive skills being available or not, and long CD skills still being hard to distinguish from just regular old GCD skills. (EDIT: to clarify... both of those have visual cues, but the visual cues are much harder to distinguish among the flashing GCD spam, when in reality they are the MORE important cues). Edited February 7, 2012 by nezroy Link to comment Share on other sites More sharing options...
harpuax Posted February 7, 2012 Share Posted February 7, 2012 Get rid of the flash and don't fade abilities that aren't on their own CD. Simple. ^^ 10000000000000000000000000x this! Link to comment Share on other sites More sharing options...
ichime Posted February 7, 2012 Share Posted February 7, 2012 And fyi, abilities flash even if you don't have enough focus/rage to use them. Link to comment Share on other sites More sharing options...
gryhmr Posted February 7, 2012 Share Posted February 7, 2012 game remains unplayable as I dont like being dizzy. Link to comment Share on other sites More sharing options...
MagnificentKev Posted February 7, 2012 Share Posted February 7, 2012 I'm not saying anything that hasn't been said before, just want to add my voice to the numbers in the hopes of changes. Yes, there were some issues before this change, but it's ridiculously less playable now. On some classes, I don't mind so much, but for my tanking it's a complete nightmare. I don't have whatever kind of mind it takes to instinctively remember exactly how much rage every ability is going to cost in a splitsecond, so having the ones that I have enough rage for lit up is massively important, now everything is concealed behind a silvery glow. I don't like to whine about early stage implimentation issues, and this is the first time I've been driven to complain on the forums, but this is really stupid, and makes my play much more uncomfortable for no really good reason. Link to comment Share on other sites More sharing options...
MTMDavid Posted February 7, 2012 Share Posted February 7, 2012 This is awfull....! The the effect is messing up my ability to see if my abilities are cooled down or not! all dimmed out is making me blindly hit abilities. Bioware why did you mess with this, it wasnt broken. I never post on here but this was needed. Bioware...please put it back. gees Link to comment Share on other sites More sharing options...
MatronAdena Posted February 7, 2012 Share Posted February 7, 2012 I honestly preferred the what it was in the launch build...it just needed more contrast, or " darked out things in cool down needed to be darker) how it is now is actually throwing me off really bad, and yeah as a Sentinel I literally live or die horridly by the cool downs. Link to comment Share on other sites More sharing options...
DillionDai Posted February 7, 2012 Share Posted February 7, 2012 Honestly, would it really be that bad to put a countdown on the ability? I mean I know it's not flashy but I could care less about flash and more about knowing exactly how long I have on my important CDs. Link to comment Share on other sites More sharing options...
Marcus_Cade Posted February 7, 2012 Share Posted February 7, 2012 1. The flash itself is giving people problems/headaches 2. Since so many abilities flash at the same time it's hard to use peripheral vision and instead you have to focus on more things at once 3. We want to know BEFORE the GCD is up what will be available, not after 4. More time-sensitive abilities may get missed because of the overlay Get rid of the flash and don't fade abilities that aren't on their own CD. Simple. - This. (Especially #3) Link to comment Share on other sites More sharing options...
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